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- apply plugin: 'io.github.gradle-nexus.publish-plugin'
- apply from: 'app/config.gradle'
- apply from: 'scripts/publish-root.gradle'
- buildscript {
- apply from: 'app/config.gradle'
- repositories {
- google()
- mavenCentral()
- maven { url "https://plugins.gradle.org/m2/" }
- }
- dependencies {
- classpath libraries.androidGradlePlugin
- classpath libraries.kotlinGradlePlugin
- classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
- }
- }
- allprojects {
- repositories {
- google()
- mavenCentral()
- }
- }
- ext {
- supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
- supportedTargets = ["release", "debug"]
- // Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
- // This command is usually used by Android Studio.
- // If building manually on the command line, it's recommended to use the
- // `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
- // The defaultAbi must be one of the {supportedAbis} values.
- defaultAbi = "arm64v8"
- }
- def rootDir = "../../.."
- def binDir = "$rootDir/bin/"
- def getSconsTaskName(String buildType) {
- return "compileGodotNativeLibs" + buildType.capitalize()
- }
- /**
- * Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
- task copyDebugBinaryToBin(type: Copy) {
- dependsOn ':app:assembleDebug'
- from('app/build/outputs/apk/debug')
- into(binDir)
- include('android_debug.apk')
- }
- /**
- * Copy the generated 'android_release.apk' binary template into the Godot bin directory.
- * Depends on the app build task to ensure the binary is generated prior to copying.
- */
- task copyReleaseBinaryToBin(type: Copy) {
- dependsOn ':app:assembleRelease'
- from('app/build/outputs/apk/release')
- into(binDir)
- include('android_release.apk')
- }
- /**
- * Copy the Godot android library archive debug file into the app module debug libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyDebugAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleDebug'
- from('lib/build/outputs/aar')
- into('app/libs/debug')
- include('godot-lib.debug.aar')
- }
- /**
- * Copy the Godot android library archive debug file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyDebugAARToBin(type: Copy) {
- dependsOn ':lib:assembleDebug'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.debug.aar')
- }
- /**
- * Copy the Godot android library archive release file into the app module release libs directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyReleaseAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleRelease'
- from('lib/build/outputs/aar')
- into('app/libs/release')
- include('godot-lib.release.aar')
- }
- /**
- * Copy the Godot android library archive release file into the root bin directory.
- * Depends on the library build task to ensure the AAR file is generated prior to copying.
- */
- task copyReleaseAARToBin(type: Copy) {
- dependsOn ':lib:assembleRelease'
- from('lib/build/outputs/aar')
- into(binDir)
- include('godot-lib.release.aar')
- }
- /**
- * Generate Godot custom build template by zipping the source files from the app directory, as well
- * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
- * The zip file also includes some gradle tools to allow building of the custom build.
- */
- task zipCustomBuild(type: Zip) {
- onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
- doFirst {
- logger.lifecycle("Generating Godot custom build template")
- }
- from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
- include '**/*'
- archiveFileName = 'android_source.zip'
- destinationDirectory = file(binDir)
- }
- def templateExcludedBuildTask() {
- // We exclude these gradle tasks so we can run the scons command manually.
- def excludedTasks = []
- for (String buildType : supportedTargets) {
- excludedTasks += ":lib:" + getSconsTaskName(buildType)
- }
- return excludedTasks
- }
- def templateBuildTasks() {
- def tasks = []
- // Only build the apks and aar files for which we have native shared libraries.
- for (String target : supportedTargets) {
- File targetLibs = new File("lib/libs/" + target)
- if (targetLibs != null
- && targetLibs.isDirectory()
- && targetLibs.listFiles() != null
- && targetLibs.listFiles().length > 0) {
- String capitalizedTarget = target.capitalize()
- // Copy the generated aar library files to the custom build directory.
- tasks += "copy" + capitalizedTarget + "AARToAppModule"
- // Copy the generated aar library files to the bin directory.
- tasks += "copy" + capitalizedTarget + "AARToBin"
- // Copy the prebuilt binary templates to the bin directory.
- tasks += "copy" + capitalizedTarget + "BinaryToBin"
- } else {
- logger.lifecycle("No native shared libs for target $target. Skipping build.")
- }
- }
- return tasks
- }
- /**
- * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
- */
- task generateGodotTemplates {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = templateBuildTasks()
- finalizedBy 'zipCustomBuild'
- }
- /**
- * Generates the same output as generateGodotTemplates but with dev symbols
- */
- task generateDevTemplate {
- // add parameter to set symbols to true
- gradle.startParameter.projectProperties += [doNotStrip: true]
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = templateBuildTasks()
- finalizedBy 'zipCustomBuild'
- }
- /**
- * Clean the generated artifacts.
- */
- task cleanGodotTemplates(type: Delete) {
- // Delete the generated native libs
- delete("lib/libs")
- // Delete the library generated AAR files
- delete("lib/build/outputs/aar")
- // Delete the app libs directory contents
- delete("app/libs")
- // Delete the generated binary apks
- delete("app/build/outputs/apk")
- // Delete the Godot templates in the Godot bin directory
- delete("$binDir/android_debug.apk")
- delete("$binDir/android_release.apk")
- delete("$binDir/android_source.zip")
- delete("$binDir/godot-lib.debug.aar")
- delete("$binDir/godot-lib.release.aar")
- finalizedBy getTasksByName("clean", true)
- }
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