123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457 |
- /**************************************************************************/
- /* csg_shape.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CSG_SHAPE_H
- #define CSG_SHAPE_H
- #define CSGJS_HEADER_ONLY
- #include "csg.h"
- #include "scene/3d/path.h"
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "thirdparty/misc/mikktspace.h"
- class CSGShape : public GeometryInstance {
- GDCLASS(CSGShape, GeometryInstance);
- public:
- enum Operation {
- OPERATION_UNION,
- OPERATION_INTERSECTION,
- OPERATION_SUBTRACTION,
- };
- private:
- Operation operation;
- CSGShape *parent_shape;
- CSGBrush *brush;
- AABB node_aabb;
- bool dirty;
- bool last_visible = false;
- float snap;
- bool use_collision;
- uint32_t collision_layer;
- uint32_t collision_mask;
- Ref<ConcavePolygonShape> root_collision_shape;
- RID root_collision_instance;
- bool calculate_tangents;
- Ref<ArrayMesh> root_mesh;
- struct Vector3Hasher {
- _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const {
- uint32_t h = hash_djb2_one_float(p_vec3.x);
- h = hash_djb2_one_float(p_vec3.y, h);
- h = hash_djb2_one_float(p_vec3.z, h);
- return h;
- }
- };
- struct ShapeUpdateSurface {
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tans;
- Ref<Material> material;
- int last_added;
- PoolVector<Vector3>::Write verticesw;
- PoolVector<Vector3>::Write normalsw;
- PoolVector<Vector2>::Write uvsw;
- PoolVector<float>::Write tansw;
- };
- //mikktspace callbacks
- static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
- static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
- static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
- static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
- static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
- static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
- const tbool bIsOrientationPreserving, const int iFace, const int iVert);
- void _update_shape();
- void _update_collision_faces();
- protected:
- void _notification(int p_what);
- virtual CSGBrush *_build_brush() = 0;
- void _make_dirty(bool p_parent_removing = false);
- static void _bind_methods();
- friend class CSGCombiner;
- CSGBrush *_get_brush();
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- Array get_meshes() const;
- void force_update_shape();
- void set_operation(Operation p_operation);
- Operation get_operation() const;
- virtual PoolVector<Vector3> get_brush_faces();
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_use_collision(bool p_enable);
- bool is_using_collision() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
- void set_snap(float p_snap);
- float get_snap() const;
- void set_calculate_tangents(bool p_calculate_tangents);
- bool is_calculating_tangents() const;
- bool is_root_shape() const;
- CSGShape();
- ~CSGShape();
- };
- VARIANT_ENUM_CAST(CSGShape::Operation)
- class CSGCombiner : public CSGShape {
- GDCLASS(CSGCombiner, CSGShape);
- private:
- virtual CSGBrush *_build_brush();
- public:
- CSGCombiner();
- };
- class CSGPrimitive : public CSGShape {
- GDCLASS(CSGPrimitive, CSGShape);
- protected:
- bool invert_faces;
- CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material>> &p_materials);
- static void _bind_methods();
- public:
- void set_invert_faces(bool p_invert);
- bool is_inverting_faces();
- CSGPrimitive();
- };
- class CSGMesh : public CSGPrimitive {
- GDCLASS(CSGMesh, CSGPrimitive);
- virtual CSGBrush *_build_brush();
- Ref<Mesh> mesh;
- Ref<Material> material;
- void _mesh_changed();
- protected:
- static void _bind_methods();
- public:
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh();
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- };
- class CSGSphere : public CSGPrimitive {
- GDCLASS(CSGSphere, CSGPrimitive);
- virtual CSGBrush *_build_brush();
- Ref<Material> material;
- bool smooth_faces;
- float radius;
- int radial_segments;
- int rings;
- protected:
- static void _bind_methods();
- public:
- void set_radius(const float p_radius);
- float get_radius() const;
- void set_radial_segments(const int p_radial_segments);
- int get_radial_segments() const;
- void set_rings(const int p_rings);
- int get_rings() const;
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- void set_smooth_faces(bool p_smooth_faces);
- bool get_smooth_faces() const;
- CSGSphere();
- };
