collision_shape_2d_editor_plugin.cpp 17 KB

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  1. /**************************************************************************/
  2. /* collision_shape_2d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "collision_shape_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "scene/resources/capsule_shape_2d.h"
  33. #include "scene/resources/circle_shape_2d.h"
  34. #include "scene/resources/concave_polygon_shape_2d.h"
  35. #include "scene/resources/convex_polygon_shape_2d.h"
  36. #include "scene/resources/line_shape_2d.h"
  37. #include "scene/resources/rectangle_shape_2d.h"
  38. #include "scene/resources/segment_shape_2d.h"
  39. void CollisionShape2DEditor::_node_removed(Node *p_node) {
  40. if (p_node == node) {
  41. node = nullptr;
  42. }
  43. }
  44. Variant CollisionShape2DEditor::get_handle_value(int idx) const {
  45. switch (shape_type) {
  46. case CAPSULE_SHAPE: {
  47. Ref<CapsuleShape2D> capsule = node->get_shape();
  48. if (idx == 0) {
  49. return capsule->get_radius();
  50. } else if (idx == 1) {
  51. return capsule->get_height();
  52. }
  53. } break;
  54. case CIRCLE_SHAPE: {
  55. Ref<CircleShape2D> circle = node->get_shape();
  56. if (idx == 0) {
  57. return circle->get_radius();
  58. }
  59. } break;
  60. case CONCAVE_POLYGON_SHAPE: {
  61. } break;
  62. case CONVEX_POLYGON_SHAPE: {
  63. } break;
  64. case LINE_SHAPE: {
  65. Ref<LineShape2D> line = node->get_shape();
  66. if (idx == 0) {
  67. return line->get_d();
  68. } else {
  69. return line->get_normal();
  70. }
  71. } break;
  72. case RAY_SHAPE: {
  73. Ref<RayShape2D> ray = node->get_shape();
  74. if (idx == 0) {
  75. return ray->get_length();
  76. }
  77. } break;
  78. case RECTANGLE_SHAPE: {
  79. Ref<RectangleShape2D> rect = node->get_shape();
  80. if (idx < 8) {
  81. return rect->get_extents().abs();
  82. }
  83. } break;
  84. case SEGMENT_SHAPE: {
  85. Ref<SegmentShape2D> seg = node->get_shape();
  86. if (idx == 0) {
  87. return seg->get_a();
  88. } else if (idx == 1) {
  89. return seg->get_b();
  90. }
  91. } break;
  92. }
  93. return Variant();
  94. }
  95. void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
  96. switch (shape_type) {
  97. case CAPSULE_SHAPE: {
  98. if (idx < 2) {
  99. Ref<CapsuleShape2D> capsule = node->get_shape();
  100. real_t parameter = Math::abs(p_point[idx]);
  101. if (idx == 0) {
  102. capsule->set_radius(parameter);
  103. } else if (idx == 1) {
  104. capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
  105. }
  106. canvas_item_editor->update_viewport();
  107. }
  108. } break;
  109. case CIRCLE_SHAPE: {
  110. Ref<CircleShape2D> circle = node->get_shape();
  111. circle->set_radius(p_point.length());
  112. canvas_item_editor->update_viewport();
  113. } break;
  114. case CONCAVE_POLYGON_SHAPE: {
  115. } break;
  116. case CONVEX_POLYGON_SHAPE: {
  117. } break;
  118. case LINE_SHAPE: {
  119. if (idx < 2) {
  120. Ref<LineShape2D> line = node->get_shape();
  121. if (idx == 0) {
  122. line->set_d(p_point.length());
  123. } else {
  124. line->set_normal(p_point.normalized());
  125. }
  126. canvas_item_editor->update_viewport();
  127. }
  128. } break;
  129. case RAY_SHAPE: {
  130. Ref<RayShape2D> ray = node->get_shape();
  131. ray->set_length(Math::abs(p_point.y));
  132. canvas_item_editor->update_viewport();
  133. } break;
  134. case RECTANGLE_SHAPE: {
  135. if (idx < 8) {
  136. Ref<RectangleShape2D> rect = node->get_shape();
  137. Vector2 extents = (Point2)original;
  138. if (RECT_HANDLES[idx].x != 0) {
  139. extents.x = p_point.x * RECT_HANDLES[idx].x;
  140. }
  141. if (RECT_HANDLES[idx].y != 0) {
  142. extents.y = p_point.y * RECT_HANDLES[idx].y;
  143. }
  144. if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
  145. rect->set_extents(extents.abs());
  146. node->set_global_position(original_transform.get_origin());
  147. } else {
  148. rect->set_extents(((Point2)original + (extents - (Point2)original) * 0.5).abs());
  149. Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin());
  150. pos += (extents - (Point2)original) * RECT_HANDLES[idx] * 0.5;
  151. node->set_global_position(original_transform.xform(pos));
  152. }
  153. canvas_item_editor->update_viewport();
  154. }
  155. } break;
  156. case SEGMENT_SHAPE: {
  157. if (edit_handle < 2) {
  158. Ref<SegmentShape2D> seg = node->get_shape();
  159. if (idx == 0) {
  160. seg->set_a(p_point);
  161. } else if (idx == 1) {
  162. seg->set_b(p_point);
  163. }
  164. canvas_item_editor->update_viewport();
  165. }
  166. } break;
  167. }
  168. node->get_shape()->_change_notify();
  169. }
  170. void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
  171. undo_redo->create_action(TTR("Set Handle"));
  172. switch (shape_type) {
  173. case CAPSULE_SHAPE: {
  174. Ref<CapsuleShape2D> capsule = node->get_shape();
  175. if (idx == 0) {
  176. undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
  177. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  178. undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
  179. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  180. } else if (idx == 1) {
  181. undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
  182. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  183. undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
  184. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  185. }
  186. } break;
  187. case CIRCLE_SHAPE: {
  188. Ref<CircleShape2D> circle = node->get_shape();
  189. undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
  190. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  191. undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
  192. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  193. } break;
  194. case CONCAVE_POLYGON_SHAPE: {
  195. // Cannot be edited directly, use CollisionPolygon2D instead.
