visual_server_callbacks.h 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /*************************************************************************/
  2. /* visual_server_callbacks.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SERVER_CALLBACKS_H
  31. #define VISUAL_SERVER_CALLBACKS_H
  32. #include "core/local_vector.h"
  33. #include "core/object_id.h"
  34. #include "core/os/mutex.h"
  35. class VisualServerCallbacks {
  36. public:
  37. enum CallbackType {
  38. CALLBACK_NOTIFICATION_ENTER_GAMEPLAY,
  39. CALLBACK_NOTIFICATION_EXIT_GAMEPLAY,
  40. CALLBACK_SIGNAL_ENTER_GAMEPLAY,
  41. CALLBACK_SIGNAL_EXIT_GAMEPLAY,
  42. };
  43. struct Message {
  44. CallbackType type;
  45. ObjectID object_id;
  46. };
  47. void lock();
  48. void unlock();
  49. void flush();
  50. void push_message(const Message &p_message) { messages.push_back(p_message); }
  51. int32_t get_num_messages() const { return messages.size(); }
  52. const Message &get_message(int p_index) const { return messages[p_index]; }
  53. void clear() { messages.clear(); }
  54. private:
  55. LocalVector<Message, int32_t> messages;
  56. Mutex mutex;
  57. };
  58. #endif // VISUAL_SERVER_CALLBACKS_H