polygon_2d_editor_plugin.cpp 54 KB

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  1. /**************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/keyboard.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_settings.h"
  37. #include "scene/2d/skeleton_2d.h"
  38. Node2D *Polygon2DEditor::_get_node() const {
  39. return node;
  40. }
  41. void Polygon2DEditor::_set_node(Node *p_polygon) {
  42. node = Object::cast_to<Polygon2D>(p_polygon);
  43. _update_polygon_editing_state();
  44. }
  45. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  46. return node->get_offset();
  47. }
  48. int Polygon2DEditor::_get_polygon_count() const {
  49. if (node->get_internal_vertex_count() > 0) {
  50. return 0; //do not edit if internal vertices exist
  51. } else {
  52. return 1;
  53. }
  54. }
  55. void Polygon2DEditor::_notification(int p_what) {
  56. switch (p_what) {
  57. case NOTIFICATION_ENTER_TREE:
  58. case NOTIFICATION_THEME_CHANGED: {
  59. uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
  60. bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
  61. } break;
  62. case NOTIFICATION_READY: {
  63. button_uv->set_icon(get_icon("Uv", "EditorIcons"));
  64. uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
  65. uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
  66. uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
  67. uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
  68. uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
  69. uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
  70. uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
  71. uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
  72. uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
  73. uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("Bucket", "EditorIcons"));
  74. uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("Clear", "EditorIcons"));
  75. b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
  76. b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
  77. uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
  78. uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
  79. uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
  80. } break;
  81. case NOTIFICATION_VISIBILITY_CHANGED: {
  82. if (!is_visible()) {
  83. uv_edit->hide();
  84. }
  85. } break;
  86. }
  87. }
  88. void Polygon2DEditor::_sync_bones() {
  89. Skeleton2D *skeleton = nullptr;
  90. if (!node->has_node(node->get_skeleton())) {
  91. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  92. error->popup_centered_minsize();
  93. } else {
  94. Node *sn = node->get_node(node->get_skeleton());
  95. skeleton = Object::cast_to<Skeleton2D>(sn);
  96. }
  97. Array prev_bones = node->call("_get_bones");
  98. node->clear_bones();
  99. if (!skeleton) {
  100. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  101. error->popup_centered_minsize();
  102. } else {
  103. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  104. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  105. PoolVector<float> weights;
  106. int wc = node->get_polygon().size();
  107. for (int j = 0; j < prev_bones.size(); j += 2) {
  108. NodePath pvp = prev_bones[j];
  109. PoolVector<float> pv = prev_bones[j + 1];
  110. if (pvp == path && pv.size() == wc) {
  111. weights = pv;
  112. }
  113. }
  114. if (weights.size() == 0) { //create them
  115. weights.resize(node->get_polygon().size());
  116. PoolVector<float>::Write w = weights.write();
  117. for (int j = 0; j < wc; j++) {
  118. w[j] = 0.0;
  119. }
  120. }
  121. node->add_bone(path, weights);
  122. }
  123. }
  124. Array new_bones = node->call("_get_bones");
  125. undo_redo->create_action(TTR("Sync Bones"));
  126. undo_redo->add_do_method(node, "_set_bones", new_bones);
  127. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  128. undo_redo->add_do_method(this, "_update_bone_list");
  129. undo_redo->add_undo_method(this, "_update_bone_list");
  130. undo_redo->add_do_method(uv_edit_draw, "update");
  131. undo_redo->add_undo_method(uv_edit_draw, "update");
  132. undo_redo->commit_action();
  133. }
  134. void Polygon2DEditor::_update_bone_list() {
  135. NodePath selected;
  136. while (bone_scroll_vb->get_child_count()) {
  137. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  138. if (cb && cb->is_pressed()) {
  139. selected = cb->get_meta("bone_path");
  140. }
  141. memdelete(bone_scroll_vb->get_child(0));
  142. }
  143. Ref<ButtonGroup> bg;
  144. bg.instance();
  145. for (int i = 0; i < node->get_bone_count(); i++) {
  146. CheckBox *cb = memnew(CheckBox);
  147. NodePath np = node->get_bone_path(i);
  148. String name;
  149. if (np.get_name_count()) {
  150. name = np.get_name(np.get_name_count() - 1);
  151. }
  152. if (name == String()) {
  153. name = "Bone " + itos(i);
  154. }
  155. cb->set_text(name);
  156. cb->set_button_group(bg);
  157. cb->set_meta("bone_path", np);
  158. cb->set_focus_mode(FOCUS_NONE);
  159. bone_scroll_vb->add_child(cb);
  160. if (np == selected || bone_scroll_vb->get_child_count() < 2) {
  161. cb->set_pressed(true);
  162. }
  163. cb->connect("pressed", this, "_bone_paint_selected", varray(i));
  164. }
  165. uv_edit_draw->update();
  166. }
  167. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  168. uv_edit_draw->update();
  169. }
  170. void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
  171. if (p_mode == 0) { //uv
  172. uv_button[UV_MODE_CREATE]->hide();
  173. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  174. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  175. for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
  176. uv_button[i]->show();
  177. }
  178. uv_button[UV_MODE_ADD_POLYGON]->hide();
  179. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  180. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  181. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  182. _uv_mode(UV_MODE_EDIT_POINT);
  183. bone_scroll_main_vb->hide();
  184. bone_paint_strength->hide();
  185. bone_paint_radius->hide();
  186. bone_paint_radius_label->hide();
  187. } else if (p_mode == 1) { //poly
  188. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  189. uv_button[i]->show();
  190. }
  191. uv_button[UV_MODE_ADD_POLYGON]->hide();
