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- /**************************************************************************/
- /* nav_utils.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_UTILS_H
- #define NAV_UTILS_H
- #include "core/math/vector3.h"
- #include <vector>
- class NavRegion;
- namespace gd {
- struct Polygon;
- union PointKey {
- struct {
- int64_t x : 21;
- int64_t y : 22;
- int64_t z : 21;
- };
- uint64_t key = 0;
- };
- struct EdgeKey {
- PointKey a;
- PointKey b;
- bool operator<(const EdgeKey &p_key) const {
- return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
- }
- EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
- a(p_a),
- b(p_b) {
- if (a.key > b.key) {
- SWAP(a, b);
- }
- }
- };
- struct Point {
- Vector3 pos;
- PointKey key;
- };
- struct Edge {
- /// This edge ID
- int this_edge = -1;
- /// The gateway in the edge, as, in some case, the whole edge might not be navigable.
- struct Connection {
- Polygon *polygon = nullptr;
- int edge = -1;
- Vector3 pathway_start;
- Vector3 pathway_end;
- };
- Vector<Connection> connections;
- };
- struct Polygon {
- NavRegion *owner = nullptr;
- /// The points of this `Polygon`
- LocalVector<Point> points;
- /// Are the points clockwise ?
- bool clockwise;
- /// The edges of this `Polygon`
- LocalVector<Edge> edges;
- /// The center of this `Polygon`
- Vector3 center;
- };
- struct NavigationPoly {
- uint32_t self_id = 0;
- /// This poly.
- const Polygon *poly;
- /// Those 4 variables are used to travel the path backwards.
- int back_navigation_poly_id = -1;
- uint32_t back_navigation_edge = UINT32_MAX;
- Vector3 back_navigation_edge_pathway_start;
- Vector3 back_navigation_edge_pathway_end;
- /// The entry location of this poly.
- Vector3 entry;
- /// The distance to the destination.
- float traveled_distance = 0.0;
- NavigationPoly() { poly = nullptr; }
- NavigationPoly(const Polygon *p_poly) :
- poly(p_poly) {}
- bool operator==(const NavigationPoly &other) const {
- return this->poly == other.poly;
- }
- bool operator!=(const NavigationPoly &other) const {
- return !operator==(other);
- }
- };
- struct ClosestPointQueryResult {
- Vector3 point;
- Vector3 normal;
- RID owner;
- };
- } // namespace gd
- #endif // NAV_UTILS_H
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