networked_multiplayer_enet.cpp 34 KB

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  1. /*************************************************************************/
  2. /* networked_multiplayer_enet.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "networked_multiplayer_enet.h"
  31. #include "core/io/ip.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
  35. transfer_mode = p_mode;
  36. }
  37. NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
  38. return transfer_mode;
  39. }
  40. void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
  41. target_peer = p_peer;
  42. }
  43. int NetworkedMultiplayerENet::get_packet_peer() const {
  44. ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
  45. ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
  46. return incoming_packets.front()->get().from;
  47. }
  48. int NetworkedMultiplayerENet::get_packet_channel() const {
  49. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  50. ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
  51. return incoming_packets.front()->get().channel;
  52. }
  53. int NetworkedMultiplayerENet::get_last_packet_channel() const {
  54. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  55. ERR_FAIL_COND_V(!current_packet.packet, -1);
  56. return current_packet.channel;
  57. }
  58. Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
  59. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  60. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
  61. ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
  62. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  63. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  64. ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
  65. ENetAddress address;
  66. memset(&address, 0, sizeof(address));
  67. #ifdef GODOT_ENET
  68. if (bind_ip.is_wildcard()) {
  69. address.wildcard = 1;
  70. } else {
  71. enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
  72. }
  73. #else
  74. if (bind_ip.is_wildcard()) {
  75. address.host = 0;
  76. } else {
  77. ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
  78. address.host = *(uint32_t *)bind_ip.get_ipv4();
  79. }
  80. #endif
  81. address.port = p_port;
  82. host = enet_host_create(&address /* the address to bind the server host to */,
  83. p_max_clients /* allow up to 32 clients and/or outgoing connections */,
  84. channel_count /* allow up to channel_count to be used */,
  85. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  86. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  87. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
  88. #ifdef GODOT_ENET
  89. if (dtls_enabled) {
  90. enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
  91. }
  92. enet_host_refuse_new_connections(host, refuse_connections);
  93. #endif
  94. _setup_compressor();
  95. active = true;
  96. server = true;
  97. refuse_connections = false;
  98. unique_id = 1;
  99. connection_status = CONNECTION_CONNECTED;
  100. return OK;
  101. }
  102. Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
  103. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  104. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
  105. ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
  106. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  107. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  108. if (p_client_port != 0) {
  109. ENetAddress c_client;
  110. #ifdef GODOT_ENET
  111. if (bind_ip.is_wildcard()) {
  112. c_client.wildcard = 1;
  113. } else {
  114. enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
  115. }
  116. #else
  117. if (bind_ip.is_wildcard()) {
  118. c_client.host = 0;
  119. } else {
  120. ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
  121. c_client.host = *(uint32_t *)bind_ip.get_ipv4();
  122. }
  123. #endif
  124. c_client.port = p_client_port;
  125. host = enet_host_create(&c_client /* create a client host */,
  126. 1 /* only allow 1 outgoing connection */,
  127. channel_count /* allow up to channel_count to be used */,
  128. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  129. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  130. } else {
  131. host = enet_host_create(nullptr /* create a client host */,
  132. 1 /* only allow 1 outgoing connection */,
  133. channel_count /* allow up to channel_count to be used */,
  134. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  135. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  136. }
  137. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
  138. #ifdef GODOT_ENET
  139. if (dtls_enabled) {
  140. enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, dtls_hostname.empty() ? p_address.utf8().get_data() : dtls_hostname.utf8().get_data());
  141. }
  142. enet_host_refuse_new_connections(host, refuse_connections);
  143. #endif
  144. _setup_compressor();
  145. IP_Address ip;
  146. if (p_address.is_valid_ip_address()) {
  147. ip = p_address;
  148. } else {
  149. #ifdef GODOT_ENET
  150. ip = IP::get_singleton()->resolve_hostname(p_address);
  151. #else
  152. ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
  153. #endif
  154. if (!ip.is_valid()) {
  155. enet_host_destroy(host);
  156. ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
  157. }
  158. }
  159. ENetAddress address;
  160. #ifdef GODOT_ENET
  161. enet_address_set_ip(&address, ip.get_ipv6(), 16);
  162. #else
  163. if (!ip.is_ipv4()) {
  164. enet_host_destroy(host);
  165. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
  166. }
  167. address.host = *(uint32_t *)ip.get_ipv4();
  168. #endif
  169. address.port = p_port;
  170. unique_id = _gen_unique_id();
  171. // Initiate connection, allocating enough channels
  172. ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
  173. if (peer == nullptr) {
  174. enet_host_destroy(host);
  175. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
  176. }
  177. // Technically safe to ignore the peer or anything else.