  192. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  193. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  194. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  195. _uv_mode(UV_MODE_EDIT_POINT);
  196. bone_scroll_main_vb->hide();
  197. bone_paint_strength->hide();
  198. bone_paint_radius->hide();
  199. bone_paint_radius_label->hide();
  200. } else if (p_mode == 2) { //splits
  201. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  202. uv_button[i]->hide();
  203. }
  204. uv_button[UV_MODE_ADD_POLYGON]->show();
  205. uv_button[UV_MODE_REMOVE_POLYGON]->show();
  206. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  207. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  208. _uv_mode(UV_MODE_ADD_POLYGON);
  209. bone_scroll_main_vb->hide();
  210. bone_paint_strength->hide();
  211. bone_paint_radius->hide();
  212. bone_paint_radius_label->hide();
  213. } else if (p_mode == 3) { //bones´
  214. for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
  215. uv_button[i]->hide();
  216. }
  217. uv_button[UV_MODE_PAINT_WEIGHT]->show();
  218. uv_button[UV_MODE_CLEAR_WEIGHT]->show();
  219. _uv_mode(UV_MODE_PAINT_WEIGHT);
  220. bone_scroll_main_vb->show();
  221. bone_paint_strength->show();
  222. bone_paint_radius->show();
  223. bone_paint_radius_label->show();
  224. _update_bone_list();
  225. bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
  226. }
  227. uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
  228. uv_edit_draw->update();
  229. }
  230. void Polygon2DEditor::_uv_edit_popup_hide() {
  231. EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
  232. _cancel_editing();
  233. }
  234. void Polygon2DEditor::_menu_option(int p_option) {
  235. switch (p_option) {
  236. case MODE_EDIT_UV: {
  237. if (node->get_texture().is_null()) {
  238. error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
  239. error->popup_centered_minsize();
  240. return;
  241. }
  242. PoolVector<Vector2> points = node->get_polygon();
  243. PoolVector<Vector2> uvs = node->get_uv();
  244. if (uvs.size() != points.size()) {
  245. undo_redo->create_action(TTR("Create UV Map"));
  246. undo_redo->add_do_method(node, "set_uv", points);
  247. undo_redo->add_undo_method(node, "set_uv", uvs);
  248. undo_redo->add_do_method(uv_edit_draw, "update");
  249. undo_redo->add_undo_method(uv_edit_draw, "update");
  250. undo_redo->commit_action();
  251. }
  252. if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
  253. uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
  254. } else {
  255. uv_edit->popup_centered_ratio(0.85);
  256. }
  257. _update_bone_list();
  258. } break;
  259. case UVEDIT_POLYGON_TO_UV: {
  260. PoolVector<Vector2> points = node->get_polygon();
  261. if (points.size() == 0) {
  262. break;
  263. }
  264. PoolVector<Vector2> uvs = node->get_uv();
  265. undo_redo->create_action(TTR("Create UV Map"));
  266. undo_redo->add_do_method(node, "set_uv", points);
  267. undo_redo->add_undo_method(node, "set_uv", uvs);
  268. undo_redo->add_do_method(uv_edit_draw, "update");
  269. undo_redo->add_undo_method(uv_edit_draw, "update");
  270. undo_redo->commit_action();
  271. } break;
  272. case UVEDIT_UV_TO_POLYGON: {
  273. PoolVector<Vector2> points = node->get_polygon();
  274. PoolVector<Vector2> uvs = node->get_uv();
  275. if (uvs.size() == 0) {
  276. break;
  277. }
  278. undo_redo->create_action(TTR("Create Polygon"));
  279. undo_redo->add_do_method(node, "set_polygon", uvs);
  280. undo_redo->add_undo_method(node, "set_polygon", points);
  281. undo_redo->add_do_method(uv_edit_draw, "update");
  282. undo_redo->add_undo_method(uv_edit_draw, "update");
  283. undo_redo->commit_action();
  284. } break;
  285. case UVEDIT_UV_CLEAR: {
  286. PoolVector<Vector2> uvs = node->get_uv();
  287. if (uvs.size() == 0) {
  288. break;
  289. }
  290. undo_redo->create_action(TTR("Create UV Map"));
  291. undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
  292. undo_redo->add_undo_method(node, "set_uv", uvs);
  293. undo_redo->add_do_method(uv_edit_draw, "update");
  294. undo_redo->add_undo_method(uv_edit_draw, "update");
  295. undo_redo->commit_action();
  296. } break;
  297. case UVEDIT_GRID_SETTINGS: {
  298. grid_settings->popup_centered_minsize();
  299. } break;
  300. default: {
  301. AbstractPolygon2DEditor::_menu_option(p_option);
  302. } break;
  303. }
  304. }
  305. void Polygon2DEditor::_cancel_editing() {
  306. if (uv_create) {
  307. uv_drag = false;
  308. uv_create = false;
  309. node->set_uv(uv_create_uv_prev);
  310. node->set_polygon(uv_create_poly_prev);
  311. node->set_internal_vertex_count(uv_create_prev_internal_vertices);
  312. node->set_vertex_colors(uv_create_colors_prev);
  313. node->call("_set_bones", uv_create_bones_prev);
  314. node->set_polygons(polygons_prev);
  315. _update_polygon_editing_state();
  316. } else if (uv_drag) {
  317. uv_drag = false;
  318. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  319. node->set_uv(points_prev);
  320. } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
  321. node->set_polygon(points_prev);
  322. }
  323. }
  324. polygon_create.clear();
  325. }
  326. void Polygon2DEditor::_update_polygon_editing_state() {
  327. if (!_get_node()) {
  328. return;
  329. }
  330. if (node->get_internal_vertex_count() > 0) {
  331. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  332. } else {
  333. disable_polygon_editing(false, String());
  334. }
  335. }
  336. void Polygon2DEditor::_commit_action() {
  337. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  338. undo_redo->add_do_method(uv_edit_draw, "update");
  339. undo_redo->add_undo_method(uv_edit_draw, "update");
  340. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  341. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  342. undo_redo->commit_action();
  343. }
  344. void Polygon2DEditor::_set_use_snap(bool p_use) {
  345. use_snap = p_use;
  346. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  347. }
  348. void Polygon2DEditor::_set_show_grid(bool p_show) {
  349. snap_show_grid = p_show;
  350. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  351. uv_edit_draw->update();
  352. }
  353. void Polygon2DEditor::_set_snap_off_x(float p_val) {
  354. snap_offset.x = p_val;
  355. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  356. uv_edit_draw->update();
  357. }
  358. void Polygon2DEditor::_set_snap_off_y(float p_val) {
  359. snap_offset.y = p_val;
