12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457 |
- /**************************************************************************/
- /* mesh.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mesh.h"
- #include "core/crypto/crypto_core.h"
- #include "core/local_vector.h"
- #include "core/math/convex_hull.h"
- #include "core/pair.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "surface_tool.h"
- #include <stdlib.h>
- Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
- Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid()) {
- return triangle_mesh;
- }
- int facecount = 0;
- for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
- continue;
- }
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- facecount += surface_get_array_index_len(i);
- } else {
- facecount += surface_get_array_len(i);
- }
- }
- if (facecount == 0 || (facecount % 3) != 0) {
- return triangle_mesh;
- }
- PoolVector<Vector3> faces;
- faces.resize(facecount);
- PoolVector<Vector3>::Write facesw = faces.write();
- int widx = 0;
- for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
- continue;
- }
- Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
- int vc = surface_get_array_len(i);
- PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = vertices.read();
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- int ic = surface_get_array_index_len(i);
- PoolVector<int> indices = a[ARRAY_INDEX];
- PoolVector<int>::Read ir = indices.read();
- for (int j = 0; j < ic; j++) {
- int index = ir[j];
- facesw[widx++] = vr[index];
- }
- } else {
- for (int j = 0; j < vc; j++) {
- facesw[widx++] = vr[j];
- }
- }
- }
- facesw.release();
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
- triangle_mesh->create(faces);
- return triangle_mesh;
- }
- void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
- if (debug_lines.size() > 0) {
- r_lines = debug_lines;
- return;
- }
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null()) {
- return;
- }
- PoolVector<int> triangle_indices;
- tm->get_indices(&triangle_indices);
- const int triangles_num = tm->get_triangles().size();
- PoolVector<Vector3> vertices = tm->get_vertices();
- debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
- PoolVector<int>::Read ind_r = triangle_indices.read();
- PoolVector<Vector3>::Read ver_r = vertices.read();
- for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
- // Triangle line 1
- debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
- debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
- // Triangle line 2
- debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
- debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
- // Triangle line 3
- debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
- debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
- }
- r_lines = debug_lines;
- }
- void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null()) {
- return;
- }
- PoolVector<Vector3> vertices = tm->get_vertices();
- int vertices_size = vertices.size();
- r_points.resize(vertices_size);
- for (int i = 0; i < vertices_size; ++i) {
- r_points.write[i] = vertices[i];
- }
- }
- bool Mesh::surface_is_softbody_friendly(int p_idx) const {
- const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
- }
- PoolVector<Face3> Mesh::get_faces() const {
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_valid()) {
- return tm->get_faces();
- }
- return PoolVector<Face3>();
- }
- Ref<Shape> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
- if (p_simplify) {
- Vector<Ref<Shape>> decomposed = convex_decompose(1);
- if (decomposed.size() == 1) {
- return decomposed[0];
- } else {
- ERR_PRINT("Convex shape simplification failed, falling back to simpler process.");
- }
- }
- PoolVector<Vector3> vertices;
- for (int i = 0; i < get_surface_count(); i++) {
- Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
- vertices.append_array(v);
- }
- Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
- if (p_clean) {
- Geometry::MeshData md;
- Error err = ConvexHullComputer::convex_hull(vertices, md);
- if (err == OK) {
- int vertex_count = md.vertices.size();
- vertices.resize(vertex_count);
- {
- PoolVector<Vector3>::Write w = vertices.write();
- for (int idx = 0; idx < vertex_count; ++idx) {
- w[idx] = md.vertices[idx];
- }
- }
- } else {
- ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
- }
- }
- shape->set_points(vertices);
- return shape;
- }
- Ref<Shape> Mesh::create_trimesh_shape() const {
- PoolVector<Face3> faces = get_faces();
- if (faces.size() == 0) {
- return Ref<Shape>();
- }
- PoolVector<Vector3> face_points;
- face_points.resize(faces.size() * 3);
- for (int i = 0; i < face_points.size(); i += 3) {
- Face3 f = faces.get(i / 3);
- face_points.set(i, f.vertex[0]);
- face_points.set(i + 1, f.vertex[1]);
- face_points.set(i + 2, f.vertex[2]);
- }
- Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
- shape->set_faces(face_points);
- return shape;
