collision_polygon_2d.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. /*************************************************************************/
  2. /* collision_polygon_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_polygon_2d.h"
  31. #include "collision_object_2d.h"
  32. #include "core/engine.h"
  33. #include "scene/resources/concave_polygon_shape_2d.h"
  34. #include "scene/resources/convex_polygon_shape_2d.h"
  35. #include "thirdparty/misc/triangulator.h"
  36. void CollisionPolygon2D::_build_polygon() {
  37. parent->shape_owner_clear_shapes(owner_id);
  38. bool solids = build_mode == BUILD_SOLIDS;
  39. if (solids) {
  40. if (polygon.size() < 3) {
  41. return;
  42. }
  43. //here comes the sun, lalalala
  44. //decompose concave into multiple convex polygons and add them
  45. Vector<Vector<Vector2>> decomp = _decompose_in_convex();
  46. for (int i = 0; i < decomp.size(); i++) {
  47. Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
  48. convex->set_points(decomp[i]);
  49. parent->shape_owner_add_shape(owner_id, convex);
  50. }
  51. } else {
  52. if (polygon.size() < 2) {
  53. return;
  54. }
  55. Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
  56. PoolVector<Vector2> segments;
  57. segments.resize(polygon.size() * 2);
  58. PoolVector<Vector2>::Write w = segments.write();
  59. int polygon_count = polygon.size();
  60. for (int i = 0; i < polygon_count; i++) {
  61. w[(i << 1) + 0] = polygon[i];
  62. w[(i << 1) + 1] = polygon[(i + 1) % polygon_count];
  63. }
  64. w.release();
  65. concave->set_segments(segments);
  66. parent->shape_owner_add_shape(owner_id, concave);
  67. }
  68. }
  69. Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
  70. Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
  71. return decomp;
  72. }
  73. void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
  74. parent->shape_owner_set_transform(owner_id, get_transform());
  75. if (p_xform_only) {
  76. return;
  77. }
  78. parent->shape_owner_set_disabled(owner_id, disabled);
  79. parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
  80. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  81. }
  82. void CollisionPolygon2D::_notification(int p_what) {
  83. switch (p_what) {
  84. case NOTIFICATION_PARENTED: {
  85. parent = Object::cast_to<CollisionObject2D>(get_parent());
  86. if (parent) {
  87. owner_id = parent->create_shape_owner(this);
  88. _build_polygon();
  89. _update_in_shape_owner();
  90. }
  91. /*if (Engine::get_singleton()->is_editor_hint()) {
  92. //display above all else
  93. set_z_as_relative(false);
  94. set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
  95. }*/
  96. } break;
  97. case NOTIFICATION_ENTER_TREE: {
  98. if (parent) {
  99. _update_in_shape_owner();
  100. }
  101. } break;
  102. case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
  103. if (parent) {
  104. _update_in_shape_owner(true);
  105. }
  106. } break;
  107. case NOTIFICATION_UNPARENTED: {
  108. if (parent) {
  109. parent->remove_shape_owner(owner_id);
  110. }
  111. owner_id = 0;
  112. parent = nullptr;
  113. } break;
  114. case NOTIFICATION_DRAW: {
  115. ERR_FAIL_COND(!is_inside_tree());
  116. if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
  117. break;
  118. }
  119. int polygon_count = polygon.size();
  120. for (int i = 0; i < polygon_count; i++) {
  121. Vector2 p = polygon[i];
  122. Vector2 n = polygon[(i + 1) % polygon_count];
  123. // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
  124. draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
  125. }
  126. if (polygon_count > 2) {
  127. #define DEBUG_DECOMPOSE
  128. #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
  129. Vector<Vector<Vector2>> decomp = _decompose_in_convex();
  130. Color c(0.4, 0.9, 0.1);
  131. for (int i = 0; i < decomp.size(); i++) {
  132. c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
  133. draw_colored_polygon(decomp[i], c);
  134. }
  135. #else
  136. draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
  137. #endif
  138. }
  139. if (one_way_collision) {
  140. Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
  141. dcol.a = 1.0;
  142. Vector2 line_to(0, 20);
  143. draw_line(Vector2(), line_to, dcol, 3);
  144. Vector<Vector2> pts;
  145. float tsize = 8;
  146. pts.push_back(line_to + (Vector2(0, tsize)));
  147. pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
  148. pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
  149. Vector<Color> cols;
  150. for (int i = 0; i < 3; i++) {
  151. cols.push_back(dcol);
  152. }
  153. draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
  154. }
  155. } break;
  156. }
  157. }
  158. void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
  159. polygon = p_polygon;
