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- /**************************************************************************/
- /* audio_driver_javascript.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_DRIVER_JAVASCRIPT_H
- #define AUDIO_DRIVER_JAVASCRIPT_H
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include "servers/audio_server.h"
- #include "godot_audio.h"
- class AudioDriverJavaScript : public AudioDriver {
- private:
- struct AudioContext {
- bool inited = false;
- float output_latency = 0.0;
- int state = -1;
- int channel_count = 0;
- int mix_rate = 0;
- };
- static AudioContext audio_context;
- float *output_rb = nullptr;
- float *input_rb = nullptr;
- int buffer_length = 0;
- int mix_rate = 0;
- int channel_count = 0;
- static void _state_change_callback(int p_state);
- static void _latency_update_callback(float p_latency);
- static AudioDriverJavaScript *singleton;
- protected:
- void _audio_driver_process(int p_from = 0, int p_samples = 0);
- void _audio_driver_capture(int p_from = 0, int p_samples = 0);
- float *get_output_rb() const { return output_rb; }
- float *get_input_rb() const { return input_rb; }
- virtual Error create(int &p_buffer_samples, int p_channels) = 0;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
- virtual void finish_driver() {}
- public:
- static bool is_available();
- virtual Error init() final;
- virtual void start() final;
- virtual void finish() final;
- virtual float get_latency() override;
- virtual int get_mix_rate() const override;
- virtual SpeakerMode get_speaker_mode() const override;
- virtual Error capture_start() override;
- virtual Error capture_stop() override;
- static void resume();
- AudioDriverJavaScript() {}
- };
- #ifdef NO_THREADS
- class AudioDriverScriptProcessor : public AudioDriverJavaScript {
- private:
- static void _process_callback();
- static AudioDriverScriptProcessor *singleton;
- protected:
- Error create(int &p_buffer_samples, int p_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- public:
- virtual const char *get_name() const override { return "ScriptProcessor"; }
- virtual void lock() override {}
- virtual void unlock() override {}
- AudioDriverScriptProcessor() { singleton = this; }
- };
- class AudioDriverWorklet : public AudioDriverJavaScript {
- private:
- static void _process_callback(int p_pos, int p_samples);
- static void _capture_callback(int p_pos, int p_samples);
- static AudioDriverWorklet *singleton;
- protected:
- virtual Error create(int &p_buffer_size, int p_output_channels) override;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- public:
- virtual const char *get_name() const override { return "AudioWorklet"; }
- virtual void lock() override {}
- virtual void unlock() override {}
- AudioDriverWorklet() { singleton = this; }
- };
- #else
- class AudioDriverWorklet : public AudioDriverJavaScript {
- private:
- enum {
- STATE_LOCK,
- STATE_PROCESS,
- STATE_SAMPLES_IN,
- STATE_SAMPLES_OUT,
- STATE_MAX,
- };
- Mutex mutex;
- Thread thread;
- bool quit = false;
- int32_t state[STATE_MAX] = { 0 };
- static void _audio_thread_func(void *p_data);
- protected:
- virtual Error create(int &p_buffer_size, int p_output_channels) override;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- virtual void finish_driver() override;
- public:
- virtual const char *get_name() const override { return "AudioWorklet"; }
- void lock() override;
- void unlock() override;
- };
- #endif
- #endif // AUDIO_DRIVER_JAVASCRIPT_H
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