visual_server_callbacks.cpp 2.8 KB

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  1. /**************************************************************************/
  2. /* visual_server_callbacks.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "visual_server_callbacks.h"
  31. #include "core/object.h"
  32. void VisualServerCallbacks::lock() {
  33. mutex.lock();
  34. }
  35. void VisualServerCallbacks::unlock() {
  36. mutex.unlock();
  37. }
  38. void VisualServerCallbacks::flush() {
  39. // should be ok without a lock ..
  40. // is the most common case and should be quicker
  41. if (!messages.size()) {
  42. return;
  43. }
  44. lock();
  45. for (int n = 0; n < messages.size(); n++) {
  46. const Message &mess = messages[n];
  47. Object *obj = ObjectDB::get_instance(mess.object_id);
  48. if (!obj) {
  49. continue;
  50. }
  51. obj->notification_callback(mess.type);
  52. }
  53. messages.clear();
  54. unlock();
  55. }