godot_collision_configuration.h 3.7 KB

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  1. /**************************************************************************/
  2. /* godot_collision_configuration.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_COLLISION_CONFIGURATION_H
  31. #define GODOT_COLLISION_CONFIGURATION_H
  32. #include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
  33. #include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
  34. /**
  35. @author AndreaCatania
  36. */
  37. class btDiscreteDynamicsWorld;
  38. class GodotCollisionConfiguration : public btDefaultCollisionConfiguration {
  39. btCollisionAlgorithmCreateFunc *m_rayWorldCF;
  40. btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
  41. public:
  42. GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
  43. virtual ~GodotCollisionConfiguration();
  44. virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
  45. virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
  46. };
  47. class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration {
  48. btCollisionAlgorithmCreateFunc *m_rayWorldCF;
  49. btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
  50. public:
  51. GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
  52. virtual ~GodotSoftCollisionConfiguration();
  53. virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
  54. virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
  55. };
  56. #endif // GODOT_COLLISION_CONFIGURATION_H