world_2d.h 3.2 KB

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  1. /*************************************************************************/
  2. /* world_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef WORLD_2D_H
  31. #define WORLD_2D_H
  32. #include "core/project_settings.h"
  33. #include "core/resource.h"
  34. #include "servers/physics_2d_server.h"
  35. class VisibilityNotifier2D;
  36. class Viewport;
  37. struct SpatialIndexer2D;
  38. class World2D : public Resource {
  39. GDCLASS(World2D, Resource);
  40. RID canvas;
  41. RID space;
  42. SpatialIndexer2D *indexer;
  43. protected:
  44. static void _bind_methods();
  45. friend class Viewport;
  46. friend class VisibilityNotifier2D;
  47. void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
  48. void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
  49. void _remove_viewport(Viewport *p_viewport);
  50. void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
  51. void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
  52. void _remove_notifier(VisibilityNotifier2D *p_notifier);
  53. void _update();
  54. public:
  55. RID get_canvas();
  56. RID get_space();
  57. Physics2DDirectSpaceState *get_direct_space_state();
  58. void get_viewport_list(List<Viewport *> *r_viewports);
  59. World2D();
  60. ~World2D();
  61. };
  62. #endif // WORLD_2D_H