  360. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  361. uv_edit_draw->update();
  362. }
  363. void Polygon2DEditor::_set_snap_step_x(float p_val) {
  364. snap_step.x = p_val;
  365. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  366. uv_edit_draw->update();
  367. }
  368. void Polygon2DEditor::_set_snap_step_y(float p_val) {
  369. snap_step.y = p_val;
  370. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  371. uv_edit_draw->update();
  372. }
  373. void Polygon2DEditor::_uv_mode(int p_mode) {
  374. polygon_create.clear();
  375. uv_drag = false;
  376. uv_create = false;
  377. uv_mode = UVMode(p_mode);
  378. for (int i = 0; i < UV_MODE_MAX; i++) {
  379. uv_button[i]->set_pressed(p_mode == i);
  380. }
  381. }
  382. void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
  383. if (!_get_node()) {
  384. return;
  385. }
  386. Transform2D mtx;
  387. mtx.elements[2] = -uv_draw_ofs;
  388. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  389. Ref<InputEventMouseButton> mb = p_input;
  390. if (mb.is_valid()) {
  391. if (mb->get_button_index() == BUTTON_LEFT) {
  392. if (mb->is_pressed()) {
  393. uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
  394. uv_drag = true;
  395. points_prev = node->get_uv();
  396. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  397. points_prev = node->get_uv();
  398. } else { //edit polygon
  399. points_prev = node->get_polygon();
  400. }
  401. uv_move_current = uv_mode;
  402. if (uv_move_current == UV_MODE_CREATE) {
  403. if (!uv_create) {
  404. points_prev.resize(0);
  405. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  406. points_prev.push_back(tuv);
  407. uv_create_to = tuv;
  408. point_drag_index = 0;
  409. uv_drag_from = tuv;
  410. uv_drag = true;
  411. uv_create = true;
  412. uv_create_uv_prev = node->get_uv();
  413. uv_create_poly_prev = node->get_polygon();
  414. uv_create_prev_internal_vertices = node->get_internal_vertex_count();
  415. uv_create_colors_prev = node->get_vertex_colors();
  416. uv_create_bones_prev = node->call("_get_bones");
  417. polygons_prev = node->get_polygons();
  418. disable_polygon_editing(false, String());
  419. node->set_polygon(points_prev);
  420. node->set_uv(points_prev);
  421. node->set_internal_vertex_count(0);
  422. uv_edit_draw->update();
  423. } else {
  424. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  425. // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
  426. if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
  427. undo_redo->create_action(TTR("Create Polygon & UV"));
  428. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  429. undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
  430. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  431. undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
  432. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  433. undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
  434. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  435. undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
  436. undo_redo->add_do_method(node, "clear_bones");
  437. undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
  438. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  439. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  440. undo_redo->add_do_method(uv_edit_draw, "update");
  441. undo_redo->add_undo_method(uv_edit_draw, "update");
  442. undo_redo->commit_action();
  443. uv_drag = false;
  444. uv_create = false;
  445. _uv_mode(UV_MODE_EDIT_POINT);
  446. _menu_option(MODE_EDIT);
  447. } else {
  448. points_prev.push_back(tuv);
  449. point_drag_index = points_prev.size() - 1;
  450. uv_drag_from = tuv;
  451. }
  452. node->set_polygon(points_prev);
  453. node->set_uv(points_prev);
  454. }
  455. CanvasItemEditor::get_singleton()->update_viewport();
  456. }
  457. if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
  458. uv_create_uv_prev = node->get_uv();
  459. uv_create_poly_prev = node->get_polygon();
  460. uv_create_colors_prev = node->get_vertex_colors();
  461. uv_create_bones_prev = node->call("_get_bones");
  462. int internal_vertices = node->get_internal_vertex_count();
  463. Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  464. uv_create_poly_prev.push_back(pos);
  465. uv_create_uv_prev.push_back(pos);
  466. if (uv_create_colors_prev.size()) {
  467. uv_create_colors_prev.push_back(Color(1, 1, 1));
  468. }
  469. undo_redo->create_action(TTR("Create Internal Vertex"));
  470. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  471. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  472. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  473. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  474. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  475. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  476. for (int i = 0; i < node->get_bone_count(); i++) {
  477. PoolVector<float> bonew = node->get_bone_weights(i);
  478. bonew.push_back(0);
  479. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  480. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  481. }
  482. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  483. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  484. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  485. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  486. undo_redo->add_do_method(uv_edit_draw, "update");
  487. undo_redo->add_undo_method(uv_edit_draw, "update");
  488. undo_redo->commit_action();
  489. }
  490. if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
  491. uv_create_uv_prev = node->get_uv();
  492. uv_create_poly_prev = node->get_polygon();
  493. uv_create_colors_prev = node->get_vertex_colors();
  494. uv_create_bones_prev = node->call("_get_bones");
  495. int internal_vertices = node->get_internal_vertex_count();
  496. if (internal_vertices <= 0) {
  497. return;
  498. }
  499. int closest = -1;
  500. float closest_dist = 1e20;
  501. for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
  502. Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
  503. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  504. if (dist < 8 && dist < closest_dist) {
  505. closest = i;
  506. closest_dist = dist;
  507. }
  508. }
  509. if (closest == -1) {
  510. return;
  511. }
  512. uv_create_poly_prev.remove(closest);
  513. uv_create_uv_prev.remove(closest);
