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- /**************************************************************************/
- /* camera_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CAMERA_2D_H
- #define CAMERA_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/main/viewport.h"
- class Camera2D : public Node2D {
- GDCLASS(Camera2D, Node2D);
- public:
- enum AnchorMode {
- ANCHOR_MODE_FIXED_TOP_LEFT,
- ANCHOR_MODE_DRAG_CENTER
- };
- enum Camera2DProcessMode {
- CAMERA2D_PROCESS_PHYSICS,
- CAMERA2D_PROCESS_IDLE
- };
- protected:
- Point2 camera_pos;
- Point2 smoothed_camera_pos;
- bool first;
- ObjectID custom_viewport_id; // to check validity
- Viewport *custom_viewport;
- Viewport *viewport;
- StringName group_name;
- StringName canvas_group_name;
- RID canvas;
- Vector2 offset;
- Vector2 zoom;
- AnchorMode anchor_mode;
- bool rotating;
- bool current;
- float smoothing;
- bool smoothing_enabled;
- bool smoothing_active; // smoothing can be enabled but not active in the editor
- int limit[4];
- bool limit_smoothing_enabled;
- float drag_margin[4];
- bool h_drag_enabled;
- bool v_drag_enabled;
- float h_ofs;
- float v_ofs;
- bool h_offset_changed;
- bool v_offset_changed;
- Point2 camera_screen_center;
- void _update_process_mode();
- void _update_scroll();
- void _setup_viewport();
- void _make_current(Object *p_which);
- void _set_current(bool p_current);
- bool screen_drawing_enabled;
- bool limit_drawing_enabled;
- bool margin_drawing_enabled;
- Camera2DProcessMode process_mode;
- protected:
- virtual Transform2D get_camera_transform();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
- void set_anchor_mode(AnchorMode p_anchor_mode);
- AnchorMode get_anchor_mode() const;
- void set_rotating(bool p_rotating);
- bool is_rotating() const;
- void set_limit(Margin p_margin, int p_limit);
- int get_limit(Margin p_margin) const;
- void set_limit_smoothing_enabled(bool enable);
- bool is_limit_smoothing_enabled() const;
- void set_h_drag_enabled(bool p_enabled);
- bool is_h_drag_enabled() const;
- void set_v_drag_enabled(bool p_enabled);
- bool is_v_drag_enabled() const;
- void set_drag_margin(Margin p_margin, float p_drag_margin);
- float get_drag_margin(Margin p_margin) const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
- void set_enable_follow_smoothing(bool p_enabled);
- bool is_follow_smoothing_enabled() const;
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
- void set_process_mode(Camera2DProcessMode p_mode);
- Camera2DProcessMode get_process_mode() const;
- void make_current();
- void clear_current();
- bool is_current() const;
- void set_zoom(const Vector2 &p_zoom);
- Vector2 get_zoom() const;
- Point2 get_camera_screen_center() const;
- void set_custom_viewport(Node *p_viewport);
- Node *get_custom_viewport() const;
- Vector2 get_camera_position() const;
- void force_update_scroll();
- void reset_smoothing();
- void align();
- void set_screen_drawing_enabled(bool enable);
- bool is_screen_drawing_enabled() const;
- void set_limit_drawing_enabled(bool enable);
- bool is_limit_drawing_enabled() const;
- void set_margin_drawing_enabled(bool enable);
- bool is_margin_drawing_enabled() const;
- Camera2D();
- };
- VARIANT_ENUM_CAST(Camera2D::AnchorMode);
- VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode);
- #endif // CAMERA_2D_H
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