sprite.cpp 14 KB

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  1. /**************************************************************************/
  2. /* sprite.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "sprite.h"
  31. #include "core/core_string_names.h"
  32. #include "core/os/os.h"
  33. #include "scene/main/viewport.h"
  34. #include "scene/scene_string_names.h"
  35. #ifdef TOOLS_ENABLED
  36. Dictionary Sprite::_edit_get_state() const {
  37. Dictionary state = Node2D::_edit_get_state();
  38. state["offset"] = offset;
  39. return state;
  40. }
  41. void Sprite::_edit_set_state(const Dictionary &p_state) {
  42. Node2D::_edit_set_state(p_state);
  43. set_offset(p_state["offset"]);
  44. }
  45. void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
  46. set_offset(get_offset() - p_pivot);
  47. set_position(get_transform().xform(p_pivot));
  48. }
  49. Point2 Sprite::_edit_get_pivot() const {
  50. return Vector2();
  51. }
  52. bool Sprite::_edit_use_pivot() const {
  53. return true;
  54. }
  55. bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  56. return is_pixel_opaque(p_point);
  57. }
  58. Rect2 Sprite::_edit_get_rect() const {
  59. return get_rect();
  60. }
  61. bool Sprite::_edit_use_rect() const {
  62. return texture.is_valid();
  63. }
  64. #endif
  65. Rect2 Sprite::get_anchorable_rect() const {
  66. return get_rect();
  67. }
  68. void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
  69. Rect2 base_rect;
  70. if (region) {
  71. r_filter_clip = region_filter_clip;
  72. base_rect = region_rect;
  73. } else {
  74. r_filter_clip = false;
  75. base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
  76. }
  77. Size2 frame_size = base_rect.size / Size2(hframes, vframes);
  78. Point2 frame_offset = Point2(frame % hframes, frame / hframes);
  79. frame_offset *= frame_size;
  80. r_src_rect.size = frame_size;
  81. r_src_rect.position = base_rect.position + frame_offset;
  82. Point2 dest_offset = offset;
  83. if (centered) {
  84. dest_offset -= frame_size / 2;
  85. }
  86. if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
  87. dest_offset = dest_offset.floor();
  88. }
  89. r_dst_rect = Rect2(dest_offset, frame_size);
  90. if (hflip) {
  91. r_dst_rect.size.x = -r_dst_rect.size.x;
  92. }
  93. if (vflip) {
  94. r_dst_rect.size.y = -r_dst_rect.size.y;
  95. }
  96. }
  97. void Sprite::_notification(int p_what) {
  98. switch (p_what) {
  99. case NOTIFICATION_DRAW: {
  100. if (texture.is_null()) {
  101. return;
  102. }
  103. RID ci = get_canvas_item();
  104. /*
  105. texture->draw(ci,Point2());
  106. break;
  107. */
  108. Rect2 src_rect, dst_rect;
  109. bool filter_clip;
  110. _get_rects(src_rect, dst_rect, filter_clip);
  111. texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip);
  112. } break;
  113. }
  114. }
  115. void Sprite::set_texture(const Ref<Texture> &p_texture) {
  116. if (p_texture == texture) {
  117. return;
  118. }
  119. if (texture.is_valid()) {
  120. texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
  121. }
  122. texture = p_texture;
  123. if (texture.is_valid()) {
  124. texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
  125. }
  126. update();
  127. emit_signal("texture_changed");
  128. item_rect_changed();
  129. _change_notify("texture");
  130. }
  131. void Sprite::set_normal_map(const Ref<Texture> &p_texture) {
  132. normal_map = p_texture;
  133. update();
  134. }
  135. Ref<Texture> Sprite::get_normal_map() const {
  136. return normal_map;
  137. }
  138. Ref<Texture> Sprite::get_texture() const {
  139. return texture;
  140. }
  141. void Sprite::set_centered(bool p_center) {
  142. centered = p_center;
  143. update();
  144. item_rect_changed();
  145. }
  146. bool Sprite::is_centered() const {
  147. return centered;
  148. }
  149. void Sprite::set_offset(const Point2 &p_offset) {
  150. offset = p_offset;
  151. update();
  152. item_rect_changed();
  153. _change_notify("offset");
  154. }
  155. Point2 Sprite::get_offset() const {
  156. return offset;
  157. }
  158. void Sprite::set_flip_h(bool p_flip) {
  159. hflip = p_flip;
  160. update();
  161. }
  162. bool Sprite::is_flipped_h() const {
  163. return hflip;
  164. }
  165. void Sprite::set_flip_v(bool p_flip) {
  166. vflip = p_flip;
  167. update();
  168. }
  169. bool Sprite::is_flipped_v() const {
  170. return vflip;
  171. }
  172. void Sprite::set_region(bool p_region) {
  173. if (p_region == region) {
  174. return;
  175. }
  176. region = p_region;
  177. update();
  178. }
  179. bool Sprite::is_region() const {
  180. return region;
  181. }
  182. void Sprite::set_region_rect(const Rect2 &p_region_rect) {
  183. if (region_rect == p_region_rect) {
  184. return;
  185. }
  186. region_rect = p_region_rect;
  187. if (region) {
  188. item_rect_changed();
  189. }
  190. _change_notify("region_rect");
  191. }
  192. Rect2 Sprite::get_region_rect() const {
  193. return region_rect;
  194. }
  195. void Sprite::set_region_filter_clip(bool p_enable) {
  196. region_filter_clip = p_enable;
  197. update();
  198. }
  199. bool Sprite::is_region_filter_clip_enabled() const {
  200. return region_filter_clip;
  201. }
  202. void Sprite::set_frame(int p_frame) {
  203. ERR_FAIL_INDEX(p_frame, vframes * hframes);
  204. if (frame != p_frame) {
  205. item_rect_changed();
  206. }
  207. frame = p_frame;
  208. _change_notify("frame");
  209. _change_notify("frame_coords");
  210. emit_signal(SceneStringNames::get_singleton()->frame_changed);
  211. }
  212. int Sprite::get_frame() const {
  213. return frame;
  214. }
  215. void Sprite::set_frame_coords(const Vector2 &p_coord) {
  216. ERR_FAIL_INDEX(int(p_coord.x), hframes);
  217. ERR_FAIL_INDEX(int(p_coord.y), vframes);
  218. set_frame(int(p_coord.y) * hframes + int(p_coord.x));
  219. }
  220. Vector2 Sprite::get_frame_coords() const {
  221. return Vector2(frame % hframes, frame / hframes);
  222. }
  223. void Sprite::set_vframes(int p_amount) {
  224. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
  225. vframes = p_amount;
  226. update();
  227. item_rect_changed();
  228. _change_notify();
  229. }
  230. int Sprite::get_vframes() const {
  231. return vframes;