  514. if (uv_create_colors_prev.size()) {
  515. uv_create_colors_prev.remove(closest);
  516. }
  517. undo_redo->create_action(TTR("Remove Internal Vertex"));
  518. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  519. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  520. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  521. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  522. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  523. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  524. for (int i = 0; i < node->get_bone_count(); i++) {
  525. PoolVector<float> bonew = node->get_bone_weights(i);
  526. bonew.remove(closest);
  527. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  528. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  529. }
  530. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  531. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  532. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  533. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  534. undo_redo->add_do_method(uv_edit_draw, "update");
  535. undo_redo->add_undo_method(uv_edit_draw, "update");
  536. undo_redo->commit_action();
  537. }
  538. if (uv_move_current == UV_MODE_EDIT_POINT) {
  539. if (mb->get_shift() && mb->get_command()) {
  540. uv_move_current = UV_MODE_SCALE;
  541. } else if (mb->get_shift()) {
  542. uv_move_current = UV_MODE_MOVE;
  543. } else if (mb->get_command()) {
  544. uv_move_current = UV_MODE_ROTATE;
  545. }
  546. }
  547. if (uv_move_current == UV_MODE_EDIT_POINT) {
  548. point_drag_index = -1;
  549. for (int i = 0; i < points_prev.size(); i++) {
  550. Vector2 tuv = mtx.xform(points_prev[i]);
  551. if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
  552. uv_drag_from = tuv;
  553. point_drag_index = i;
  554. }
  555. }
  556. if (point_drag_index == -1) {
  557. uv_drag = false;
  558. }
  559. }
  560. if (uv_move_current == UV_MODE_ADD_POLYGON) {
  561. int closest = -1;
  562. float closest_dist = 1e20;
  563. for (int i = 0; i < points_prev.size(); i++) {
  564. Vector2 tuv = mtx.xform(points_prev[i]);
  565. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  566. if (dist < 8 && dist < closest_dist) {
  567. closest = i;
  568. closest_dist = dist;
  569. }
  570. }
  571. if (closest != -1) {
  572. if (polygon_create.size() && closest == polygon_create[0]) {
  573. //close
  574. if (polygon_create.size() < 3) {
  575. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  576. error->popup_centered_minsize();
  577. } else {
  578. Array polygons = node->get_polygons();
  579. polygons = polygons.duplicate(); //copy because its a reference
  580. //todo, could check whether it already exists?
  581. polygons.push_back(polygon_create);
  582. undo_redo->create_action(TTR("Add Custom Polygon"));
  583. undo_redo->add_do_method(node, "set_polygons", polygons);
  584. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  585. undo_redo->add_do_method(uv_edit_draw, "update");
  586. undo_redo->add_undo_method(uv_edit_draw, "update");
  587. undo_redo->commit_action();
  588. }
  589. polygon_create.clear();
  590. } else if (polygon_create.find(closest) == -1) {
  591. //add temporarily if not exists
  592. polygon_create.push_back(closest);
  593. }
  594. }
  595. }
  596. if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
  597. Array polygons = node->get_polygons();
  598. polygons = polygons.duplicate(); //copy because its a reference
  599. int erase_index = -1;
  600. for (int i = polygons.size() - 1; i >= 0; i--) {
  601. PoolVector<int> points = polygons[i];
  602. Vector<Vector2> polys;
  603. polys.resize(points.size());
  604. for (int j = 0; j < polys.size(); j++) {
  605. int idx = points[j];
  606. if (idx < 0 || idx >= points_prev.size()) {
  607. continue;
  608. }
  609. polys.write[j] = mtx.xform(points_prev[idx]);
  610. }
  611. if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
  612. erase_index = i;
  613. break;
  614. }
  615. }
  616. if (erase_index != -1) {
  617. polygons.remove(erase_index);
  618. undo_redo->create_action(TTR("Remove Custom Polygon"));
  619. undo_redo->add_do_method(node, "set_polygons", polygons);
  620. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  621. undo_redo->add_do_method(uv_edit_draw, "update");
  622. undo_redo->add_undo_method(uv_edit_draw, "update");
  623. undo_redo->commit_action();
  624. }
  625. }
  626. if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
  627. int bone_selected = -1;
  628. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  629. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  630. if (c && c->is_pressed()) {
  631. bone_selected = i;
  632. break;
  633. }
  634. }
  635. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
  636. prev_weights = node->get_bone_weights(bone_selected);
  637. bone_painting = true;
  638. bone_painting_bone = bone_selected;
  639. }
  640. }
  641. } else {
  642. if (uv_drag && !uv_create) {
  643. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  644. undo_redo->create_action(TTR("Transform UV Map"));
  645. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  646. undo_redo->add_undo_method(node, "set_uv", points_prev);
  647. undo_redo->add_do_method(uv_edit_draw, "update");
  648. undo_redo->add_undo_method(uv_edit_draw, "update");
  649. undo_redo->commit_action();
  650. } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
  651. undo_redo->create_action(TTR("Transform Polygon"));
  652. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  653. undo_redo->add_undo_method(node, "set_polygon", points_prev);
  654. undo_redo->add_do_method(uv_edit_draw, "update");
  655. undo_redo->add_undo_method(uv_edit_draw, "update");
  656. undo_redo->commit_action();
  657. }
  658. uv_drag = false;
  659. }
  660. if (bone_painting) {
  661. undo_redo->create_action(TTR("Paint Bone Weights"));
  662. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  663. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  664. undo_redo->add_do_method(uv_edit_draw, "update");
  665. undo_redo->add_undo_method(uv_edit_draw, "update");
  666. undo_redo->commit_action();
  667. bone_painting = false;
  668. }
  669. }
  670. } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
  671. _cancel_editing();
  672. if (bone_painting) {
  673. node->set_bone_weights(bone_painting_bone, prev_weights);