- }
- Ref<Mesh> Mesh::create_outline(float p_margin) const {
- Array arrays;
- int index_accum = 0;
- for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
- continue;
- }
- Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
- if (i == 0) {
- arrays = a;
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
- index_accum += v.size();
- } else {
- int vcount = 0;
- for (int j = 0; j < arrays.size(); j++) {
- if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
- //mismatch, do not use
- arrays[j] = Variant();
- continue;
- }
- switch (j) {
- case ARRAY_VERTEX:
- case ARRAY_NORMAL: {
- PoolVector<Vector3> dst = arrays[j];
- PoolVector<Vector3> src = a[j];
- if (j == ARRAY_VERTEX) {
- vcount = src.size();
- }
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_TANGENT:
- case ARRAY_BONES:
- case ARRAY_WEIGHTS: {
- PoolVector<real_t> dst = arrays[j];
- PoolVector<real_t> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_COLOR: {
- PoolVector<Color> dst = arrays[j];
- PoolVector<Color> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_TEX_UV:
- case ARRAY_TEX_UV2: {
- PoolVector<Vector2> dst = arrays[j];
- PoolVector<Vector2> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_INDEX: {
- PoolVector<int> dst = arrays[j];
- PoolVector<int> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- {
- int ss = src.size();
- PoolVector<int>::Write w = src.write();
- for (int k = 0; k < ss; k++) {
- w[k] += index_accum;
- }
- }
- dst.append_array(src);
- arrays[j] = dst;
- index_accum += vcount;
- } break;
- }
- }
- }
- }
- ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
- {
- PoolVector<int>::Write ir;
- PoolVector<int> indices = arrays[ARRAY_INDEX];
- bool has_indices = false;
- PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
- int vc = vertices.size();
- ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
- PoolVector<Vector3>::Write r = vertices.write();
- if (indices.size()) {
- ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
- vc = indices.size();
- ir = indices.write();
- has_indices = true;
- }
- Map<Vector3, Vector3> normal_accum;
- //fill normals with triangle normals
- for (int i = 0; i < vc; i += 3) {
- Vector3 t[3];
- if (has_indices) {
- t[0] = r[ir[i + 0]];
- t[1] = r[ir[i + 1]];
- t[2] = r[ir[i + 2]];
- } else {
- t[0] = r[i + 0];
- t[1] = r[i + 1];
- t[2] = r[i + 2];
- }
- Vector3 n = Plane(t[0], t[1], t[2]).normal;
- for (int j = 0; j < 3; j++) {
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
- if (!E) {
- normal_accum[t[j]] = n;
- } else {
- float d = n.dot(E->get());
- if (d < 1.0) {
- E->get() += n * (1.0 - d);
- }
- //E->get()+=n;
- }
- }
- }
- //normalize
- for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
- E->get().normalize();
- }
- //displace normals
- int vc2 = vertices.size();
- for (int i = 0; i < vc2; i++) {
- Vector3 t = r[i];
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
- ERR_CONTINUE(!E);
- t += E->get() * p_margin;
- r[i] = t;
- }
- r.release();
- arrays[ARRAY_VERTEX] = vertices;
- if (!has_indices) {
- PoolVector<int> new_indices;
- new_indices.resize(vertices.size());
- PoolVector<int>::Write iw = new_indices.write();
- for (int j = 0; j < vc2; j += 3) {
- iw[j] = j;
- iw[j + 1] = j + 2;
- iw[j + 2] = j + 1;
- }
- iw.release();
- arrays[ARRAY_INDEX] = new_indices;
- } else {
- for (int j = 0; j < vc; j += 3) {
- SWAP(ir[j + 1], ir[j + 2]);
- }
- ir.release();
- arrays[ARRAY_INDEX] = indices;
- }
- }
- Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
- newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
- return newmesh;
- }
- void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
- lightmap_size_hint = p_size;
- }
- Size2 Mesh::get_lightmap_size_hint() const {
- return lightmap_size_hint;
- }
- void Mesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
- ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
- ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
- ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
- ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
- ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
- ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
- ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
- BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
- }
- void Mesh::clear_cache() const {
- triangle_mesh.unref();
- debug_lines.clear();
- }
- Vector<Ref<Shape>> Mesh::convex_decompose(int p_max_convex_hulls) const {
- ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape>>());
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape>>());
- const PoolVector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
- int triangle_count = triangles.size();
- PoolVector<uint32_t> indices;
- {
- indices.resize(triangle_count * 3);
- PoolVector<uint32_t>::Write w = indices.write();
- PoolVector<TriangleMesh::Triangle>::Read triangles_read = triangles.read();
- for (int i = 0; i < triangle_count; i++) {
