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- /**************************************************************************/
- /* editor_scene_exporter_gltf_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef TOOLS_ENABLED
- #include "editor_scene_exporter_gltf_plugin.h"
- #include "editor/editor_file_dialog.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_node.h"
- #include "scene/main/node.h"
- String SceneExporterGLTFPlugin::get_name() const {
- return "ConvertGLTF2";
- }
- bool SceneExporterGLTFPlugin::has_main_screen() const {
- return false;
- }
- SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
- editor = p_node;
- convert_gltf2.instance();
- file_export_lib = memnew(EditorFileDialog);
- editor->get_gui_base()->add_child(file_export_lib);
- file_export_lib->connect("file_selected", this, "_gltf2_dialog_action");
- file_export_lib->set_title(TTR("Export Library"));
- file_export_lib->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_export_lib->clear_filters();
- file_export_lib->add_filter("*.glb");
- file_export_lib->add_filter("*.gltf");
- file_export_lib->set_title(TTR("Export Mesh GLTF2"));
- String gltf_scene_name = TTR("Export GLTF...");
- add_tool_menu_item(gltf_scene_name, this, "convert_scene_to_gltf2", DEFVAL(Variant()));
- }
- void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
- Node *root = editor->get_tree()->get_edited_scene_root();
- if (!root) {
- editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
- return;
- }
- List<String> deps;
- convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
- EditorFileSystem::get_singleton()->scan_changes();
- }
- void SceneExporterGLTFPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("convert_scene_to_gltf2"), &SceneExporterGLTFPlugin::convert_scene_to_gltf2);
- ClassDB::bind_method(D_METHOD("_gltf2_dialog_action", "file"), &SceneExporterGLTFPlugin::_gltf2_dialog_action);
- }
- void SceneExporterGLTFPlugin::convert_scene_to_gltf2(Variant p_null) {
- Node *root = editor->get_tree()->get_edited_scene_root();
- if (!root) {
- editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
- return;
- }
- String filename = String(root->get_filename().get_file().get_basename());
- if (filename.empty()) {
- filename = root->get_name();
- }
- file_export_lib->set_current_file(filename + ".gltf");
- file_export_lib->popup_centered_ratio();
- }
- #endif // TOOLS_ENABLED
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