  674. }
  675. uv_edit_draw->update();
  676. } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
  677. uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
  678. } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
  679. uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
  680. }
  681. }
  682. Ref<InputEventMouseMotion> mm = p_input;
  683. if (mm.is_valid()) {
  684. if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
  685. Vector2 drag(mm->get_relative().x, mm->get_relative().y);
  686. uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
  687. uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
  688. } else if (uv_drag) {
  689. Vector2 uv_drag_to = mm->get_position();
  690. uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
  691. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
  692. switch (uv_move_current) {
  693. case UV_MODE_CREATE: {
  694. if (uv_create) {
  695. uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
  696. }
  697. } break;
  698. case UV_MODE_EDIT_POINT: {
  699. PoolVector<Vector2> uv_new = points_prev;
  700. uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
  701. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  702. node->set_uv(uv_new);
  703. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  704. node->set_polygon(uv_new);
  705. }
  706. } break;
  707. case UV_MODE_MOVE: {
  708. PoolVector<Vector2> uv_new = points_prev;
  709. for (int i = 0; i < uv_new.size(); i++) {
  710. uv_new.set(i, uv_new[i] + drag);
  711. }
  712. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  713. node->set_uv(uv_new);
  714. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  715. node->set_polygon(uv_new);
  716. }
  717. } break;
  718. case UV_MODE_ROTATE: {
  719. Vector2 center;
  720. PoolVector<Vector2> uv_new = points_prev;
  721. for (int i = 0; i < uv_new.size(); i++) {
  722. center += points_prev[i];
  723. }
  724. center /= uv_new.size();
  725. float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  726. for (int i = 0; i < uv_new.size(); i++) {
  727. Vector2 rel = points_prev[i] - center;
  728. rel = rel.rotated(angle);
  729. uv_new.set(i, center + rel);
  730. }
  731. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  732. node->set_uv(uv_new);
  733. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  734. node->set_polygon(uv_new);
  735. }
  736. } break;
  737. case UV_MODE_SCALE: {
  738. Vector2 center;
  739. PoolVector<Vector2> uv_new = points_prev;
  740. for (int i = 0; i < uv_new.size(); i++) {
  741. center += points_prev[i];
  742. }
  743. center /= uv_new.size();
  744. float from_dist = uv_drag_from.distance_to(mtx.xform(center));
  745. float to_dist = uv_drag_to.distance_to(mtx.xform(center));
  746. if (from_dist < 2) {
  747. break;
  748. }
  749. float scale = to_dist / from_dist;
  750. for (int i = 0; i < uv_new.size(); i++) {
  751. Vector2 rel = points_prev[i] - center;
  752. rel = rel * scale;
  753. uv_new.set(i, center + rel);
  754. }
  755. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  756. node->set_uv(uv_new);
  757. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  758. node->set_polygon(uv_new);
  759. }
  760. } break;
  761. case UV_MODE_PAINT_WEIGHT:
  762. case UV_MODE_CLEAR_WEIGHT: {
  763. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  764. } break;
  765. default: {
  766. }
  767. }
  768. if (bone_painting) {
  769. PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  770. {
  771. int pc = painted_weights.size();
  772. float amount = bone_paint_strength->get_value();
  773. float radius = bone_paint_radius->get_value() * EDSCALE;
  774. if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
  775. amount = -amount;
  776. }
  777. PoolVector<float>::Write w = painted_weights.write();
  778. PoolVector<float>::Read r = prev_weights.read();
  779. PoolVector<Vector2>::Read rv = points_prev.read();
  780. for (int i = 0; i < pc; i++) {
  781. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  782. w[i] = CLAMP(r[i] + amount, 0, 1);
  783. }
  784. }
  785. }
  786. node->set_bone_weights(bone_painting_bone, painted_weights);
  787. }
  788. uv_edit_draw->update();
  789. CanvasItemEditor::get_singleton()->update_viewport();
  790. } else if (polygon_create.size()) {
  791. uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
  792. uv_edit_draw->update();
  793. } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  794. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  795. uv_edit_draw->update();
  796. }
  797. }
  798. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  799. if (magnify_gesture.is_valid()) {
  800. uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
  801. }
  802. Ref<InputEventPanGesture> pan_gesture = p_input;
  803. if (pan_gesture.is_valid()) {
  804. uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
  805. uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
  806. }
  807. }
  808. void Polygon2DEditor::_uv_scroll_changed(float) {
  809. if (updating_uv_scroll) {
  810. return;
  811. }
  812. uv_draw_ofs.x = uv_hscroll->get_value();
  813. uv_draw_ofs.y = uv_vscroll->get_value();
  814. uv_draw_zoom = uv_zoom->get_value();
  815. uv_edit_draw->update();
  816. }
  817. void Polygon2DEditor::_uv_draw() {
  818. if (!uv_edit->is_visible() || !_get_node()) {
  819. return;
  820. }
  821. Ref<Texture> base_tex = node->get_texture();
  822. if (base_tex.is_null()) {
  823. return;
  824. }
  825. String warning;
  826. Transform2D mtx;
  827. mtx.elements[2] = -uv_draw_ofs;
  828. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  829. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
  830. uv_edit_draw->draw_texture(base_tex, Point2());
  831. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
  832. if (snap_show_grid) {
  833. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  834. Size2 s = uv_edit_draw->get_size();
  835. int last_cell = 0;
  836. if (snap_step.x != 0) {
  837. for (int i = 0; i < s.width; i++) {
  838. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  839. if (i == 0) {
  840. last_cell = cell;
  841. }
  842. if (last_cell != cell) {
  843. uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  844. }
  845. last_cell = cell;
  846. }
  847. }
  848. if (snap_step.y != 0) {
  849. for (int i = 0; i < s.height; i++) {
