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- /**************************************************************************/
- /* editor_path.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_PATH_H
- #define EDITOR_PATH_H
- #include "editor_data.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/popup_menu.h"
- class EditorPath : public Button {
- GDCLASS(EditorPath, Button);
- EditorHistory *history;
- TextureRect *current_object_icon;
- Label *current_object_label;
- TextureRect *sub_objects_icon;
- PopupMenu *sub_objects_menu;
- Vector<ObjectID> objects;
- void _show_popup();
- void _id_pressed(int p_idx);
- void _about_to_show();
- void _add_children_to_popup(Object *p_obj, int p_depth = 0);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void update_path();
- void clear_path();
- void enable_path();
- EditorPath(EditorHistory *p_history);
- };
- #endif // EDITOR_PATH_H
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