123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
- #define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
- #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
- #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
- #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
- #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
- #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
- #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
- #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
- class btConvexPenetrationDepthSolver;
- ///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
- ///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
- class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
- {
- btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_pdSolver;
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
- public:
- btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
- virtual ~btConvex2dConvex2dAlgorithm();
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
- manifoldArray.push_back(m_manifoldPtr);
- }
- void setLowLevelOfDetail(bool useLowLevel);
- const btPersistentManifold* getManifold()
- {
- return m_manifoldPtr;
- }
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- btConvexPenetrationDepthSolver* m_pdSolver;
- btSimplexSolverInterface* m_simplexSolver;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
- CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
- virtual ~CreateFunc();
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
- return new (mem) btConvex2dConvex2dAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_simplexSolver, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
- }
- };
- };
- #endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
|