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- /*************************************************************************/
- /* visual_server_callbacks.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_SERVER_CALLBACKS_H
- #define VISUAL_SERVER_CALLBACKS_H
- #include "core/local_vector.h"
- #include "core/object_id.h"
- #include "core/os/mutex.h"
- class VisualServerCallbacks {
- public:
- enum CallbackType {
- CALLBACK_NOTIFICATION_ENTER_GAMEPLAY,
- CALLBACK_NOTIFICATION_EXIT_GAMEPLAY,
- CALLBACK_SIGNAL_ENTER_GAMEPLAY,
- CALLBACK_SIGNAL_EXIT_GAMEPLAY,
- };
- struct Message {
- CallbackType type;
- ObjectID object_id;
- };
- void lock();
- void unlock();
- void flush();
- void push_message(const Message &p_message) { messages.push_back(p_message); }
- int32_t get_num_messages() const { return messages.size(); }
- const Message &get_message(int p_index) const { return messages[p_index]; }
- void clear() { messages.clear(); }
- private:
- LocalVector<Message, int32_t> messages;
- Mutex mutex;
- };
- #endif // VISUAL_SERVER_CALLBACKS_H
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