  196. } break;
  197. case CONVEX_POLYGON_SHAPE: {
  198. // Cannot be edited directly, use CollisionPolygon2D instead.
  199. } break;
  200. case LINE_SHAPE: {
  201. Ref<LineShape2D> line = node->get_shape();
  202. if (idx == 0) {
  203. undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
  204. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  205. undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
  206. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  207. } else {
  208. undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
  209. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  210. undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
  211. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  212. }
  213. } break;
  214. case RAY_SHAPE: {
  215. Ref<RayShape2D> ray = node->get_shape();
  216. undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
  217. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  218. undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
  219. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  220. } break;
  221. case RECTANGLE_SHAPE: {
  222. Ref<RectangleShape2D> rect = node->get_shape();
  223. undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
  224. undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform());
  225. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  226. undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
  227. undo_redo->add_undo_method(node, "set_global_transform", original_transform);
  228. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  229. } break;
  230. case SEGMENT_SHAPE: {
  231. Ref<SegmentShape2D> seg = node->get_shape();
  232. if (idx == 0) {
  233. undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
  234. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  235. undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
  236. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  237. } else if (idx == 1) {
  238. undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
  239. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  240. undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
  241. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  242. }
  243. } break;
  244. }
  245. undo_redo->commit_action();
  246. }
  247. bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  248. if (!node) {
  249. return false;
  250. }
  251. if (!node->get_shape().is_valid()) {
  252. return false;
  253. }
  254. if (!node->is_visible_in_tree()) {
  255. return false;
  256. }
  257. if (shape_type == -1) {
  258. return false;
  259. }
  260. Ref<InputEventMouseButton> mb = p_event;
  261. Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  262. if (mb.is_valid()) {
  263. Vector2 gpoint = mb->get_position();
  264. if (mb->get_button_index() == BUTTON_LEFT) {
  265. if (mb->is_pressed()) {
  266. for (int i = 0; i < handles.size(); i++) {
  267. if (xform.xform(handles[i]).distance_to(gpoint) < grab_threshold) {
  268. edit_handle = i;
  269. break;
  270. }
  271. }
  272. if (edit_handle == -1) {
  273. pressed = false;
  274. return false;
  275. }
  276. original = get_handle_value(edit_handle);
  277. original_transform = node->get_global_transform();
  278. last_point = original;
  279. pressed = true;
  280. return true;
  281. } else {
  282. if (pressed) {
  283. commit_handle(edit_handle, original);
  284. edit_handle = -1;
  285. pressed = false;
  286. return true;
  287. }
  288. }
  289. }
  290. return false;
  291. }
  292. Ref<InputEventMouseMotion> mm = p_event;
  293. if (mm.is_valid()) {
  294. if (edit_handle == -1 || !pressed) {
  295. return false;
  296. }
  297. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
  298. cpoint = original_transform.affine_inverse().xform(cpoint);
  299. last_point = cpoint;
  300. set_handle(edit_handle, cpoint);
  301. return true;
  302. }
  303. Ref<InputEventKey> k = p_event;
  304. if (k.is_valid()) {
  305. if (edit_handle == -1 || !pressed || k->is_echo()) {
  306. return false;
  307. }
  308. if (shape_type == RECTANGLE_SHAPE && k->get_scancode() == KEY_ALT) {
  309. set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
  310. }
  311. }
  312. return false;
  313. }
  314. void CollisionShape2DEditor::_get_current_shape_type() {
  315. if (!node) {
  316. return;
  317. }
  318. Ref<Shape2D> s = node->get_shape();
  319. if (!s.is_valid()) {
  320. return;
  321. }
  322. if (Object::cast_to<CapsuleShape2D>(*s)) {
  323. shape_type = CAPSULE_SHAPE;
  324. } else if (Object::cast_to<CircleShape2D>(*s)) {
  325. shape_type = CIRCLE_SHAPE;
  326. } else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
  327. shape_type = CONCAVE_POLYGON_SHAPE;
  328. } else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
  329. shape_type = CONVEX_POLYGON_SHAPE;
  330. } else if (Object::cast_to<LineShape2D>(*s)) {
  331. shape_type = LINE_SHAPE;
  332. } else if (Object::cast_to<RayShape2D>(*s)) {
  333. shape_type = RAY_SHAPE;
