gltf_spec_gloss.h 3.1 KB

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  1. /**************************************************************************/
  2. /* gltf_spec_gloss.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GLTF_SPEC_GLOSS_H
  31. #define GLTF_SPEC_GLOSS_H
  32. #include "core/image.h"
  33. #include "core/resource.h"
  34. class GLTFSpecGloss : public Resource {
  35. GDCLASS(GLTFSpecGloss, Resource);
  36. friend class GLTFDocument;
  37. private:
  38. Ref<Image> diffuse_img = nullptr;
  39. Color diffuse_factor = Color(1.0f, 1.0f, 1.0f);
  40. float gloss_factor = 1.0f;
  41. Color specular_factor = Color(1.0f, 1.0f, 1.0f);
  42. Ref<Image> spec_gloss_img = nullptr;
  43. protected:
  44. static void _bind_methods();
  45. public:
  46. Ref<Image> get_diffuse_img();
  47. void set_diffuse_img(Ref<Image> p_diffuse_img);
  48. Color get_diffuse_factor();
  49. void set_diffuse_factor(Color p_diffuse_factor);
  50. float get_gloss_factor();
  51. void set_gloss_factor(float p_gloss_factor);
  52. Color get_specular_factor();
  53. void set_specular_factor(Color p_specular_factor);
  54. Ref<Image> get_spec_gloss_img();
  55. void set_spec_gloss_img(Ref<Image> p_spec_gloss_img);
  56. };
  57. #endif // GLTF_SPEC_GLOSS_H