- for (int j = 0; j < 3; j++) {
- w[i * 3 + j] = triangles_read[i].indices[j];
- }
- }
- }
- const PoolVector<Vector3> &vertices = tm->get_vertices();
- int vertex_count = vertices.size();
- Vector<PoolVector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.read().ptr(), vertex_count, indices.read().ptr(), triangle_count, p_max_convex_hulls, nullptr);
- Vector<Ref<Shape>> ret;
- for (int i = 0; i < decomposed.size(); i++) {
- Ref<ConvexPolygonShape> shape;
- shape.instance();
- shape->set_points(decomposed[i]);
- ret.push_back(shape);
- }
- return ret;
- }
- Mesh::Mesh() {
- }
- bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
- String sname = p_name;
- if (p_name == "blend_shape/names") {
- PoolVector<String> sk = p_value;
- int sz = sk.size();
- PoolVector<String>::Read r = sk.read();
- for (int i = 0; i < sz; i++) {
- add_blend_shape(r[i]);
- }
- return true;
- }
- if (p_name == "blend_shape/mode") {
- set_blend_shape_mode(BlendShapeMode(int(p_value)));
- return true;
- }
- if (sname.begins_with("surface_")) {
- int sl = sname.find("/");
- if (sl == -1) {
- return false;
- }
- int idx = sname.substr(8, sl - 8).to_int() - 1;
- String what = sname.get_slicec('/', 1);
- if (what == "material") {
- surface_set_material(idx, p_value);
- } else if (what == "name") {
- surface_set_name(idx, p_value);
- }
- return true;
- }
- if (!sname.begins_with("surfaces")) {
- return false;
- }
- int idx = sname.get_slicec('/', 1).to_int();
- String what = sname.get_slicec('/', 2);
- if (idx == surfaces.size()) {
- //create
- Dictionary d = p_value;
- ERR_FAIL_COND_V(!d.has("primitive"), false);
- if (d.has("arrays")) {
- //old format
- ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
- add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
- } else if (d.has("array_data")) {
- PoolVector<uint8_t> array_data = d["array_data"];
- PoolVector<uint8_t> array_index_data;
- if (d.has("array_index_data")) {
- array_index_data = d["array_index_data"];
- }
- ERR_FAIL_COND_V(!d.has("format"), false);
- uint32_t format = d["format"];
- uint32_t primitive = d["primitive"];
- ERR_FAIL_COND_V(!d.has("vertex_count"), false);
- int vertex_count = d["vertex_count"];
- int index_count = 0;
- if (d.has("index_count")) {
- index_count = d["index_count"];
- }
- Vector<PoolVector<uint8_t>> blend_shapes;
- if (d.has("blend_shape_data")) {
- Array blend_shape_data = d["blend_shape_data"];
- for (int i = 0; i < blend_shape_data.size(); i++) {
- PoolVector<uint8_t> shape = blend_shape_data[i];
- blend_shapes.push_back(shape);
- }
- }
- ERR_FAIL_COND_V(!d.has("aabb"), false);
- AABB aabb = d["aabb"];
- Vector<AABB> bone_aabb;
- if (d.has("skeleton_aabb")) {
- Array baabb = d["skeleton_aabb"];
- bone_aabb.resize(baabb.size());
- for (int i = 0; i < baabb.size(); i++) {
- bone_aabb.write[i] = baabb[i];
- }
- }
- add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
- } else {
- ERR_FAIL_V(false);
- }
- if (d.has("material")) {
- surface_set_material(idx, d["material"]);
- }
- if (d.has("name")) {
- surface_set_name(idx, d["name"]);
- }
- return true;
- }
- return false;
- }
- bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
- if (_is_generated()) {
- return false;
- }
- String sname = p_name;
- if (p_name == "blend_shape/names") {
- PoolVector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++) {
- sk.push_back(blend_shapes[i]);
- }
- r_ret = sk;
- return true;
- } else if (p_name == "blend_shape/mode") {
- r_ret = get_blend_shape_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
- int sl = sname.find("/");
- if (sl == -1) {
- return false;
- }
- int idx = sname.substr(8, sl - 8).to_int() - 1;
- String what = sname.get_slicec('/', 1);
- if (what == "material") {
- r_ret = surface_get_material(idx);
- } else if (what == "name") {
- r_ret = surface_get_name(idx);
- }
- return true;
- } else if (!sname.begins_with("surfaces")) {
- return false;
- }
- int idx = sname.get_slicec('/', 1).to_int();
- ERR_FAIL_INDEX_V(idx, surfaces.size(), false);
- Dictionary d;
- d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx);
- d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx);
- d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx);
- d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx);
- d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx);
- d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
- d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
- Array arr;
- arr.resize(skel_aabb.size());
- for (int i = 0; i < skel_aabb.size(); i++) {
- arr[i] = skel_aabb[i];
- }
- d["skeleton_aabb"] = arr;
- Vector<PoolVector<uint8_t>> blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
- Array md;
- for (int i = 0; i < blend_shape_data.size(); i++) {
- md.push_back(blend_shape_data[i]);
- }
- d["blend_shape_data"] = md;
- Ref<Material> m = surface_get_material(idx);
- if (m.is_valid()) {
- d["material"] = m;
- }
- String n = surface_get_name(idx);
- if (n != "") {
