body_pair_sw.h 3.7 KB

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  1. /*************************************************************************/
  2. /* body_pair_sw.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BODY_PAIR_SW_H
  31. #define BODY_PAIR_SW_H
  32. #include "body_sw.h"
  33. #include "constraint_sw.h"
  34. class BodyPairSW : public ConstraintSW {
  35. enum {
  36. MAX_CONTACTS = 4
  37. };
  38. union {
  39. struct {
  40. BodySW *A;
  41. BodySW *B;
  42. };
  43. BodySW *_arr[2];
  44. };
  45. int shape_A;
  46. int shape_B;
  47. struct Contact {
  48. Vector3 position;
  49. Vector3 normal;
  50. Vector3 local_A, local_B;
  51. real_t acc_normal_impulse; // accumulated normal impulse (Pn)
  52. Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
  53. real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
  54. real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com
  55. real_t mass_normal;
  56. real_t bias;
  57. real_t bounce;
  58. real_t depth;
  59. bool active;
  60. Vector3 rA, rB; // Offset in world orientation with respect to center of mass
  61. };
  62. Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
  63. Vector3 sep_axis;
  64. Contact contacts[MAX_CONTACTS];
  65. int contact_count;
  66. bool collided;
  67. static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
  68. void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
  69. void validate_contacts();
  70. bool _test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B);
  71. SpaceSW *space;
  72. public:
  73. bool setup(real_t p_step);
  74. void solve(real_t p_step);
  75. BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B);
  76. ~BodyPairSW();
  77. };
  78. #endif // BODY_PAIR__SW_H