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- import os
- import sys
- from emscripten_helpers import (
- run_closure_compiler,
- create_engine_file,
- add_js_libraries,
- add_js_pre,
- add_js_externs,
- create_template_zip,
- )
- from methods import get_compiler_version
- from SCons.Util import WhereIs
- def is_active():
- return True
- def get_name():
- return "JavaScript"
- def can_build():
- return WhereIs("emcc") is not None
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- ("initial_memory", "Initial WASM memory (in MiB)", 32),
- # Matches default values from before Emscripten 3.1.27. New defaults are too low for Godot.
- ("stack_size", "WASM stack size (in KiB)", 5120),
- ("default_pthread_stack_size", "WASM pthread default stack size (in KiB)", 2048),
- BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
- BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
- BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
- BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
- # eval() can be a security concern, so it can be disabled.
- BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
- BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
- BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
- BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
- ]
- def get_flags():
- return [
- ("tools", False),
- ("builtin_pcre2_with_jit", False),
- ]
- def configure(env):
- try:
- env["initial_memory"] = int(env["initial_memory"])
- except Exception:
- print("Initial memory must be a valid integer")
- sys.exit(255)
- ## Build type
- if env["target"].startswith("release"):
- # Use -Os to prioritize optimizing for reduced file size. This is
- # particularly valuable for the web platform because it directly
- # decreases download time.
- # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
- # 100 KiB over -Os, which does not justify the negative impact on
- # run-time performance.
- if env["optimize"] != "none":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- if env["target"] == "release_debug":
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
- else: # "debug"
- env.Append(CCFLAGS=["-O1", "-g"])
- env.Append(LINKFLAGS=["-O1", "-g"])
- env["use_assertions"] = True
- if env["use_assertions"]:
- env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
- if env["tools"]:
- if not env["threads_enabled"]:
- print('Note: Forcing "threads_enabled=yes" as it is required for the web editor.')
- env["threads_enabled"] = "yes"
- if env["initial_memory"] < 64:
- print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
- env["initial_memory"] = 64
- else:
- # Disable rtti on non-tools (template) builds.
- # This helps keep the file size down.
- env.Append(CCFLAGS=["-fno-rtti"])
- # Don't use dynamic_cast, necessary with no-rtti.
- env.Append(CPPDEFINES=["NO_SAFE_CAST"])
- env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
- ## Copy env variables.
- env["ENV"] = os.environ
- # LTO
- if env["lto"] == "auto": # Full LTO for production.
- env["lto"] = "full"
- if env["lto"] != "none":
- if env["lto"] == "thin":
- env.Append(CCFLAGS=["-flto=thin"])
- env.Append(LINKFLAGS=["-flto=thin"])
- else:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
- # Sanitizers
- if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
- env.Append(LINKFLAGS=["-fsanitize=undefined"])
- if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
- env.Append(LINKFLAGS=["-fsanitize=address"])
- if env["use_lsan"]:
- env.Append(CCFLAGS=["-fsanitize=leak"])
- env.Append(LINKFLAGS=["-fsanitize=leak"])
- if env["use_safe_heap"]:
- env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
- # Closure compiler
- if env["use_closure_compiler"]:
- # For emscripten support code.
- env.Append(LINKFLAGS=["--closure", "1"])
- # Register builder for our Engine files
- jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
- env.Append(BUILDERS={"BuildJS": jscc})
- # Add helper method for adding libraries, externs, pre-js.
- env["JS_LIBS"] = []
- env["JS_PRE"] = []
- env["JS_EXTERNS"] = []
- env.AddMethod(add_js_libraries, "AddJSLibraries")
- env.AddMethod(add_js_pre, "AddJSPre")
- env.AddMethod(add_js_externs, "AddJSExterns")
- # Add method that joins/compiles our Engine files.
- env.AddMethod(create_engine_file, "CreateEngineFile")
- # Add method for creating the final zip file
- env.AddMethod(create_template_zip, "CreateTemplateZip")
- # Closure compiler extern and support for ecmascript specs (const, let, etc).