- class CSGBox : public CSGPrimitive {
- GDCLASS(CSGBox, CSGPrimitive);
- virtual CSGBrush *_build_brush();
- Ref<Material> material;
- float width;
- float height;
- float depth;
- protected:
- static void _bind_methods();
- public:
- void set_width(const float p_width);
- float get_width() const;
- void set_height(const float p_height);
- float get_height() const;
- void set_depth(const float p_depth);
- float get_depth() const;
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- CSGBox();
- };
- class CSGCylinder : public CSGPrimitive {
- GDCLASS(CSGCylinder, CSGPrimitive);
- virtual CSGBrush *_build_brush();
- Ref<Material> material;
- float radius;
- float height;
- int sides;
- bool cone;
- bool smooth_faces;
- protected:
- static void _bind_methods();
- public:
- void set_radius(const float p_radius);
- float get_radius() const;
- void set_height(const float p_height);
- float get_height() const;
- void set_sides(const int p_sides);
- int get_sides() const;
- void set_cone(const bool p_cone);
- bool is_cone() const;
- void set_smooth_faces(bool p_smooth_faces);
- bool get_smooth_faces() const;
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- CSGCylinder();
- };
- class CSGTorus : public CSGPrimitive {
- GDCLASS(CSGTorus, CSGPrimitive);
- virtual CSGBrush *_build_brush();
- Ref<Material> material;
- float inner_radius;
- float outer_radius;
- int sides;
- int ring_sides;
- bool smooth_faces;
- protected:
- static void _bind_methods();
- public:
- void set_inner_radius(const float p_inner_radius);
- float get_inner_radius() const;
- void set_outer_radius(const float p_outer_radius);
- float get_outer_radius() const;
- void set_sides(const int p_sides);
- int get_sides() const;
- void set_ring_sides(const int p_ring_sides);
- int get_ring_sides() const;
- void set_smooth_faces(bool p_smooth_faces);
- bool get_smooth_faces() const;
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- CSGTorus();
- };
- class CSGPolygon : public CSGPrimitive {
- GDCLASS(CSGPolygon, CSGPrimitive);
- public:
- enum Mode {
- MODE_DEPTH,
- MODE_SPIN,
- MODE_PATH
- };
- enum PathIntervalType {
- PATH_INTERVAL_DISTANCE,
- PATH_INTERVAL_SUBDIVIDE
- };
- enum PathRotation {
- PATH_ROTATION_POLYGON,
- PATH_ROTATION_PATH,
- PATH_ROTATION_PATH_FOLLOW,
- };
- private:
- virtual CSGBrush *_build_brush();
- Vector<Vector2> polygon;
- Ref<Material> material;
- Mode mode;
- float depth;
- float spin_degrees;
- int spin_sides;
- NodePath path_node;
- PathIntervalType path_interval_type;
- float path_interval;
- float path_simplify_angle;
- PathRotation path_rotation;
- bool path_local;
- Path *path;
- bool smooth_faces;
- bool path_continuous_u;
- real_t path_u_distance;
- bool path_joined;
- bool _is_editable_3d_polygon() const;
- bool _has_editable_3d_polygon_no_depth() const;
- void _path_changed();
- void _path_exited();
- protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- void _notification(int p_what);
- public:
- void set_polygon(const Vector<Vector2> &p_polygon);
- Vector<Vector2> get_polygon() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- void set_depth(float p_depth);
- float get_depth() const;
- void set_spin_degrees(float p_spin_degrees);
- float get_spin_degrees() const;
- void set_spin_sides(int p_spin_sides);
- int get_spin_sides() const;
- void set_path_node(const NodePath &p_path);
- NodePath get_path_node() const;
- void set_path_interval_type(PathIntervalType p_interval_type);
- PathIntervalType get_path_interval_type() const;
- void set_path_interval(float p_interval);
- float get_path_interval() const;
- void set_path_simplify_angle(float p_angle);
- float get_path_simplify_angle() const;
- void set_path_rotation(PathRotation p_rotation);
- PathRotation get_path_rotation() const;
- void set_path_local(bool p_enable);
- bool is_path_local() const;
- void set_path_continuous_u(bool p_enable);
- bool is_path_continuous_u() const;
- void set_path_u_distance(real_t p_path_u_distance);
- real_t get_path_u_distance() const;
- void set_path_joined(bool p_enable);
- bool is_path_joined() const;
- void set_smooth_faces(bool p_smooth_faces);
- bool get_smooth_faces() const;
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- CSGPolygon();
- };
- VARIANT_ENUM_CAST(CSGPolygon::Mode)
- VARIANT_ENUM_CAST(CSGPolygon::PathRotation)
- VARIANT_ENUM_CAST(CSGPolygon::PathIntervalType)
- #endif // CSG_SHAPE_H
|