  178. connection_status = CONNECTION_CONNECTING;
  179. active = true;
  180. server = false;
  181. refuse_connections = false;
  182. return OK;
  183. }
  184. void NetworkedMultiplayerENet::poll() {
  185. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  186. _pop_current_packet();
  187. ENetEvent event;
  188. /* Keep servicing until there are no available events left in queue. */
  189. while (true) {
  190. if (!host || !active) { // Might have been disconnected while emitting a notification
  191. return;
  192. }
  193. int ret = enet_host_service(host, &event, 0);
  194. if (ret < 0) {
  195. // Error, do something?
  196. break;
  197. } else if (ret == 0) {
  198. break;
  199. }
  200. switch (event.type) {
  201. case ENET_EVENT_TYPE_CONNECT: {
  202. // Store any relevant client information here.
  203. if (server && refuse_connections) {
  204. enet_peer_reset(event.peer);
  205. break;
  206. }
  207. // A client joined with an invalid ID (negative values, 0, and 1 are reserved).
  208. // Probably trying to exploit us.
  209. if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) {
  210. enet_peer_reset(event.peer);
  211. ERR_CONTINUE(true);
  212. }
  213. int *new_id = memnew(int);
  214. *new_id = event.data;
  215. if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
  216. *new_id = 1;
  217. }
  218. event.peer->data = new_id;
  219. peer_map[*new_id] = event.peer;
  220. connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
  221. emit_signal("peer_connected", *new_id);
  222. if (server) {
  223. // Do not notify other peers when server_relay is disabled.
  224. if (!server_relay) {
  225. break;
  226. }
  227. // Someone connected, notify all the peers available
  228. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  229. if (E->key() == *new_id) {
  230. continue;
  231. }
  232. // Send existing peers to new peer
  233. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  234. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  235. encode_uint32(E->key(), &packet->data[4]);
  236. enet_peer_send(event.peer, SYSCH_CONFIG, packet);
  237. // Send the new peer to existing peers
  238. packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  239. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  240. encode_uint32(*new_id, &packet->data[4]);
  241. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  242. }
  243. } else {
  244. emit_signal("connection_succeeded");
  245. }
  246. } break;
  247. case ENET_EVENT_TYPE_DISCONNECT: {
  248. // Reset the peer's client information.
  249. int *id = (int *)event.peer->data;
  250. if (!id) {
  251. if (!server) {
  252. emit_signal("connection_failed");
  253. }
  254. // Never fully connected.
  255. break;
  256. }
  257. if (!server) {
  258. // Client just disconnected from server.
  259. emit_signal("server_disconnected");
  260. close_connection();
  261. return;
  262. } else if (server_relay) {
  263. // Server just received a client disconnect and is in relay mode, notify everyone else.