- d["name"] = n;
- }
- r_ret = d;
- return true;
- }
- void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
- if (_is_generated()) {
- return;
- }
- if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
- }
- for (int i = 0; i < surfaces.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- if (surfaces[i].is_2d) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
- } else {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
- }
- }
- }
- void ArrayMesh::_recompute_aabb() {
- // regenerate AABB
- aabb = AABB();
- for (int i = 0; i < surfaces.size(); i++) {
- if (i == 0) {
- aabb = surfaces[i].aabb;
- } else {
- aabb.merge_with(surfaces[i].aabb);
- }
- }
- }
- void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
- Surface s;
- s.aabb = p_aabb;
- s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
- surfaces.push_back(s);
- _recompute_aabb();
- VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
- }
- void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
- ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
- Surface s;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
- /* make aABB? */ {
- Variant arr = p_arrays[ARRAY_VERTEX];
- PoolVector<Vector3> vertices = arr;
- int len = vertices.size();
- ERR_FAIL_COND(len == 0);
- PoolVector<Vector3>::Read r = vertices.read();
- const Vector3 *vtx = r.ptr();
- // check AABB
- AABB aabb;
- for (int i = 0; i < len; i++) {
- if (i == 0) {
- aabb.position = vtx[i];
- } else {
- aabb.expand_to(vtx[i]);
- }
- }
- s.aabb = aabb;
- s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
- surfaces.push_back(s);
- _recompute_aabb();
- }
- clear_cache();
- _change_notify();
- emit_changed();
- }
- Array ArrayMesh::surface_get_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
- }
- Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
- }
- int ArrayMesh::get_surface_count() const {
- return surfaces.size();
- }
- void ArrayMesh::add_blend_shape(const StringName &p_name) {
- ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
- StringName name = p_name;
- if (blend_shapes.find(name) != -1) {
- int count = 2;
- do {
- name = String(p_name) + " " + itos(count);
- count++;
- } while (blend_shapes.find(name) != -1);
- }
- blend_shapes.push_back(name);
- VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
- }
- int ArrayMesh::get_blend_shape_count() const {
- return blend_shapes.size();
- }
- StringName ArrayMesh::get_blend_shape_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
- return blend_shapes[p_index];
- }
- void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
- ERR_FAIL_INDEX(p_index, blend_shapes.size());
- StringName name = p_name;
- int found = blend_shapes.find(name);
- if (found != -1 && found != p_index) {
- int count = 2;
- do {
- name = String(p_name) + " " + itos(count);
- count++;
- } while (blend_shapes.find(name) != -1);
- }
- blend_shapes.write[p_index] = name;
- }
- void ArrayMesh::clear_blend_shapes() {
- ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
- blend_shapes.clear();
- }
- void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
- blend_shape_mode = p_mode;
- VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
- }
- ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
- return blend_shape_mode;
- }
- void ArrayMesh::surface_remove(int p_idx) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
- surfaces.remove(p_idx);
- clear_cache();
- _recompute_aabb();
- _change_notify();
- emit_changed();
- }
- int ArrayMesh::surface_get_array_len(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
- }
- int ArrayMesh::surface_get_array_index_len(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
- }
- uint32_t ArrayMesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
- return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
- }
- ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
- return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
- }
- void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- if (surfaces[p_idx].material == p_material) {
- return;
- }
- surfaces.write[p_idx].material = p_material;
- VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
- _change_notify("material");
- emit_changed();
- }
- int ArrayMesh::surface_find_by_name(const String &p_name) const {
- for (int i = 0; i < surfaces.size(); i++) {
- if (surfaces[i].name == p_name) {
- return i;
- }
- }
- return -1;
- }
- void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces.write[p_idx].name = p_name;
- emit_changed();
- }
- String ArrayMesh::surface_get_name(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
- return surfaces[p_idx].name;
- }
- void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
- ERR_FAIL_INDEX(p_surface, surfaces.size());
- VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
- emit_changed();
- }
- void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces.write[p_idx].aabb = p_aabb;
- // set custom aabb too?