  232. }
  233. void Sprite::set_hframes(int p_amount) {
  234. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
  235. hframes = p_amount;
  236. update();
  237. item_rect_changed();
  238. _change_notify();
  239. }
  240. int Sprite::get_hframes() const {
  241. return hframes;
  242. }
  243. bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
  244. if (texture.is_null()) {
  245. return false;
  246. }
  247. if (texture->get_size().width == 0 || texture->get_size().height == 0) {
  248. return false;
  249. }
  250. Rect2 src_rect, dst_rect;
  251. bool filter_clip;
  252. _get_rects(src_rect, dst_rect, filter_clip);
  253. dst_rect.size = dst_rect.size.abs();
  254. if (!dst_rect.has_point(p_point)) {
  255. return false;
  256. }
  257. Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
  258. if (hflip) {
  259. q.x = 1.0f - q.x;
  260. }
  261. if (vflip) {
  262. q.y = 1.0f - q.y;
  263. }
  264. q = q * src_rect.size + src_rect.position;
  265. bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT;
  266. bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT;
  267. if (is_repeat) {
  268. int mirror_x = 0;
  269. int mirror_y = 0;
  270. if (is_mirrored_repeat) {
  271. mirror_x = (int)(q.x / texture->get_size().width);
  272. mirror_y = (int)(q.y / texture->get_size().height);
  273. }
  274. q.x = Math::fmod(q.x, texture->get_size().width);
  275. q.y = Math::fmod(q.y, texture->get_size().height);
  276. if (mirror_x % 2 == 1) {
  277. q.x = texture->get_size().width - q.x - 1;
  278. }
  279. if (mirror_y % 2 == 1) {
  280. q.y = texture->get_size().height - q.y - 1;
  281. }
  282. } else {
  283. q.x = MIN(q.x, texture->get_size().width - 1);
  284. q.y = MIN(q.y, texture->get_size().height - 1);
  285. }
  286. return texture->is_pixel_opaque((int)q.x, (int)q.y);
  287. }
  288. Rect2 Sprite::get_rect() const {
  289. if (texture.is_null()) {
  290. return Rect2(0, 0, 1, 1);
  291. }
  292. Size2i s;
  293. if (region) {
  294. s = region_rect.size;
  295. } else {
  296. s = texture->get_size();
  297. }
  298. s = s / Point2(hframes, vframes);
  299. Point2 ofs = offset;
  300. if (centered) {
  301. ofs -= Size2(s) / 2;
  302. }
  303. if (Engine::get_singleton()->get_use_gpu_pixel_snap()) {
  304. ofs = ofs.floor();
  305. }
  306. if (s == Size2(0, 0)) {
  307. s = Size2(1, 1);
  308. }
  309. return Rect2(ofs, s);
  310. }
  311. void Sprite::_validate_property(PropertyInfo &property) const {
  312. if (property.name == "frame") {
  313. property.hint = PROPERTY_HINT_RANGE;
  314. property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
  315. property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
  316. }
  317. if (property.name == "frame_coords") {
  318. property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
  319. }
  320. }
  321. void Sprite::_texture_changed() {
  322. // Changes to the texture need to trigger an update to make
  323. // the editor redraw the sprite with the updated texture.
  324. if (texture.is_valid()) {
  325. update();
  326. }
  327. }
  328. void Sprite::_bind_methods() {
  329. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
  330. ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture);
  331. ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map);
  332. ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map);
  333. ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered);
  334. ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered);
  335. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset);
  336. ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset);
  337. ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h);
  338. ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h);
  339. ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v);
  340. ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v);
  341. ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region);
  342. ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region);
  343. ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite::is_pixel_opaque);
  344. ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
  345. ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
  346. ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip);
  347. ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled);
  348. ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
  349. ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
  350. ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords);
  351. ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords);
  352. ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
  353. ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
  354. ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
  355. ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
  356. ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
  357. ClassDB::bind_method(D_METHOD("_texture_changed"), &Sprite::_texture_changed);
  358. ADD_SIGNAL(MethodInfo("frame_changed"));
  359. ADD_SIGNAL(MethodInfo("texture_changed"));
  360. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
  361. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
  362. ADD_GROUP("Offset", "");
  363. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
  364. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  365. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
  366. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
  367. ADD_GROUP("Animation", "");
  368. ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
  369. ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
  370. ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
  371. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
  372. ADD_GROUP("Region", "region_");
  373. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
  374. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
  375. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
  376. }
  377. Sprite::Sprite() {
  378. centered = true;
  379. hflip = false;
  380. vflip = false;
  381. region = false;
  382. region_filter_clip = false;
  383. frame = 0;
  384. vframes = 1;
  385. hframes = 1;
  386. }
  387. Sprite::~Sprite() {
  388. }