  264. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  265. if (E->key() == *id) {
  266. continue;
  267. }
  268. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  269. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  270. encode_uint32(*id, &packet->data[4]);
  271. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  272. }
  273. }
  274. emit_signal("peer_disconnected", *id);
  275. peer_map.erase(*id);
  276. memdelete(id);
  277. } break;
  278. case ENET_EVENT_TYPE_RECEIVE: {
  279. if (event.channelID == SYSCH_CONFIG) {
  280. // Some config message
  281. ERR_CONTINUE(event.packet->dataLength < 8);
  282. // Only server can send config messages
  283. ERR_CONTINUE(server);
  284. int msg = decode_uint32(&event.packet->data[0]);
  285. int id = decode_uint32(&event.packet->data[4]);
  286. switch (msg) {
  287. case SYSMSG_ADD_PEER: {
  288. peer_map[id] = NULL;
  289. emit_signal("peer_connected", id);
  290. } break;
  291. case SYSMSG_REMOVE_PEER: {
  292. peer_map.erase(id);
  293. emit_signal("peer_disconnected", id);
  294. } break;
  295. }
  296. enet_packet_destroy(event.packet);
  297. } else if (event.channelID < channel_count) {
  298. Packet packet;
  299. packet.packet = event.packet;
  300. uint32_t *id = (uint32_t *)event.peer->data;
  301. ERR_CONTINUE(event.packet->dataLength < 8);
  302. uint32_t source = decode_uint32(&event.packet->data[0]);
  303. int target = decode_uint32(&event.packet->data[4]);
  304. packet.from = source;
  305. packet.channel = event.channelID;
  306. if (server) {
  307. // Someone is cheating and trying to fake the source!
  308. ERR_CONTINUE(source != *id);
  309. packet.from = *id;
  310. if (target == 1) {
  311. // To myself and only myself
  312. incoming_packets.push_back(packet);
  313. } else if (!server_relay) {
  314. // When relaying is disabled, other destinations will only be processed by the server.
  315. if (target == 0 || target < -1) {
  316. incoming_packets.push_back(packet);
  317. }
  318. continue;
  319. } else if (target == 0) {
  320. // Re-send to everyone but sender :|
  321. incoming_packets.push_back(packet);
  322. // And make copies for sending
  323. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  324. if (uint32_t(E->key()) == source) { // Do not resend to self
  325. continue;
  326. }
  327. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  328. enet_peer_send(E->get(), event.channelID, packet2);
  329. }
  330. } else if (target < 0) {
  331. // To all but one
  332. // And make copies for sending
  333. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  334. if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded
  335. continue;
  336. }
  337. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  338. enet_peer_send(E->get(), event.channelID, packet2);
  339. }
  340. if (-target != 1) {
  341. // Server is not excluded
  342. incoming_packets.push_back(packet);
  343. } else {
  344. // Server is excluded, erase packet
  345. enet_packet_destroy(packet.packet);
  346. }
  347. } else {
  348. // To someone else, specifically
  349. ERR_CONTINUE(!peer_map.has(target));
  350. enet_peer_send(peer_map[target], event.channelID, packet.packet);
  351. }
  352. } else {
  353. incoming_packets.push_back(packet);
  354. }
  355. // Destroy packet later
  356. } else {
  357. ERR_CONTINUE(true);
  358. }
  359. } break;
  360. case ENET_EVENT_TYPE_NONE: {
  361. // Do nothing
  362. } break;
  363. }
  364. }
  365. }
  366. bool NetworkedMultiplayerENet::is_server() const {
  367. ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
  368. return server;
  369. }
  370. void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
  371. if (!active) {
  372. return;
  373. }
  374. _pop_current_packet();
  375. bool peers_disconnected = false;
  376. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  377. if (E->get()) {
  378. enet_peer_disconnect_now(E->get(), unique_id);
  379. int *id = (int *)(E->get()->data);
  380. memdelete(id);
  381. peers_disconnected = true;
  382. }
  383. }
  384. if (peers_disconnected) {
  385. enet_host_flush(host);
  386. if (wait_usec > 0) {
  387. OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
  388. }
  389. }
  390. enet_host_destroy(host);
  391. active = false;
  392. incoming_packets.clear();
  393. peer_map.clear();
  394. unique_id = 1; // Server is 1
  395. connection_status = CONNECTION_DISCONNECTED;
  396. }
  397. void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
  398. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  399. ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
  400. ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
  401. if (now) {
  402. int *id = (int *)peer_map[p_peer]->data;
  403. enet_peer_disconnect_now(peer_map[p_peer], 0);
  404. // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
  405. // notify everyone else, send disconnect signal & remove from peer_map like in poll()
  406. if (server_relay) {
