navigation_obstacle_2d.h 3.4 KB

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  1. /**************************************************************************/
  2. /* navigation_obstacle_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_OBSTACLE_2D_H
  31. #define NAVIGATION_OBSTACLE_2D_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/main/node.h"
  34. class Navigation2D;
  35. class NavigationObstacle2D : public Node {
  36. GDCLASS(NavigationObstacle2D, Node);
  37. Navigation2D *navigation;
  38. Node2D *parent_node2d = nullptr;
  39. RID agent;
  40. RID map_before_pause;
  41. bool estimate_radius = true;
  42. real_t radius = 1.0;
  43. protected:
  44. static void _bind_methods();
  45. void _validate_property(PropertyInfo &property) const;
  46. void _notification(int p_what);
  47. public:
  48. NavigationObstacle2D();
  49. virtual ~NavigationObstacle2D();
  50. void set_navigation(Navigation2D *p_nav);
  51. const Navigation2D *get_navigation() const {
  52. return navigation;
  53. }
  54. void set_navigation_node(Node *p_nav);
  55. Node *get_navigation_node() const;
  56. RID get_rid() const {
  57. return agent;
  58. }
  59. void set_estimate_radius(bool p_estimate_radius);
  60. bool is_radius_estimated() const {
  61. return estimate_radius;
  62. }
  63. void set_radius(real_t p_radius);
  64. real_t get_radius() const {
  65. return radius;
  66. }
  67. virtual String get_configuration_warning() const;
  68. private:
  69. void initialize_agent();
  70. void reevaluate_agent_radius();
  71. real_t estimate_agent_radius() const;
  72. };
  73. #endif // NAVIGATION_OBSTACLE_2D_H