- env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT_2021"
- env["CC"] = "emcc"
- env["CXX"] = "em++"
- env["AR"] = "emar"
- env["RANLIB"] = "emranlib"
- # Use TempFileMunge since some AR invocations are too long for cmd.exe.
- # Use POSIX-style paths, required with TempFileMunge.
- env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
- env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
- # All intermediate files are just object files.
- env["OBJPREFIX"] = ""
- env["OBJSUFFIX"] = ".o"
- env["PROGPREFIX"] = ""
- # Program() output consists of multiple files, so specify suffixes manually at builder.
- env["PROGSUFFIX"] = ""
- env["LIBPREFIX"] = "lib"
- env["LIBSUFFIX"] = ".a"
- env["LIBPREFIXES"] = ["$LIBPREFIX"]
- env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
- # Get version info for checks below.
- cc_semver = tuple(get_compiler_version(env) or (3, 1, 39))
- env.Prepend(CPPPATH=["#platform/javascript"])
- env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
- if env["javascript_eval"]:
- env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
- stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
- env.Append(LINKFLAGS=["-s", "%s=%sKB" % (stack_size_opt, env["stack_size"])])
- # Thread support (via SharedArrayBuffer).
- if env["threads_enabled"]:
- stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
- env.Append(LINKFLAGS=["-s", "%s=%sKB" % (stack_size_opt, env["stack_size"])])
- env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
- env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-s", "DEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
- env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
- env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
- env.extra_suffix = ".threads" + env.extra_suffix
- else:
- env.Append(CPPDEFINES=["NO_THREADS"])
- if env["lto"] != "none":
- # Workaround https://github.com/emscripten-core/emscripten/issues/19781.
- if cc_semver >= (3, 1, 42) and cc_semver < (3, 1, 46):
- env.Append(LINKFLAGS=["-Wl,-u,scalbnf"])
- # Workaround https://github.com/emscripten-core/emscripten/issues/16836.
- if cc_semver >= (3, 1, 47):
- env.Append(LINKFLAGS=["-Wl,-u,_emscripten_run_callback_on_thread"])
- if env["gdnative_enabled"]:
- if cc_semver < (2, 0, 10):
- print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % cc_semver)
- sys.exit(255)
- if env["threads_enabled"] and cc_semver < (3, 1, 14):
- print("Threads and GDNative requires emscripten => 3.1.14, detected: %s.%s.%s" % cc_semver)
- sys.exit(255)
- env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
- env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
- # Weak symbols are broken upstream: https://github.com/emscripten-core/emscripten/issues/12819
- env.Append(CPPDEFINES=["ZSTD_HAVE_WEAK_SYMBOLS=0"])
- env.extra_suffix = ".gdnative" + env.extra_suffix
- # WASM_BIGINT is needed since emscripten ≥ 3.1.41
- if cc_semver >= (3, 1, 41):
- env.Append(LINKFLAGS=["-s", "WASM_BIGINT"])
- # Reduce code size by generating less support code (e.g. skip NodeJS support).
- env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
- # Wrap the JavaScript support code around a closure named Godot.
- env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
- # Allow increasing memory buffer size during runtime. This is efficient
- # when using WebAssembly (in comparison to asm.js) and works well for
- # us since we don't know requirements at compile-time.
- env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
- # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
- env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
- # Breaking change since emscripten 3.1.51
- # https://github.com/emscripten-core/emscripten/blob/main/ChangeLog.md#3151---121323
- if cc_semver >= (3, 1, 51):
- # Enables the use of *glGetProcAddress()
- env.Append(LINKFLAGS=["-s", "GL_ENABLE_GET_PROC_ADDRESS=1"])
- # Do not call main immediately when the support code is ready.
- env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
- # Allow use to take control of swapping WebGL buffers.
- env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
- # callMain for manual start, cwrap for the mono version.
- env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
- # Add code that allow exiting runtime.
- env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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