  407. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  408. if (E->key() == p_peer) {
  409. continue;
  410. }
  411. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  412. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  413. encode_uint32(p_peer, &packet->data[4]);
  414. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  415. }
  416. }
  417. if (id) {
  418. memdelete(id);
  419. }
  420. emit_signal("peer_disconnected", p_peer);
  421. peer_map.erase(p_peer);
  422. } else {
  423. enet_peer_disconnect_later(peer_map[p_peer], 0);
  424. }
  425. }
  426. int NetworkedMultiplayerENet::get_available_packet_count() const {
  427. return incoming_packets.size();
  428. }
  429. Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
  430. ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
  431. _pop_current_packet();
  432. current_packet = incoming_packets.front()->get();
  433. incoming_packets.pop_front();
  434. *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
  435. r_buffer_size = current_packet.packet->dataLength - 8;
  436. return OK;
  437. }
  438. Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
  439. ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
  440. ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
  441. int packet_flags = 0;
  442. int channel = SYSCH_RELIABLE;
  443. switch (transfer_mode) {
  444. case TRANSFER_MODE_UNRELIABLE: {
  445. if (always_ordered) {
  446. packet_flags = 0;
  447. } else {
  448. packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
  449. }
  450. channel = SYSCH_UNRELIABLE;
  451. } break;
  452. case TRANSFER_MODE_UNRELIABLE_ORDERED: {
  453. packet_flags = 0;
  454. channel = SYSCH_UNRELIABLE;
  455. } break;
  456. case TRANSFER_MODE_RELIABLE: {
  457. packet_flags = ENET_PACKET_FLAG_RELIABLE;
  458. channel = SYSCH_RELIABLE;
  459. } break;
  460. }
  461. if (transfer_channel > SYSCH_CONFIG) {
  462. channel = transfer_channel;
  463. }
  464. Map<int, ENetPeer *>::Element *E = nullptr;
  465. if (target_peer != 0) {
  466. E = peer_map.find(ABS(target_peer));
  467. ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
  468. }
  469. ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
  470. encode_uint32(unique_id, &packet->data[0]); // Source ID
  471. encode_uint32(target_peer, &packet->data[4]); // Dest ID
  472. memcpy(&packet->data[8], p_buffer, p_buffer_size);
  473. if (server) {
  474. if (target_peer == 0) {
  475. enet_host_broadcast(host, channel, packet);
  476. } else if (target_peer < 0) {
  477. // Send to all but one
  478. // and make copies for sending
  479. int exclude = -target_peer;
  480. for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
  481. if (F->key() == exclude) { // Exclude packet
  482. continue;
  483. }
  484. ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
  485. enet_peer_send(F->get(), channel, packet2);
  486. }
  487. enet_packet_destroy(packet); // Original packet no longer needed
  488. } else {
  489. enet_peer_send(E->get(), channel, packet);
  490. }
  491. } else {
  492. ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
  493. enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
  494. }
  495. enet_host_flush(host);
  496. return OK;
  497. }
  498. int NetworkedMultiplayerENet::get_max_packet_size() const {
  499. return 1 << 24; // Anything is good
  500. }
  501. void NetworkedMultiplayerENet::_pop_current_packet() {
  502. if (current_packet.packet) {
  503. enet_packet_destroy(current_packet.packet);
  504. current_packet.packet = nullptr;
  505. current_packet.from = 0;
  506. current_packet.channel = -1;
  507. }
  508. }
  509. NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
  510. return connection_status;
  511. }
  512. uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
  513. uint32_t hash = 0;
  514. while (hash == 0 || hash == 1) {
  515. hash = hash_djb2_one_32(
  516. (uint32_t)OS::get_singleton()->get_ticks_usec());
  517. hash = hash_djb2_one_32(
  518. (uint32_t)OS::get_singleton()->get_unix_time(), hash);
  519. hash = hash_djb2_one_32(
  520. (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
  521. hash = hash_djb2_one_32(
  522. (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
  523. hash = hash_djb2_one_32(
  524. (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
  525. hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
  526. }
  527. return hash;
  528. }
  529. int NetworkedMultiplayerENet::get_unique_id() const {
  530. ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
  531. return unique_id;
  532. }
  533. void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
  534. refuse_connections = p_enable;
  535. #ifdef GODOT_ENET
  536. if (active) {
  537. enet_host_refuse_new_connections(host, p_enable);
  538. }
  539. #endif
  540. }
  541. bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
  542. return refuse_connections;
  543. }
  544. void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
  545. compression_mode = p_mode;