- emit_changed();
- }
- Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
- return surfaces[p_idx].material;
- }
- void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
- VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- AABB aabb;
- for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
- if (i == 0) {
- aabb.position = p_mesh_data.vertices[i];
- } else {
- aabb.expand_to(p_mesh_data.vertices[i]);
- }
- }
- Surface s;
- s.aabb = aabb;
- if (surfaces.size() == 0) {
- aabb = s.aabb;
- } else {
- aabb.merge_with(s.aabb);
- }
- clear_cache();
- surfaces.push_back(s);
- _change_notify();
- emit_changed();
- }
- RID ArrayMesh::get_rid() const {
- return mesh;
- }
- AABB ArrayMesh::get_aabb() const {
- return aabb;
- }
- void ArrayMesh::clear_surfaces() {
- if (!mesh.is_valid()) {
- return;
- }
- VS::get_singleton()->mesh_clear(mesh);
- surfaces.clear();
- aabb = AABB();
- }
- void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
- custom_aabb = p_custom;
- VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
- emit_changed();
- }
- AABB ArrayMesh::get_custom_aabb() const {
- return custom_aabb;
- }
- void ArrayMesh::regen_normalmaps() {
- Vector<Ref<SurfaceTool>> surfs;
- for (int i = 0; i < get_surface_count(); i++) {
- Ref<SurfaceTool> st = memnew(SurfaceTool);
- st->create_from(Ref<ArrayMesh>(this), i);
- surfs.push_back(st);
- }
- while (get_surface_count()) {
- surface_remove(0);
- }
- for (int i = 0; i < surfs.size(); i++) {
- surfs.write[i]->generate_tangents();
- surfs.write[i]->commit(Ref<ArrayMesh>(this));
- }
- }
- //dirty hack
- bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr;
- struct ArrayMeshLightmapSurface {
- Ref<Material> material;
- Vector<SurfaceTool::Vertex> vertices;
- Mesh::PrimitiveType primitive;
- uint32_t format;
- };
- Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
- int *cache_data = nullptr;
- unsigned int cache_size = 0;
- bool use_cache = false; // Don't use cache
- return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
- }
- Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
- ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
- ERR_FAIL_COND_V_MSG(p_texel_size <= 0.0f, ERR_PARAMETER_RANGE_ERROR, "Texel size must be greater than 0.");
- LocalVector<float> vertices;
- LocalVector<float> normals;
- LocalVector<int> indices;
- LocalVector<int> face_materials;
- LocalVector<float> uv;
- LocalVector<Pair<int, int>> uv_indices;
- Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
- // Keep only the scale
- Basis basis = p_base_transform.get_basis();
- Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
- Transform transform;
- transform.scale(scale);
- Basis normal_basis = transform.basis.inverse().transposed();
- for (int i = 0; i < get_surface_count(); i++) {
- ArrayMeshLightmapSurface s;
- s.primitive = surface_get_primitive_type(i);
- ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
- s.format = surface_get_format(i);
- ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
- Array arrays = surface_get_arrays(i);
- s.material = surface_get_material(i);
- s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
- PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
- int vc = rvertices.size();
- PoolVector<Vector3>::Read r = rvertices.read();
- PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- PoolVector<Vector3>::Read rn = rnormals.read();
- int vertex_ofs = vertices.size() / 3;
- vertices.resize((vertex_ofs + vc) * 3);
- normals.resize((vertex_ofs + vc) * 3);
- uv_indices.resize(vertex_ofs + vc);
- for (int j = 0; j < vc; j++) {
- Vector3 v = transform.xform(r[j]);
- Vector3 n = normal_basis.xform(rn[j]).normalized();
- vertices[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices[(j + vertex_ofs) * 3 + 2] = v.z;
- normals[(j + vertex_ofs) * 3 + 0] = n.x;
- normals[(j + vertex_ofs) * 3 + 1] = n.y;
- normals[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
- }
- PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
- int ic = rindices.size();
- float eps = 1.19209290e-7F; // Taken from xatlas.h
