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- /**************************************************************************/
- /* editor_debugger_inspector.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_DEBUGGER_INSPECTOR_H
- #define EDITOR_DEBUGGER_INSPECTOR_H
- #include "editor/editor_inspector.h"
- class EditorDebuggerRemoteObject : public Object {
- GDCLASS(EditorDebuggerRemoteObject, Object);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- ObjectID remote_object_id;
- String type_name;
- List<PropertyInfo> prop_list;
- HashMap<StringName, Variant> prop_values;
- ObjectID get_remote_object_id() { return remote_object_id; };
- String get_title();
- Variant get_variant(const StringName &p_name);
- void clear() {
- prop_list.clear();
- prop_values.clear();
- }
- void update() { notify_property_list_changed(); }
- EditorDebuggerRemoteObject() {}
- };
- class EditorDebuggerInspector : public EditorInspector {
- GDCLASS(EditorDebuggerInspector, EditorInspector);
- private:
- ObjectID inspected_object_id;
- HashMap<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
- HashSet<Ref<Resource>> remote_dependencies;
- EditorDebuggerRemoteObject *variables = nullptr;
- void _object_selected(ObjectID p_object);
- void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- EditorDebuggerInspector();
- ~EditorDebuggerInspector();
- // Remote Object cache
- ObjectID add_object(const Array &p_arr);
- Object *get_object(ObjectID p_id);
- void clear_cache();
- // Stack Dump variables
- String get_stack_variable(const String &p_var);
- void add_stack_variable(const Array &p_arr);
- void clear_stack_variables();
- };
- #endif // EDITOR_DEBUGGER_INSPECTOR_H
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