  546. }
  547. NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
  548. return compression_mode;
  549. }
  550. size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  551. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  552. if (size_t(enet->src_compressor_mem.size()) < inLimit) {
  553. enet->src_compressor_mem.resize(inLimit);
  554. }
  555. int total = inLimit;
  556. int ofs = 0;
  557. while (total) {
  558. for (size_t i = 0; i < inBufferCount; i++) {
  559. int to_copy = MIN(total, int(inBuffers[i].dataLength));
  560. memcpy(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
  561. ofs += to_copy;
  562. total -= to_copy;
  563. }
  564. }
  565. Compression::Mode mode;
  566. switch (enet->compression_mode) {
  567. case COMPRESS_FASTLZ: {
  568. mode = Compression::MODE_FASTLZ;
  569. } break;
  570. case COMPRESS_ZLIB: {
  571. mode = Compression::MODE_DEFLATE;
  572. } break;
  573. case COMPRESS_ZSTD: {
  574. mode = Compression::MODE_ZSTD;
  575. } break;
  576. default: {
  577. ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
  578. }
  579. }
  580. int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
  581. if (enet->dst_compressor_mem.size() < req_size) {
  582. enet->dst_compressor_mem.resize(req_size);
  583. }
  584. int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
  585. if (ret < 0) {
  586. return 0;
  587. }
  588. if (ret > int(outLimit)) {
  589. return 0; // Do not bother
  590. }
  591. memcpy(outData, enet->dst_compressor_mem.ptr(), ret);
  592. return ret;
  593. }
  594. size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  595. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  596. int ret = -1;
  597. switch (enet->compression_mode) {
  598. case COMPRESS_FASTLZ: {
  599. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
  600. } break;
  601. case COMPRESS_ZLIB: {
  602. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
  603. } break;
  604. case COMPRESS_ZSTD: {
  605. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
  606. } break;
  607. default: {
  608. }
  609. }
  610. if (ret < 0) {
  611. return 0;
  612. } else {
  613. return ret;
  614. }
  615. }
  616. void NetworkedMultiplayerENet::_setup_compressor() {
  617. switch (compression_mode) {
  618. case COMPRESS_NONE: {
  619. enet_host_compress(host, nullptr);
  620. } break;
  621. case COMPRESS_RANGE_CODER: {
  622. enet_host_compress_with_range_coder(host);
  623. } break;
  624. case COMPRESS_FASTLZ:
  625. case COMPRESS_ZLIB:
  626. case COMPRESS_ZSTD: {
  627. enet_host_compress(host, &enet_compressor);
  628. } break;
  629. }
  630. }
  631. void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
  632. // Nothing to do
  633. }
  634. IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
  635. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  636. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  637. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  638. IP_Address out;
  639. #ifdef GODOT_ENET
  640. out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
  641. #else
  642. out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
  643. #endif
  644. return out;
  645. }
  646. int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
  647. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  648. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  649. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  650. #ifdef GODOT_ENET
  651. return peer_map[p_peer_id]->address.port;
  652. #else
  653. return peer_map[p_peer_id]->address.port;
  654. #endif
  655. }
  656. void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
  657. ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  658. ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
  659. ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  660. ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
  661. enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
  662. }
  663. void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
  664. ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
  665. ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
  666. transfer_channel = p_channel;
  667. }
  668. int NetworkedMultiplayerENet::get_transfer_channel() const {
  669. return transfer_channel;
  670. }
  671. void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
  672. ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
  673. ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
  674. channel_count = p_channel;
  675. }
  676. int NetworkedMultiplayerENet::get_channel_count() const {
  677. return channel_count;
  678. }
  679. void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
  680. always_ordered = p_ordered;
  681. }
  682. bool NetworkedMultiplayerENet::is_always_ordered() const {
  683. return always_ordered;
  684. }
  685. void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
  686. ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
  687. server_relay = p_enabled;
