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- /**************************************************************************/
- /* occluder_shape.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OCCLUDER_SHAPE_H
- #define OCCLUDER_SHAPE_H
- #include "core/math/plane.h"
- #include "core/resource.h"
- #include "core/vector.h"
- class OccluderShape : public Resource {
- GDCLASS(OccluderShape, Resource);
- OBJ_SAVE_TYPE(OccluderShape);
- RES_BASE_EXTENSION("occ");
- RID _shape;
- protected:
- static void _bind_methods();
- RID get_shape() const { return _shape; }
- OccluderShape();
- public:
- virtual RID get_rid() const { return _shape; }
- ~OccluderShape();
- virtual Transform center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap) = 0;
- #ifdef TOOLS_ENABLED
- // for editor gizmo
- virtual AABB get_fallback_gizmo_aabb() const;
- virtual bool requires_uniform_scale() const { return false; }
- #endif
- };
- class OccluderShapeSphere : public OccluderShape {
- GDCLASS(OccluderShapeSphere, OccluderShape);
- // We bandit a plane to store position / radius
- Vector<Plane> _spheres;
- const real_t _min_radius = 0.1;
- #ifdef TOOLS_ENABLED
- AABB _aabb_local;
- void _update_aabb();
- #endif
- protected:
- static void _bind_methods();
- public:
- void set_spheres(const Vector<Plane> &p_spheres);
- Vector<Plane> get_spheres() const { return _spheres; }
- void set_sphere_position(int p_idx, const Vector3 &p_position);
- void set_sphere_radius(int p_idx, real_t p_radius);
- void update_shape_to_visual_server();
- virtual Transform center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap);
- #ifdef TOOLS_ENABLED
- virtual AABB get_fallback_gizmo_aabb() const;
- virtual bool requires_uniform_scale() const { return false; }
- #endif
- OccluderShapeSphere();
- };
- #endif // OCCLUDER_SHAPE_H
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