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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="NavigationMesh" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A mesh to approximate the walkable areas and obstacles.
- </brief_description>
- <description>
- A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
- </description>
- <tutorials>
- <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
- </tutorials>
- <methods>
- <method name="add_polygon">
- <return type="void" />
- <argument index="0" name="polygon" type="PoolIntArray" />
- <description>
- Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
- </description>
- </method>
- <method name="clear_polygons">
- <return type="void" />
- <description>
- Clears the array of polygons, but it doesn't clear the array of vertices.
- </description>
- </method>
- <method name="create_from_mesh">
- <return type="void" />
- <argument index="0" name="mesh" type="Mesh" />
- <description>
- Initializes the navigation mesh by setting the vertices and indices according to a [Mesh].
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="bit" type="int" />
- <description>
- Returns whether the specified [code]bit[/code] of the [member geometry_collision_mask] is set.
- </description>
- </method>
- <method name="get_polygon">
- <return type="PoolIntArray" />
- <argument index="0" name="idx" type="int" />
- <description>
- Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
- </description>
- </method>
- <method name="get_polygon_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of polygons in the navigation mesh.
- </description>
- </method>
- <method name="get_vertices" qualifiers="const">
- <return type="PoolVector3Array" />
- <description>
- Returns a [PoolVector3Array] containing all the vertices being used to create the polygons.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void" />
- <argument index="0" name="bit" type="int" />
- <argument index="1" name="value" type="bool" />
- <description>
- If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/code] in the [member geometry_collision_mask].
- If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/code] in the [member geometry_collision_mask].
- </description>
- </method>
- <method name="set_vertices">
- <return type="void" />
- <argument index="0" name="vertices" type="PoolVector3Array" />
- <description>
- Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
- </description>
- </method>
- </methods>
- <members>
- <member name="agent_height" type="float" setter="set_agent_height" getter="get_agent_height" default="1.5">
- The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
- [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell_height].
- </member>
- <member name="agent_max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.25">
- The minimum ledge height that is considered to still be traversable.
- [b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell_height].
- </member>
- <member name="agent_max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
- The maximum slope that is considered walkable, in degrees.
- </member>
- <member name="agent_radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.5">
- The distance to erode/shrink the walkable area of the heightfield away from obstructions.
- [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell_size].
- </member>
- <member name="cell_height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25">
- The Y axis cell size to use for fields.
- </member>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25">
- The XZ plane cell size to use for fields.
- </member>
- <member name="detail_sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
- The sampling distance to use when generating the detail mesh, in cell unit.
- </member>
- <member name="detail_sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error" default="1.0">
- The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
- </member>
- <member name="edge_max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3">
- The maximum distance a simplfied contour's border edges should deviate the original raw contour.
- </member>
- <member name="edge_max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0">
- The maximum allowed length for contour edges along the border of the mesh.
- [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell_size].
- </member>
- <member name="filter_baking_aabb" type="AABB" setter="set_filter_baking_aabb" getter="get_filter_baking_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
- If the baking [AABB] has a volume the navigation mesh baking will be restricted to its enclosing area.
- </member>
- <member name="filter_baking_aabb_offset" type="Vector3" setter="set_filter_baking_aabb_offset" getter="get_filter_baking_aabb_offset" default="Vector3( 0, 0, 0 )">
- The position offset applied to the [member filter_baking_aabb] [AABB].
- </member>
- <member name="filter_ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans" default="false">
- If [code]true[/code], marks spans that are ledges as non-walkable.
- </member>
- <member name="filter_low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false">
- If [code]true[/code], marks non-walkable spans as walkable if their maximum is within [member agent_max_climb] of a walkable neighbor.
- </member>
- <member name="filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans" default="false">
- If [code]true[/code], marks walkable spans as not walkable if the clearance above the span is less than [member agent_height].
- </member>
- <member name="geometry_collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
- The physics layers to scan for static colliders.
- Only used when [member geometry_parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
- </member>
- <member name="geometry_parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="0">
- Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
- </member>
- <member name="geometry_source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationMesh.SourceGeometryMode" default="0">
- The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
- </member>
- <member name="geometry_source_group_name" type="String" setter="set_source_group_name" getter="get_source_group_name" default=""navmesh"">
- The name of the group to scan for geometry.
- Only used when [member geometry_source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
- </member>
- <member name="polygon_verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
- The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
- </member>
- <member name="region_merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
- Any regions with a size smaller than this will be merged with larger regions if possible.
- [b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
- </member>
- <member name="region_min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="2.0">
- The minimum size of a region for it to be created.
- [b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
- </member>
- <member name="sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" enum="NavigationMesh.SamplePartitionType" default="0">
- Partitioning algorithm for creating the navigation mesh polys. See [enum SamplePartitionType] for possible values.
- </member>
- </members>
- <constants>
- <constant name="SAMPLE_PARTITION_WATERSHED" value="0" enum="SamplePartitionType">
- Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
- </constant>
- <constant name="SAMPLE_PARTITION_MONOTONE" value="1" enum="SamplePartitionType">
- Monotone partitioning. Use this if you want fast navigation mesh generation.
- </constant>
- <constant name="SAMPLE_PARTITION_LAYERS" value="2" enum="SamplePartitionType">
- Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
- </constant>
- <constant name="SAMPLE_PARTITION_MAX" value="3" enum="SamplePartitionType">
- Represents the size of the [enum SamplePartitionType] enum.
- </constant>
- <constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType">
- Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], and [GridMap] nodes.
- </constant>
- <constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType">
- Parses [StaticBody] colliders as geometry. The collider should be in any of the layers specified by [member geometry_collision_mask].
- </constant>
- <constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType">
- Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
- </constant>
- <constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType">
- Represents the size of the [enum ParsedGeometryType] enum.
- </constant>
- <constant name="SOURCE_GEOMETRY_NAVMESH_CHILDREN" value="0" enum="SourceGeometryMode">
- Scans the child nodes of [NavigationMeshInstance] recursively for geometry.
- </constant>
- <constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode">
- Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member geometry_source_group_name].
- </constant>
- <constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode">
- Uses nodes in a group for geometry. The group is specified by [member geometry_source_group_name].
- </constant>
- <constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode">
- Represents the size of the [enum SourceGeometryMode] enum.
- </constant>
- </constants>
- </class>
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