  688. }
  689. bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
  690. return server_relay;
  691. }
  692. void NetworkedMultiplayerENet::_bind_methods() {
  693. ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
  694. ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
  695. ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
  696. ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
  697. ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
  698. ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
  699. ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
  700. ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
  701. ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
  702. ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
  703. ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
  704. ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
  705. ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
  706. ClassDB::bind_method(D_METHOD("set_dtls_hostname", "hostname"), &NetworkedMultiplayerENet::set_dtls_hostname);
  707. ClassDB::bind_method(D_METHOD("get_dtls_hostname"), &NetworkedMultiplayerENet::get_dtls_hostname);
  708. ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
  709. ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
  710. ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
  711. ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
  712. ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
  713. ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
  714. ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
  715. ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
  716. ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
  717. ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
  718. ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
  719. ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
  720. ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
  721. ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
  722. ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
  723. ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
  724. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
  725. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
  726. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
  727. ADD_PROPERTY(PropertyInfo(Variant::STRING, "dtls_hostname"), "set_dtls_hostname", "get_dtls_hostname");
  728. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
  729. BIND_ENUM_CONSTANT(COMPRESS_NONE);
  730. BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
  731. BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
  732. BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
  733. BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
  734. }
  735. NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
  736. active = false;
  737. server = false;
  738. refuse_connections = false;
  739. server_relay = true;
  740. unique_id = 0;
  741. target_peer = 0;
  742. current_packet.packet = nullptr;
  743. transfer_mode = TRANSFER_MODE_RELIABLE;
  744. channel_count = SYSCH_MAX;
  745. transfer_channel = -1;
  746. always_ordered = false;
  747. connection_status = CONNECTION_DISCONNECTED;
  748. compression_mode = COMPRESS_RANGE_CODER;
  749. enet_compressor.context = this;
  750. enet_compressor.compress = enet_compress;
  751. enet_compressor.decompress = enet_decompress;
  752. enet_compressor.destroy = enet_compressor_destroy;
  753. bind_ip = IP_Address("*");
  754. dtls_enabled = false;
  755. dtls_verify = true;
  756. }
  757. NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
  758. if (active) {
  759. close_connection();
  760. }
  761. }
  762. // Sets IP for ENet to bind when using create_server or create_client
  763. // if no IP is set, then ENet bind to ENET_HOST_ANY
  764. void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
  765. ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
  766. bind_ip = p_ip;
  767. }
  768. void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
  769. ERR_FAIL_COND(active);
  770. dtls_enabled = p_enabled;
  771. }
  772. bool NetworkedMultiplayerENet::is_dtls_enabled() const {
  773. return dtls_enabled;
  774. }
  775. void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
  776. ERR_FAIL_COND(active);
  777. dtls_verify = p_enabled;
  778. }
  779. bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
  780. return dtls_verify;
  781. }
  782. void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
  783. ERR_FAIL_COND(active);
  784. dtls_key = p_key;
  785. }
  786. void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
  787. ERR_FAIL_COND(active);
  788. dtls_cert = p_cert;
  789. }
  790. void NetworkedMultiplayerENet::set_dtls_hostname(const String &p_hostname) {
  791. ERR_FAIL_COND(active);
  792. dtls_hostname = p_hostname;
  793. }
  794. String NetworkedMultiplayerENet::get_dtls_hostname() const {
  795. return dtls_hostname;
  796. }