  160. {
  161. for (int i = 0; i < polygon.size(); i++) {
  162. if (i == 0) {
  163. aabb = Rect2(polygon[i], Size2());
  164. } else {
  165. aabb.expand_to(polygon[i]);
  166. }
  167. }
  168. if (aabb == Rect2()) {
  169. aabb = Rect2(-10, -10, 20, 20);
  170. } else {
  171. aabb.position -= aabb.size * 0.3;
  172. aabb.size += aabb.size * 0.6;
  173. }
  174. }
  175. if (parent) {
  176. _build_polygon();
  177. _update_in_shape_owner();
  178. }
  179. update();
  180. update_configuration_warning();
  181. }
  182. Vector<Point2> CollisionPolygon2D::get_polygon() const {
  183. return polygon;
  184. }
  185. void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
  186. ERR_FAIL_INDEX((int)p_mode, 2);
  187. build_mode = p_mode;
  188. if (parent) {
  189. _build_polygon();
  190. _update_in_shape_owner();
  191. }
  192. update();
  193. update_configuration_warning();
  194. }
  195. CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
  196. return build_mode;
  197. }
  198. #ifdef TOOLS_ENABLED
  199. Rect2 CollisionPolygon2D::_edit_get_rect() const {
  200. return aabb;
  201. }
  202. bool CollisionPolygon2D::_edit_use_rect() const {
  203. return true;
  204. }
  205. bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  206. return Geometry::is_point_in_polygon(p_point, Variant(polygon));
  207. }
  208. #endif
  209. String CollisionPolygon2D::get_configuration_warning() const {
  210. String warning = Node2D::get_configuration_warning();
  211. if (!Object::cast_to<CollisionObject2D>(get_parent())) {
  212. if (warning != String()) {
  213. warning += "\n\n";
  214. }
  215. warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
  216. }
  217. int polygon_count = polygon.size();
  218. if (polygon_count == 0) {
  219. if (!warning.empty()) {
  220. warning += "\n\n";
  221. }
  222. warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
  223. } else {
  224. bool solids = build_mode == BUILD_SOLIDS;
  225. if (solids) {
  226. if (polygon_count < 3) {
  227. if (!warning.empty()) {
  228. warning += "\n\n";
  229. }
  230. warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
  231. }
  232. } else if (polygon_count < 2) {
  233. if (!warning.empty()) {
  234. warning += "\n\n";
  235. }
  236. warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
  237. }
  238. }
  239. return warning;
  240. }
  241. void CollisionPolygon2D::set_disabled(bool p_disabled) {
  242. disabled = p_disabled;
  243. update();
  244. if (parent) {
  245. parent->shape_owner_set_disabled(owner_id, p_disabled);
  246. }
  247. }
  248. bool CollisionPolygon2D::is_disabled() const {
  249. return disabled;
  250. }
  251. void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
  252. one_way_collision = p_enable;
  253. update();
  254. if (parent) {
  255. parent->shape_owner_set_one_way_collision(owner_id, p_enable);
  256. }
  257. }
  258. bool CollisionPolygon2D::is_one_way_collision_enabled() const {
  259. return one_way_collision;
  260. }
  261. void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) {
  262. one_way_collision_margin = p_margin;
  263. if (parent) {
  264. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  265. }
  266. }
  267. float CollisionPolygon2D::get_one_way_collision_margin() const {
  268. return one_way_collision_margin;
  269. }
  270. void CollisionPolygon2D::_bind_methods() {
  271. ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
  272. ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon);
  273. ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode);
  274. ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon2D::get_build_mode);
  275. ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon2D::set_disabled);
  276. ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
  277. ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
  278. ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
  279. ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin);
  280. ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin);
  281. ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
  282. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
  283. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
  284. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
  285. ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
  286. BIND_ENUM_CONSTANT(BUILD_SOLIDS);
  287. BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
  288. }
  289. CollisionPolygon2D::CollisionPolygon2D() {
  290. aabb = Rect2(-10, -10, 20, 20);
  291. build_mode = BUILD_SOLIDS;
  292. set_notify_local_transform(true);
  293. parent = nullptr;
  294. owner_id = 0;
  295. disabled = false;
  296. one_way_collision = false;
  297. one_way_collision_margin = 1.0;
  298. }