  850. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  851. if (i == 0) {
  852. last_cell = cell;
  853. }
  854. if (last_cell != cell) {
  855. uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  856. }
  857. last_cell = cell;
  858. }
  859. }
  860. }
  861. Array polygons = node->get_polygons();
  862. PoolVector<Vector2> uvs;
  863. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  864. uvs = node->get_uv();
  865. } else { //edit polygon
  866. uvs = node->get_polygon();
  867. }
  868. PoolVector<float>::Read weight_r;
  869. if (uv_edit_mode[3]->is_pressed()) {
  870. int bone_selected = -1;
  871. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  872. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  873. if (c && c->is_pressed()) {
  874. bone_selected = i;
  875. break;
  876. }
  877. }
  878. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  879. weight_r = node->get_bone_weights(bone_selected).read();
  880. }
  881. }
  882. // All UV points are sharp, so use the sharp handle icon
  883. Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
  884. Color poly_line_color = Color(0.9, 0.5, 0.5);
  885. if (polygons.size() || polygon_create.size()) {
  886. poly_line_color.a *= 0.25;
  887. }
  888. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  889. Vector<Color> polygon_fill_color;
  890. {
  891. Color pf = polygon_line_color;
  892. pf.a *= 0.5;
  893. polygon_fill_color.push_back(pf);
  894. }
  895. Color prev_color = Color(0.5, 0.5, 0.5);
  896. Rect2 rect;
  897. int uv_draw_max = uvs.size();
  898. uv_draw_max -= node->get_internal_vertex_count();
  899. if (uv_draw_max < 0) {
  900. uv_draw_max = 0;
  901. }
  902. for (int i = 0; i < uvs.size(); i++) {
  903. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  904. if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
  905. uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
  906. }
  907. Vector2 next_point = uvs[next];
  908. if (uv_create && i == uvs.size() - 1) {
  909. next_point = uv_create_to;
  910. }
  911. if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
  912. uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
  913. }
  914. rect.expand_to(mtx.basis_xform(uvs[i]));
  915. }
  916. for (int i = 0; i < polygons.size(); i++) {
  917. PoolVector<int> points = polygons[i];
  918. Vector<Vector2> polypoints;
  919. for (int j = 0; j < points.size(); j++) {
  920. int next = (j + 1) % points.size();
  921. int idx = points[j];
  922. int idx_next = points[next];
  923. if (idx < 0 || idx >= uvs.size()) {
  924. continue;
  925. }
  926. polypoints.push_back(mtx.xform(uvs[idx]));
  927. if (idx_next < 0 || idx_next >= uvs.size()) {
  928. continue;
  929. }
  930. uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
  931. }
  932. if (points.size() >= 3) {
  933. uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
  934. }
  935. }
  936. for (int i = 0; i < uvs.size(); i++) {
  937. if (weight_r.ptr()) {
  938. Vector2 draw_pos = mtx.xform(uvs[i]);
  939. float weight = weight_r[i];
  940. uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  941. } else {
  942. if (i < uv_draw_max) {
  943. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
  944. } else {
  945. // Internal vertex
  946. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
  947. }
  948. }
  949. }
  950. if (polygon_create.size()) {
  951. for (int i = 0; i < polygon_create.size(); i++) {
  952. Vector2 from = uvs[polygon_create[i]];
  953. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
  954. uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
  955. }
  956. }
  957. if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  958. NodePath bone_path;
  959. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  960. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  961. if (c && c->is_pressed()) {
  962. bone_path = node->get_bone_path(i);
  963. break;
  964. }
  965. }
  966. //draw skeleton
  967. NodePath skeleton_path = node->get_skeleton();
  968. if (node->has_node(skeleton_path)) {
  969. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
  970. if (skeleton) {
  971. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  972. Bone2D *bone = skeleton->get_bone(i);
  973. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
  974. continue; //not set
  975. }
  976. bool current = bone_path == skeleton->get_path_to(bone);
  977. bool found_child = false;
  978. for (int j = 0; j < bone->get_child_count(); j++) {
  979. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  980. if (!n) {
  981. continue;
  982. }
  983. found_child = true;
  984. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  985. Transform2D endpoint_xform = bone_xform * n->get_transform();
  986. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  987. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  988. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  989. }
  990. if (!found_child) {
  991. //draw normally
  992. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  993. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
  994. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  995. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  996. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  997. }
  998. }
  999. }
  1000. }
  1001. //draw paint circle
  1002. uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  1003. }
  1004. rect.position -= uv_edit_draw->get_size();
  1005. rect.size += uv_edit_draw->get_size() * 2.0;
  1006. updating_uv_scroll = true;
  1007. uv_hscroll->set_min(rect.position.x);
  1008. uv_hscroll->set_max(rect.position.x + rect.size.x);
  1009. if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
  1010. uv_hscroll->hide();
  1011. } else {
  1012. uv_hscroll->show();
  1013. uv_hscroll->set_page(uv_edit_draw->get_size().x);
  1014. uv_hscroll->set_value(uv_draw_ofs.x);
  1015. }
  1016. uv_vscroll->set_min(rect.position.y);
  1017. uv_vscroll->set_max(rect.position.y + rect.size.y);
  1018. if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
  1019. uv_vscroll->hide();
  1020. } else {
  1021. uv_vscroll->show();
  1022. uv_vscroll->set_page(uv_edit_draw->get_size().y);
  1023. uv_vscroll->set_value(uv_draw_ofs.y);
  1024. }
  1025. Size2 hmin = uv_hscroll->get_combined_minimum_size();
  1026. Size2 vmin = uv_vscroll->get_combined_minimum_size();
  1027. // Avoid scrollbar overlapping.