  334. } else if (Object::cast_to<RectangleShape2D>(*s)) {
  335. shape_type = RECTANGLE_SHAPE;
  336. } else if (Object::cast_to<SegmentShape2D>(*s)) {
  337. shape_type = SEGMENT_SHAPE;
  338. } else {
  339. shape_type = -1;
  340. }
  341. canvas_item_editor->update_viewport();
  342. }
  343. void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  344. if (!node) {
  345. return;
  346. }
  347. if (!node->get_shape().is_valid()) {
  348. return;
  349. }
  350. if (!node->is_visible_in_tree()) {
  351. return;
  352. }
  353. _get_current_shape_type();
  354. if (shape_type == -1) {
  355. return;
  356. }
  357. Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
  358. Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
  359. Vector2 size = h->get_size() * 0.5;
  360. handles.clear();
  361. switch (shape_type) {
  362. case CAPSULE_SHAPE: {
  363. Ref<CapsuleShape2D> shape = node->get_shape();
  364. handles.resize(2);
  365. float radius = shape->get_radius();
  366. float height = shape->get_height() / 2;
  367. handles.write[0] = Point2(radius, -height);
  368. handles.write[1] = Point2(0, -(height + radius));
  369. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  370. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  371. } break;
  372. case CIRCLE_SHAPE: {
  373. Ref<CircleShape2D> shape = node->get_shape();
  374. handles.resize(1);
  375. handles.write[0] = Point2(shape->get_radius(), 0);
  376. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  377. } break;
  378. case CONCAVE_POLYGON_SHAPE: {
  379. } break;
  380. case CONVEX_POLYGON_SHAPE: {
  381. } break;
  382. case LINE_SHAPE: {
  383. Ref<LineShape2D> shape = node->get_shape();
  384. handles.resize(2);
  385. handles.write[0] = shape->get_normal() * shape->get_d();
  386. handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
  387. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  388. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  389. } break;
  390. case RAY_SHAPE: {
  391. Ref<RayShape2D> shape = node->get_shape();
  392. handles.resize(1);
  393. handles.write[0] = Point2(0, shape->get_length());
  394. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  395. } break;
  396. case RECTANGLE_SHAPE: {
  397. Ref<RectangleShape2D> shape = node->get_shape();
  398. handles.resize(8);
  399. Vector2 ext = shape->get_extents();
  400. for (int i = 0; i < handles.size(); i++) {
  401. handles.write[i] = RECT_HANDLES[i] * ext;
  402. p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
  403. }
  404. } break;
  405. case SEGMENT_SHAPE: {
  406. Ref<SegmentShape2D> shape = node->get_shape();
  407. handles.resize(2);
  408. handles.write[0] = shape->get_a();
  409. handles.write[1] = shape->get_b();
  410. p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
  411. p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
  412. } break;
  413. }
  414. }
  415. void CollisionShape2DEditor::_notification(int p_what) {
  416. switch (p_what) {
  417. case NOTIFICATION_ENTER_TREE: {
  418. get_tree()->connect("node_removed", this, "_node_removed");
  419. } break;
  420. case NOTIFICATION_EXIT_TREE: {
  421. get_tree()->disconnect("node_removed", this, "_node_removed");
  422. } break;
  423. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  424. grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
  425. } break;
  426. }
  427. }
  428. void CollisionShape2DEditor::edit(Node *p_node) {
  429. if (!canvas_item_editor) {
  430. canvas_item_editor = CanvasItemEditor::get_singleton();
  431. }
  432. if (p_node) {
  433. node = Object::cast_to<CollisionShape2D>(p_node);
  434. _get_current_shape_type();
  435. } else {
  436. edit_handle = -1;
  437. shape_type = -1;
  438. node = nullptr;
  439. }
  440. canvas_item_editor->update_viewport();
  441. }
  442. void CollisionShape2DEditor::_bind_methods() {
  443. ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
  444. ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionShape2DEditor::_node_removed);
  445. }
  446. CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
  447. node = nullptr;
  448. canvas_item_editor = nullptr;
  449. editor = p_editor;
  450. undo_redo = p_editor->get_undo_redo();
  451. edit_handle = -1;
  452. pressed = false;
  453. grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
  454. }
  455. void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
  456. collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
  457. }
  458. bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
  459. return p_obj->is_class("CollisionShape2D");
  460. }
  461. void CollisionShape2DEditorPlugin::make_visible(bool visible) {
  462. if (!visible) {
  463. edit(nullptr);
  464. }
  465. }
  466. CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
  467. editor = p_editor;
  468. collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
  469. p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
  470. }
  471. CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
  472. }