- if (ic == 0) {
- for (int j = 0; j < vc / 3; j++) {
- Vector3 p0 = transform.xform(r[j * 3 + 0]);
- Vector3 p1 = transform.xform(r[j * 3 + 1]);
- Vector3 p2 = transform.xform(r[j * 3 + 2]);
- if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
- continue;
- }
- indices.push_back(vertex_ofs + j * 3 + 0);
- indices.push_back(vertex_ofs + j * 3 + 1);
- indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
- }
- } else {
- PoolVector<int>::Read ri = rindices.read();
- for (int j = 0; j < ic / 3; j++) {
- Vector3 p0 = transform.xform(r[ri[j * 3 + 0]]);
- Vector3 p1 = transform.xform(r[ri[j * 3 + 1]]);
- Vector3 p2 = transform.xform(r[ri[j * 3 + 2]]);
- if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
- continue;
- }
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
- }
- }
- lightmap_surfaces.push_back(s);
- }
- CryptoCore::MD5Context ctx;
- ctx.start();
- ctx.update((unsigned char *)&p_texel_size, sizeof(float));
- ctx.update((unsigned char *)indices.ptr(), sizeof(int) * indices.size());
- ctx.update((unsigned char *)face_materials.ptr(), sizeof(int) * face_materials.size());
- ctx.update((unsigned char *)vertices.ptr(), sizeof(float) * vertices.size());
- ctx.update((unsigned char *)normals.ptr(), sizeof(float) * normals.size());
- unsigned char hash[16];
- ctx.finish(hash);
- bool cached = false;
- unsigned int cache_idx = 0;
- if (r_used_cache && r_cache_data) {
- //Check if hash is in cache data
- int *cache_data = r_cache_data;
- int n_entries = cache_data[0];
- unsigned int r_idx = 1;
- for (int i = 0; i < n_entries; ++i) {
- if (memcmp(&cache_data[r_idx], hash, 16) == 0) {
- cached = true;
- cache_idx = r_idx;
- break;
- }
- r_idx += 4; // hash
- r_idx += 2; // size hint
- int vertex_count = cache_data[r_idx];
- r_idx += 1; // vertex count
- r_idx += vertex_count; // vertex
- r_idx += vertex_count * 2; // uvs
- int index_count = cache_data[r_idx];
- r_idx += 1; // index count
- r_idx += index_count; // indices
- }
- }
- //unwrap
- float *gen_uvs;
- int *gen_vertices;
- int *gen_indices;
- int gen_vertex_count;
- int gen_index_count;
- int size_x;
- int size_y;
- if (r_used_cache && cached) {
- int *cache_data = r_cache_data;
- // Return cache data pointer to the caller
- r_cache_data = &cache_data[cache_idx];
- cache_idx += 4;
- // Load size
- size_x = ((int *)cache_data)[cache_idx];
- size_y = ((int *)cache_data)[cache_idx + 1];
- cache_idx += 2;
- // Load vertices
- gen_vertex_count = cache_data[cache_idx];
- cache_idx++;
- gen_vertices = &cache_data[cache_idx];
- cache_idx += gen_vertex_count;
- // Load UVs
- gen_uvs = (float *)&cache_data[cache_idx];
- cache_idx += gen_vertex_count * 2;
- // Load indices
- gen_index_count = cache_data[cache_idx];
- cache_idx++;
- gen_indices = &cache_data[cache_idx];
- // Return cache data size to the caller
- r_cache_size = sizeof(int) * (4 + 2 + 1 + gen_vertex_count + (gen_vertex_count * 2) + 1 + gen_index_count); // hash + size hint + vertex_count + vertices + uvs + index_count + indices
- r_used_cache = true;
- }
- if (!cached) {
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
- if (!ok) {
- return ERR_CANT_CREATE;
- }
- if (r_used_cache) {
- unsigned int new_cache_size = 4 + 2 + 1 + gen_vertex_count + (gen_vertex_count * 2) + 1 + gen_index_count; // hash + size hint + vertex_count + vertices + uvs + index_count + indices
- new_cache_size *= sizeof(int);
- int *new_cache_data = (int *)memalloc(new_cache_size);
- unsigned int new_cache_idx = 0;
- // hash
- memcpy(&new_cache_data[new_cache_idx], hash, 16);
- new_cache_idx += 4;
- // size hint
- new_cache_data[new_cache_idx] = size_x;
- new_cache_data[new_cache_idx + 1] = size_y;
- new_cache_idx += 2;
- // vertex count
- new_cache_data[new_cache_idx] = gen_vertex_count;
- new_cache_idx++;
- // vertices
- memcpy(&new_cache_data[new_cache_idx], gen_vertices, sizeof(int) * gen_vertex_count);
- new_cache_idx += gen_vertex_count;
- // uvs
- memcpy(&new_cache_data[new_cache_idx], gen_uvs, sizeof(float) * gen_vertex_count * 2);