  1028. uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
  1029. uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
  1030. updating_uv_scroll = false;
  1031. }
  1032. void Polygon2DEditor::_bind_methods() {
  1033. ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
  1034. ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
  1035. ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
  1036. ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
  1037. ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
  1038. ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
  1039. ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
  1040. ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
  1041. ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
  1042. ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
  1043. ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
  1044. ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
  1045. ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
  1046. ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
  1047. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1048. ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
  1049. }
  1050. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1051. if (use_snap) {
  1052. p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
  1053. p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
  1054. }
  1055. return p_target;
  1056. }
  1057. Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
  1058. AbstractPolygon2DEditor(p_editor) {
  1059. node = nullptr;
  1060. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1061. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
  1062. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1063. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1064. button_uv = memnew(ToolButton);
  1065. add_child(button_uv);
  1066. button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
  1067. button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
  1068. uv_mode = UV_MODE_EDIT_POINT;
  1069. uv_edit = memnew(AcceptDialog);
  1070. add_child(uv_edit);
  1071. uv_edit->set_title(TTR("Polygon 2D UV Editor"));
  1072. uv_edit->set_resizable(true);
  1073. uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
  1074. VBoxContainer *uv_main_vb = memnew(VBoxContainer);
  1075. uv_edit->add_child(uv_main_vb);
  1076. HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
  1077. uv_edit_group.instance();
  1078. uv_edit_mode[0] = memnew(ToolButton);
  1079. uv_mode_hb->add_child(uv_edit_mode[0]);
  1080. uv_edit_mode[0]->set_toggle_mode(true);
  1081. uv_edit_mode[1] = memnew(ToolButton);
  1082. uv_mode_hb->add_child(uv_edit_mode[1]);
  1083. uv_edit_mode[1]->set_toggle_mode(true);
  1084. uv_edit_mode[2] = memnew(ToolButton);
  1085. uv_mode_hb->add_child(uv_edit_mode[2]);
  1086. uv_edit_mode[2]->set_toggle_mode(true);
  1087. uv_edit_mode[3] = memnew(ToolButton);
  1088. uv_mode_hb->add_child(uv_edit_mode[3]);
  1089. uv_edit_mode[3]->set_toggle_mode(true);
  1090. uv_edit_mode[0]->set_text(TTR("UV"));
  1091. uv_edit_mode[0]->set_pressed(true);
  1092. uv_edit_mode[1]->set_text(TTR("Points"));
  1093. uv_edit_mode[2]->set_text(TTR("Polygons"));
  1094. uv_edit_mode[3]->set_text(TTR("Bones"));
  1095. uv_edit_mode[0]->set_button_group(uv_edit_group);
  1096. uv_edit_mode[1]->set_button_group(uv_edit_group);
  1097. uv_edit_mode[2]->set_button_group(uv_edit_group);
  1098. uv_edit_mode[3]->set_button_group(uv_edit_group);
  1099. uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
  1100. uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
  1101. uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
  1102. uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
  1103. uv_mode_hb->add_child(memnew(VSeparator));
  1104. uv_main_vb->add_child(uv_mode_hb);
  1105. for (int i = 0; i < UV_MODE_MAX; i++) {
  1106. uv_button[i] = memnew(ToolButton);
  1107. uv_button[i]->set_toggle_mode(true);
  1108. uv_mode_hb->add_child(uv_button[i]);
  1109. uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
  1110. uv_button[i]->set_focus_mode(FOCUS_NONE);
  1111. }
  1112. uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
  1113. uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
  1114. uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
  1115. #ifdef OSX_ENABLED
  1116. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Command: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Command: Scale"));
  1117. #else
  1118. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
  1119. #endif
  1120. uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
  1121. uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
  1122. uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
  1123. uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1124. uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1125. uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
  1126. uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
  1127. uv_button[UV_MODE_CREATE]->hide();
  1128. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  1129. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  1130. uv_button[UV_MODE_ADD_POLYGON]->hide();
  1131. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  1132. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  1133. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  1134. uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
  1135. bone_paint_strength = memnew(HSlider);
  1136. uv_mode_hb->add_child(bone_paint_strength);
  1137. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1138. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1139. bone_paint_strength->set_min(0);
  1140. bone_paint_strength->set_max(1);
  1141. bone_paint_strength->set_step(0.01);
  1142. bone_paint_strength->set_value(0.5);
  1143. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1144. uv_mode_hb->add_child(bone_paint_radius_label);
  1145. bone_paint_radius = memnew(SpinBox);
  1146. uv_mode_hb->add_child(bone_paint_radius);
  1147. bone_paint_strength->hide();
  1148. bone_paint_radius->hide();
