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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Listener2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Overrides the location sounds are heard from.
- </brief_description>
- <description>
- Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
- If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="clear_current">
- <return type="void" />
- <description>
- Disables the [Listener2D]. If it's not set as current, this method will have no effect.
- </description>
- </method>
- <method name="is_current" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if this [Listener2D] is currently active.
- </description>
- </method>
- <method name="make_current">
- <return type="void" />
- <description>
- Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
- This method will have no effect if the [Listener2D] is not added to [SceneTree].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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