1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Plays back audio generated using [AudioStreamGenerator].
- </brief_description>
- <description>
- This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
- </description>
- <tutorials>
- <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
- </tutorials>
- <methods>
- <method name="can_push_buffer" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="amount" type="int" />
- <description>
- Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be pushed to the audio sample data buffer without overflowing it, [code]false[/code] otherwise.
- </description>
- </method>
- <method name="clear_buffer">
- <return type="void" />
- <description>
- Clears the audio sample data buffer.
- </description>
- </method>
- <method name="get_frames_available" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is [code]0[/code], the buffer is full.
- </description>
- </method>
- <method name="get_skips" qualifiers="const">
- <return type="int" />
- <description>
- </description>
- </method>
- <method name="push_buffer">
- <return type="bool" />
- <argument index="0" name="frames" type="PoolVector2Array" />
- <description>
- Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
- </description>
- </method>
- <method name="push_frame">
- <return type="bool" />
- <argument index="0" name="frame" type="Vector2" />
- <description>
- Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
|