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- /*************************************************************************/
- /* audio_stream.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_stream.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- //////////////////////////////
- void AudioStreamPlaybackResampled::_begin_resample() {
- //clear cubic interpolation history
- internal_buffer[0] = AudioFrame(0.0, 0.0);
- internal_buffer[1] = AudioFrame(0.0, 0.0);
- internal_buffer[2] = AudioFrame(0.0, 0.0);
- internal_buffer[3] = AudioFrame(0.0, 0.0);
- //mix buffer
- _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
- mix_offset = 0;
- }
- void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
- float target_rate = AudioServer::get_singleton()->get_mix_rate();
- float global_rate_scale = AudioServer::get_singleton()->get_global_rate_scale();
- uint64_t mix_increment = uint64_t(((get_stream_sampling_rate() * p_rate_scale) / double(target_rate * global_rate_scale)) * double(FP_LEN));
- for (int i = 0; i < p_frames; i++) {
- uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
- //standard cubic interpolation (great quality/performance ratio)
- //this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
- float mu = (mix_offset & FP_MASK) / float(FP_LEN);
- AudioFrame y0 = internal_buffer[idx - 3];
- AudioFrame y1 = internal_buffer[idx - 2];
- AudioFrame y2 = internal_buffer[idx - 1];
- AudioFrame y3 = internal_buffer[idx - 0];
- float mu2 = mu * mu;
- AudioFrame a0 = 3 * y1 - 3 * y2 + y3 - y0;
- AudioFrame a1 = 2 * y0 - 5 * y1 + 4 * y2 - y3;
- AudioFrame a2 = y2 - y0;
- AudioFrame a3 = 2 * y1;
- p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3) / 2;
- mix_offset += mix_increment;
- while ((mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN) {
- internal_buffer[0] = internal_buffer[INTERNAL_BUFFER_LEN + 0];
- internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1];
- internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2];
- internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3];
- if (is_playing()) {
- _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
- } else {
- //fill with silence, not playing
- for (int j = 0; j < INTERNAL_BUFFER_LEN; ++j) {
- internal_buffer[j + 4] = AudioFrame(0, 0);
- }
- }
- mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS);
- }
- }
- }
- ////////////////////////////////
- void AudioStream::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_length"), &AudioStream::get_length);
- }
- ////////////////////////////////
- Ref<AudioStreamPlayback> AudioStreamMicrophone::instance_playback() {
- Ref<AudioStreamPlaybackMicrophone> playback;
- playback.instance();
- playbacks.insert(playback.ptr());
- playback->microphone = Ref<AudioStreamMicrophone>((AudioStreamMicrophone *)this);
- playback->active = false;
- return playback;
- }
- String AudioStreamMicrophone::get_stream_name() const {
- //if (audio_stream.is_valid()) {
- //return "Random: " + audio_stream->get_name();
- //}
- return "Microphone";
- }
- float AudioStreamMicrophone::get_length() const {
- return 0;
- }
- void AudioStreamMicrophone::_bind_methods() {
- }
- AudioStreamMicrophone::AudioStreamMicrophone() {
- }
- void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_frames) {
- AudioDriver::get_singleton()->lock();
- Vector<int32_t> buf = AudioDriver::get_singleton()->get_input_buffer();
- unsigned int input_size = AudioDriver::get_singleton()->get_input_size();
- int mix_rate = AudioDriver::get_singleton()->get_mix_rate();
- unsigned int playback_delay = MIN(((50 * mix_rate) / 1000) * 2, buf.size() >> 1);
- #ifdef DEBUG_ENABLED
- unsigned int input_position = AudioDriver::get_singleton()->get_input_position();
- #endif
- if (playback_delay > input_size) {
- for (int i = 0; i < p_frames; i++) {
- p_buffer[i] = AudioFrame(0.0f, 0.0f);
- }
- input_ofs = 0;
- } else {
- for (int i = 0; i < p_frames; i++) {
- if (input_size > input_ofs && (int)input_ofs < buf.size()) {
- float l = (buf[input_ofs++] >> 16) / 32768.f;
- if ((int)input_ofs >= buf.size()) {
- input_ofs = 0;
- }
- float r = (buf[input_ofs++] >> 16) / 32768.f;
- if ((int)input_ofs >= buf.size()) {
- input_ofs = 0;
- }
- p_buffer[i] = AudioFrame(l, r);
- } else {
- p_buffer[i] = AudioFrame(0.0f, 0.0f);
- }
- }
- }
- #ifdef DEBUG_ENABLED
- if (input_ofs > input_position && (int)(input_ofs - input_position) < (p_frames * 2)) {