- new_cache_idx += gen_vertex_count * 2;
- // index count
- new_cache_data[new_cache_idx] = gen_index_count;
- new_cache_idx++;
- // indices
- memcpy(&new_cache_data[new_cache_idx], gen_indices, sizeof(int) * gen_index_count);
- new_cache_idx += gen_index_count;
- // Return cache data to the caller
- r_cache_data = new_cache_data;
- r_cache_size = new_cache_size;
- r_used_cache = false;
- }
- }
- //remove surfaces
- while (get_surface_count()) {
- surface_remove(0);
- }
- //create surfacetools for each surface..
- LocalVector<Ref<SurfaceTool>> surfaces_tools;
- for (int i = 0; i < lightmap_surfaces.size(); i++) {
- Ref<SurfaceTool> st;
- st.instance();
- st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(lightmap_surfaces[i].material);
- surfaces_tools.push_back(st); //stay there
- }
- print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
- //go through all indices
- for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
- ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
- for (int j = 0; j < 3; j++) {
- SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
- if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools[surface]->add_color(v.color);
- }
- if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools[surface]->add_uv(v.uv);
- }
- if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools[surface]->add_normal(v.normal);
- }
- if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
- Plane t;
- t.normal = v.tangent;
- t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools[surface]->add_tangent(t);
- }
- if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools[surface]->add_bones(v.bones);
- }
- if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools[surface]->add_weights(v.weights);
- }
- Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools[surface]->add_uv2(uv2);
- surfaces_tools[surface]->add_vertex(v.vertex);
- }
- }
- //generate surfaces
- for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools[i]->index();
- surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
- }
- set_lightmap_size_hint(Size2(size_x, size_y));
- if (!cached) {
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
- }
- return OK;
- }
- void ArrayMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
- ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
- ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
- ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
- ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
- ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
- ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
- ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
- ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
- ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
- ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
- ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
- ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
- ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
- ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
- ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
- ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
- ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
- ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
- ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
- ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative", PROPERTY_USAGE_NOEDITOR), "set_blend_shape_mode", "get_blend_shape_mode");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
- BIND_CONSTANT(NO_INDEX_ARRAY);
- BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- }
- void ArrayMesh::reload_from_file() {
- VisualServer::get_singleton()->mesh_clear(mesh);
- surfaces.clear();
- clear_blend_shapes();
- clear_cache();
- Resource::reload_from_file();
- _change_notify();
- }
- ArrayMesh::ArrayMesh() {
- mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());
- blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
- }
- ArrayMesh::~ArrayMesh() {
- VisualServer::get_singleton()->free(mesh);
- }
|