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- /**************************************************************************/
- /* godot_nativescript.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nativescript/godot_nativescript.h"
- #include "core/class_db.h"
- #include "core/error_macros.h"
- #include "core/global_constants.h"
- #include "core/project_settings.h"
- #include "core/variant.h"
- #include "gdnative/gdnative.h"
- #include "nativescript.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern "C" void _native_script_hook() {
- }
- #define NSL NativeScriptLanguage::get_singleton()
- // Script API
- void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
- NativeScriptDesc desc;
- desc.create_func = p_create_func;
- desc.destroy_func = p_destroy_func;
- desc.is_tool = false;
- desc.base = p_base;
- if (classes->has(p_base)) {
- desc.base_data = &(*classes)[p_base];
- desc.base_native_type = desc.base_data->base_native_type;
- } else {
- desc.base_data = nullptr;
- desc.base_native_type = p_base;
- }
- classes->insert(p_name, desc);
- }
- void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
- NativeScriptDesc desc;
- desc.create_func = p_create_func;
- desc.destroy_func = p_destroy_func;
- desc.is_tool = true;
- desc.base = p_base;
- if (classes->has(p_base)) {
- desc.base_data = &(*classes)[p_base];
- desc.base_native_type = desc.base_data->base_native_type;
- } else {
- desc.base_data = nullptr;
- desc.base_native_type = p_base;
- }
- classes->insert(p_name, desc);
- }
- void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
- NativeScriptDesc::Method method;
- method.method = p_method;
- method.rpc_mode = p_attr.rpc_type;
- method.info = MethodInfo(p_function_name);
- E->get().methods.insert(p_function_name, method);
- }
- void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
- NativeScriptDesc::Property property;
- property.default_value = *(Variant *)&p_attr->default_value;
- property.getter = p_get_func;
- property.rset_mode = p_attr->rset_type;
- property.setter = p_set_func;
- property.info = PropertyInfo((Variant::Type)p_attr->type,
- p_path,
- (PropertyHint)p_attr->hint,
- *(String *)&p_attr->hint_string,
- (PropertyUsageFlags)p_attr->usage);
- E->get().properties.insert(p_path, property);
- }
- void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
- List<PropertyInfo> args;
- Vector<Variant> default_args;
- for (int i = 0; i < p_signal->num_args; i++) {
- PropertyInfo info;
- godot_signal_argument arg = p_signal->args[i];
- info.hint = (PropertyHint)arg.hint;
- info.hint_string = *(String *)&arg.hint_string;
- info.name = *(String *)&arg.name;
- info.type = (Variant::Type)arg.type;
- info.usage = (PropertyUsageFlags)arg.usage;
- args.push_back(info);
- }
- for (int i = 0; i < p_signal->num_default_args; i++) {
- Variant *v;
- godot_signal_argument attrib = p_signal->args[i];
- v = (Variant *)&attrib.default_value;
- default_args.push_back(*v);
- }
- MethodInfo method_info;
- method_info.name = *(String *)&p_signal->name;
- method_info.arguments = args;
- method_info.default_arguments = default_args;
- NativeScriptDesc::Signal signal;
- signal.signal = method_info;
- E->get().signals_.insert(*(String *)&p_signal->name, signal);
- }
- void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
- Object *instance = (Object *)p_instance;
- if (!instance) {
- return nullptr;
- }
- if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
- return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
- }
- return nullptr;
- }
- /*
- *
- *
- * NativeScript 1.1
- *
- *
- */
- void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
- Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
- ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
- MethodInfo *method_information = &method->get().info;
- List<PropertyInfo> args;
- for (int i = 0; i < p_num_args; i++) {
- godot_method_arg arg = p_args[i];
- String name = *(String *)&arg.name;
- String hint_string = *(String *)&arg.hint_string;
- Variant::Type type = (Variant::Type)arg.type;
- PropertyHint hint = (PropertyHint)arg.hint;
- args.push_back(PropertyInfo(type, p_name, hint, hint_string));
- }
- method_information->arguments = args;
- }
- void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
- E->get().documentation = *(String *)&p_documentation;
- }
- void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
- Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
- ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
- method->get().documentation = *(String *)&p_documentation;
- }
- void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
- ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
- property.get().documentation = *(String *)&p_documentation;
- }
- void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
- Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
- ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
- signal->get().documentation = *(String *)&p_documentation;
- }
- void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
- NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
- }
- const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
- return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
- }
- void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
- String *s = (String *)p_gdnative_handle;
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
- E->get().type_tag = p_type_tag;
- }
- const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
- const Object *o = (Object *)p_object;
- if (!o->get_script_instance()) {
- return nullptr;
- } else {
- NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
- if (!script) {
- return nullptr;
- }
- if (script->get_script_desc()) {
- return script->get_script_desc()->type_tag;
- }
- }
- return nullptr;
- }
- int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
- return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
- }
- void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
- NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
- }
- void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
- return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
- }
- void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
- NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
- }
- #ifdef __cplusplus
- }
- #endif
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