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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="NavigationObstacle2D" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- 2D obstacle used in navigation for collision avoidance.
- </brief_description>
- <description>
- 2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
- Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_navigation" qualifiers="const">
- <return type="Node" />
- <description>
- Returns the [Navigation2D] node that the obstacle is using for its navigation system.
- </description>
- </method>
- <method name="get_rid" qualifiers="const">
- <return type="RID" />
- <description>
- Returns the [RID] of this obstacle on the [Navigation2DServer].
- </description>
- </method>
- <method name="set_navigation">
- <return type="void" />
- <argument index="0" name="navigation" type="Node" />
- <description>
- Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
- </description>
- </method>
- </methods>
- <members>
- <member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
- Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
- </member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
- The radius of the agent. Used only if [member estimate_radius] is set to [code]false[/code].
- </member>
- </members>
- <constants>
- </constants>
- </class>
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