- print_verbose(String(get_class_name()) + " buffer underrun: input_position=" + itos(input_position) + " input_ofs=" + itos(input_ofs) + " input_size=" + itos(input_size));
- }
- #endif
- AudioDriver::get_singleton()->unlock();
- }
- void AudioStreamPlaybackMicrophone::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
- AudioStreamPlaybackResampled::mix(p_buffer, p_rate_scale, p_frames);
- }
- float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
- return AudioDriver::get_singleton()->get_mix_rate();
- }
- void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
- if (active) {
- return;
- }
- if (!GLOBAL_GET("audio/enable_audio_input")) {
- WARN_PRINT("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
- return;
- }
- input_ofs = 0;
- if (AudioDriver::get_singleton()->capture_start() == OK) {
- active = true;
- _begin_resample();
- }
- }
- void AudioStreamPlaybackMicrophone::stop() {
- if (active) {
- AudioDriver::get_singleton()->capture_stop();
- active = false;
- }
- }
- bool AudioStreamPlaybackMicrophone::is_playing() const {
- return active;
- }
- int AudioStreamPlaybackMicrophone::get_loop_count() const {
- return 0;
- }
- float AudioStreamPlaybackMicrophone::get_playback_position() const {
- return 0;
- }
- void AudioStreamPlaybackMicrophone::seek(float p_time) {
- // Can't seek a microphone input
- }
- AudioStreamPlaybackMicrophone::~AudioStreamPlaybackMicrophone() {
- microphone->playbacks.erase(this);
- stop();
- }
- AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
- }
- ////////////////////////////////
- void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
- audio_stream = p_audio_stream;
- if (audio_stream.is_valid()) {
- for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
- E->get()->playback = audio_stream->instance_playback();
- }
- }
- }
- Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
- return audio_stream;
- }
- void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
- if (p_pitch < 1) {
- p_pitch = 1;
- }
- random_pitch = p_pitch;
- }
- float AudioStreamRandomPitch::get_random_pitch() const {
- return random_pitch;
- }
- Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
- Ref<AudioStreamPlaybackRandomPitch> playback;
- playback.instance();
- if (audio_stream.is_valid()) {
- playback->playback = audio_stream->instance_playback();
- }
- playbacks.insert(playback.ptr());
- playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
- return playback;
- }
- String AudioStreamRandomPitch::get_stream_name() const {
- if (audio_stream.is_valid()) {
- return "Random: " + audio_stream->get_name();
- }
- return "RandomPitch";
- }
- float AudioStreamRandomPitch::get_length() const {
- if (audio_stream.is_valid()) {
- return audio_stream->get_length();
- }
- return 0;
- }
- void AudioStreamRandomPitch::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
- ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
- ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
- ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
- }
- AudioStreamRandomPitch::AudioStreamRandomPitch() {
- random_pitch = 1.1;
- }
- void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
- playing = playback;
- float range_from = 1.0 / random_pitch->random_pitch;
- float range_to = random_pitch->random_pitch;
- pitch_scale = range_from + Math::randf() * (range_to - range_from);
- if (playing.is_valid()) {
- playing->start(p_from_pos);
- }
- }
- void AudioStreamPlaybackRandomPitch::stop() {
- if (playing.is_valid()) {
- playing->stop();
- ;
- }
- }
- bool AudioStreamPlaybackRandomPitch::is_playing() const {
- if (playing.is_valid()) {
- return playing->is_playing();
- }
- return false;
- }
- int AudioStreamPlaybackRandomPitch::get_loop_count() const {
- if (playing.is_valid()) {
- return playing->get_loop_count();
- }
- return 0;
- }
- float AudioStreamPlaybackRandomPitch::get_playback_position() const {
- if (playing.is_valid()) {
- return playing->get_playback_position();
- }
- return 0;
- }
- void AudioStreamPlaybackRandomPitch::seek(float p_time) {
- if (playing.is_valid()) {
- playing->seek(p_time);
- }
- }
- void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
- if (playing.is_valid()) {
- playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
- } else {
- for (int i = 0; i < p_frames; i++) {
- p_buffer[i] = AudioFrame(0, 0);
- }
- }
- }
- AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
- random_pitch->playbacks.erase(this);
- }
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