  1149. bone_paint_radius_label->hide();
  1150. bone_paint_radius->set_min(1);
  1151. bone_paint_radius->set_max(100);
  1152. bone_paint_radius->set_step(1);
  1153. bone_paint_radius->set_value(32);
  1154. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1155. uv_main_vb->add_child(uv_main_hsc);
  1156. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1157. uv_edit_draw = memnew(Panel);
  1158. uv_main_hsc->add_child(uv_edit_draw);
  1159. uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
  1160. uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1161. Control *space = memnew(Control);
  1162. uv_mode_hb->add_child(space);
  1163. space->set_h_size_flags(SIZE_EXPAND_FILL);
  1164. uv_menu = memnew(MenuButton);
  1165. uv_mode_hb->add_child(uv_menu);
  1166. uv_menu->set_text(TTR("Edit"));
  1167. uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
  1168. uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
  1169. uv_menu->get_popup()->add_separator();
  1170. uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
  1171. uv_menu->get_popup()->add_separator();
  1172. uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
  1173. uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
  1174. uv_mode_hb->add_child(memnew(VSeparator));
  1175. b_snap_enable = memnew(ToolButton);
  1176. uv_mode_hb->add_child(b_snap_enable);
  1177. b_snap_enable->set_text(TTR("Snap"));
  1178. b_snap_enable->set_focus_mode(FOCUS_NONE);
  1179. b_snap_enable->set_toggle_mode(true);
  1180. b_snap_enable->set_pressed(use_snap);
  1181. b_snap_enable->set_tooltip(TTR("Enable Snap"));
  1182. b_snap_enable->connect("toggled", this, "_set_use_snap");
  1183. b_snap_grid = memnew(ToolButton);
  1184. uv_mode_hb->add_child(b_snap_grid);
  1185. b_snap_grid->set_text(TTR("Grid"));
  1186. b_snap_grid->set_focus_mode(FOCUS_NONE);
  1187. b_snap_grid->set_toggle_mode(true);
  1188. b_snap_grid->set_pressed(snap_show_grid);
  1189. b_snap_grid->set_tooltip(TTR("Show Grid"));
  1190. b_snap_grid->connect("toggled", this, "_set_show_grid");
  1191. grid_settings = memnew(AcceptDialog);
  1192. grid_settings->set_title(TTR("Configure Grid:"));
  1193. add_child(grid_settings);
  1194. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1195. grid_settings->add_child(grid_settings_vb);
  1196. SpinBox *sb_off_x = memnew(SpinBox);
  1197. sb_off_x->set_min(-256);
  1198. sb_off_x->set_max(256);
  1199. sb_off_x->set_step(1);
  1200. sb_off_x->set_value(snap_offset.x);
  1201. sb_off_x->set_suffix("px");
  1202. sb_off_x->connect("value_changed", this, "_set_snap_off_x");
  1203. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1204. SpinBox *sb_off_y = memnew(SpinBox);
  1205. sb_off_y->set_min(-256);
  1206. sb_off_y->set_max(256);
  1207. sb_off_y->set_step(1);
  1208. sb_off_y->set_value(snap_offset.y);
  1209. sb_off_y->set_suffix("px");
  1210. sb_off_y->connect("value_changed", this, "_set_snap_off_y");
  1211. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1212. SpinBox *sb_step_x = memnew(SpinBox);
  1213. sb_step_x->set_min(-256);
  1214. sb_step_x->set_max(256);
  1215. sb_step_x->set_step(1);
  1216. sb_step_x->set_value(snap_step.x);
  1217. sb_step_x->set_suffix("px");
  1218. sb_step_x->connect("value_changed", this, "_set_snap_step_x");
  1219. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1220. SpinBox *sb_step_y = memnew(SpinBox);
  1221. sb_step_y->set_min(-256);
  1222. sb_step_y->set_max(256);
  1223. sb_step_y->set_step(1);
  1224. sb_step_y->set_value(snap_step.y);
  1225. sb_step_y->set_suffix("px");
  1226. sb_step_y->connect("value_changed", this, "_set_snap_step_y");
  1227. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1228. uv_mode_hb->add_child(memnew(VSeparator));
  1229. uv_icon_zoom = memnew(TextureRect);
  1230. uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  1231. uv_mode_hb->add_child(uv_icon_zoom);
  1232. uv_zoom = memnew(HSlider);
  1233. uv_zoom->set_min(0.01);
  1234. uv_zoom->set_max(16);
  1235. uv_zoom->set_value(1);
  1236. uv_zoom->set_step(0.01);
  1237. uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
  1238. uv_mode_hb->add_child(uv_zoom);
  1239. uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
  1240. uv_zoom_value = memnew(SpinBox);
  1241. uv_zoom->share(uv_zoom_value);
  1242. uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
  1243. uv_mode_hb->add_child(uv_zoom_value);
  1244. uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
  1245. uv_vscroll = memnew(VScrollBar);
  1246. uv_vscroll->set_step(0.001);
  1247. uv_edit_draw->add_child(uv_vscroll);
  1248. uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
  1249. uv_hscroll = memnew(HScrollBar);
  1250. uv_hscroll->set_step(0.001);
  1251. uv_edit_draw->add_child(uv_hscroll);
  1252. uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
  1253. bone_scroll_main_vb = memnew(VBoxContainer);
  1254. bone_scroll_main_vb->hide();
  1255. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1256. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1257. bone_scroll_main_vb->add_child(sync_bones);
  1258. sync_bones->set_h_size_flags(0);
  1259. sync_bones->connect("pressed", this, "_sync_bones");
  1260. uv_main_hsc->add_child(bone_scroll_main_vb);
  1261. bone_scroll = memnew(ScrollContainer);
  1262. bone_scroll->set_v_scroll(true);
  1263. bone_scroll->set_h_scroll(false);
  1264. bone_scroll_main_vb->add_child(bone_scroll);
  1265. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1266. bone_scroll_vb = memnew(VBoxContainer);
  1267. bone_scroll->add_child(bone_scroll_vb);
  1268. uv_edit_draw->connect("draw", this, "_uv_draw");
  1269. uv_edit_draw->connect("gui_input", this, "_uv_input");
  1270. uv_draw_zoom = 1.0;
  1271. point_drag_index = -1;
  1272. uv_drag = false;
  1273. uv_create = false;
  1274. updating_uv_scroll = false;
  1275. bone_painting = false;
  1276. error = memnew(AcceptDialog);
  1277. add_child(error);
  1278. uv_edit_draw->set_clip_contents(true);
  1279. }
  1280. Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
  1281. AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
  1282. }