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- /**************************************************************************/
- /* gltf_accessor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GLTF_ACCESSOR_H
- #define GLTF_ACCESSOR_H
- #include "core/resource.h"
- #include "gltf_document.h"
- struct GLTFAccessor : public Resource {
- GDCLASS(GLTFAccessor, Resource);
- friend class GLTFDocument;
- private:
- GLTFBufferViewIndex buffer_view = 0;
- int byte_offset = 0;
- int component_type = 0;
- bool normalized = false;
- int count = 0;
- GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
- PoolVector<float> min;
- PoolVector<float> max;
- int sparse_count = 0;
- int sparse_indices_buffer_view = 0;
- int sparse_indices_byte_offset = 0;
- int sparse_indices_component_type = 0;
- int sparse_values_buffer_view = 0;
- int sparse_values_byte_offset = 0;
- protected:
- static void _bind_methods();
- public:
- GLTFBufferViewIndex get_buffer_view();
- void set_buffer_view(GLTFBufferViewIndex p_buffer_view);
- int get_byte_offset();
- void set_byte_offset(int p_byte_offset);
- int get_component_type();
- void set_component_type(int p_component_type);
- bool get_normalized();
- void set_normalized(bool p_normalized);
- int get_count();
- void set_count(int p_count);
- int get_type();
- void set_type(int p_type);
- PoolVector<float> get_min();
- void set_min(PoolVector<float> p_min);
- PoolVector<float> get_max();
- void set_max(PoolVector<float> p_max);
- int get_sparse_count();
- void set_sparse_count(int p_sparse_count);
- int get_sparse_indices_buffer_view();
- void set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view);
- int get_sparse_indices_byte_offset();
- void set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset);
- int get_sparse_indices_component_type();
- void set_sparse_indices_component_type(int p_sparse_indices_component_type);
- int get_sparse_values_buffer_view();
- void set_sparse_values_buffer_view(int p_sparse_values_buffer_view);
- int get_sparse_values_byte_offset();
- void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
- };
- #endif // GLTF_ACCESSOR_H
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