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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Navigation" inherits="Spatial" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Mesh-based navigation and pathfinding node.
- </brief_description>
- <description>
- [i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method NavigationServer.map_get_path] instead.
- Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
- </description>
- <tutorials>
- <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
- </tutorials>
- <methods>
- <method name="get_closest_point" qualifiers="const">
- <return type="Vector3" />
- <argument index="0" name="to_point" type="Vector3" />
- <description>
- Returns the navigation point closest to the point given. Points are in local coordinate space.
- </description>
- </method>
- <method name="get_closest_point_normal" qualifiers="const">
- <return type="Vector3" />
- <argument index="0" name="to_point" type="Vector3" />
- <description>
- Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on.
- </description>
- </method>
- <method name="get_closest_point_owner" qualifiers="const">
- <return type="RID" />
- <argument index="0" name="to_point" type="Vector3" />
- <description>
- Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance].
- </description>
- </method>
- <method name="get_closest_point_to_segment" qualifiers="const">
- <return type="Vector3" />
- <argument index="0" name="start" type="Vector3" />
- <argument index="1" name="end" type="Vector3" />
- <argument index="2" name="use_collision" type="bool" default="false" />
- <description>
- Returns the navigation point closest to the given line segment. When enabling [code]use_collision[/code], only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.
- </description>
- </method>
- <method name="get_rid" qualifiers="const">
- <return type="RID" />
- <description>
- Returns the [RID] of the navigation map on the [NavigationServer].
- </description>
- </method>
- <method name="get_simple_path" qualifiers="const">
- <return type="PoolVector3Array" />
- <argument index="0" name="start" type="Vector3" />
- <argument index="1" name="end" type="Vector3" />
- <argument index="2" name="optimize" type="bool" default="true" />
- <description>
- [i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method NavigationServer.map_get_path] instead.
- Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
- </description>
- </method>
- </methods>
- <members>
- <member name="cell_height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25">
- The cell height to use for fields.
- </member>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25">
- The XZ plane cell size to use for fields.
- </member>
- <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="0.25">
- This value is used to detect the near edges to connect compatible regions.
- </member>
- <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
- A bitfield determining all navigation map layers the navigation can use on a [method Navigation.get_simple_path] path query.
- </member>
- <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )">
- Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
- </member>
- </members>
- <signals>
- <signal name="map_changed">
- <argument index="0" name="map" type="RID" />
- <description>
- Emitted when a navigation map is updated, when a region moves or is modified.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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