shape.h 3.1 KB

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  1. /**************************************************************************/
  2. /* shape.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SHAPE_H
  31. #define SHAPE_H
  32. #include "core/resource.h"
  33. class ArrayMesh;
  34. class Shape : public Resource {
  35. GDCLASS(Shape, Resource);
  36. OBJ_SAVE_TYPE(Shape);
  37. RES_BASE_EXTENSION("shape");
  38. RID shape;
  39. real_t margin;
  40. Ref<ArrayMesh> debug_mesh_cache;
  41. protected:
  42. static void _bind_methods();
  43. _FORCE_INLINE_ RID get_shape() const { return shape; }
  44. Shape(RID p_shape);
  45. virtual void _update_shape();
  46. public:
  47. virtual RID get_rid() const { return shape; }
  48. Ref<ArrayMesh> get_debug_mesh();
  49. virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
  50. /// Returns the radius of a sphere that fully enclose this shape
  51. virtual real_t get_enclosing_radius() const = 0;
  52. void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform);
  53. real_t get_margin() const;
  54. void set_margin(real_t p_margin);
  55. Shape();
  56. ~Shape();
  57. };
  58. #endif // SHAPE_H