constraint_bullet.cpp 3.0 KB

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  1. /**************************************************************************/
  2. /* constraint_bullet.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "constraint_bullet.h"
  31. #include "collision_object_bullet.h"
  32. #include "space_bullet.h"
  33. /**
  34. @author AndreaCatania
  35. */
  36. ConstraintBullet::ConstraintBullet() :
  37. space(nullptr),
  38. constraint(nullptr),
  39. disabled_collisions_between_bodies(true) {}
  40. void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
  41. constraint = p_constraint;
  42. constraint->setUserConstraintPtr(this);
  43. }
  44. void ConstraintBullet::set_space(SpaceBullet *p_space) {
  45. space = p_space;
  46. }
  47. void ConstraintBullet::destroy_internal_constraint() {
  48. space->remove_constraint(this);
  49. }
  50. void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
  51. disabled_collisions_between_bodies = p_disabled;
  52. if (space) {
  53. space->remove_constraint(this);
  54. space->add_constraint(this, disabled_collisions_between_bodies);
  55. }
  56. }