audio_stream_player.cpp 13 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "core/engine.h"
  32. void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
  33. int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
  34. AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
  35. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  36. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  37. } else {
  38. switch (mix_target) {
  39. case MIX_TARGET_STEREO: {
  40. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  41. } break;
  42. case MIX_TARGET_SURROUND: {
  43. for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
  44. targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
  45. }
  46. } break;
  47. case MIX_TARGET_CENTER: {
  48. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
  49. } break;
  50. }
  51. }
  52. for (int c = 0; c < 4; c++) {
  53. if (!targets[c])
  54. break;
  55. for (int i = 0; i < p_amount; i++) {
  56. targets[c][i] += p_frames[i];
  57. }
  58. }
  59. }
  60. void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
  61. //get data
  62. AudioFrame *buffer = mix_buffer.ptrw();
  63. int buffer_size = mix_buffer.size();
  64. if (p_fadeout) {
  65. // Short fadeout ramp
  66. buffer_size = MIN(buffer_size, 128);
  67. }
  68. stream_playback->mix(buffer, pitch_scale, buffer_size);
  69. //multiply volume interpolating to avoid clicks if this changes
  70. float target_volume = p_fadeout ? -80.0 : volume_db;
  71. float vol = Math::db2linear(mix_volume_db);
  72. float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
  73. for (int i = 0; i < buffer_size; i++) {
  74. buffer[i] *= vol;
  75. vol += vol_inc;
  76. }
  77. //set volume for next mix
  78. mix_volume_db = target_volume;
  79. _mix_to_bus(buffer, buffer_size);
  80. }
  81. void AudioStreamPlayer::_mix_audio() {
  82. if (use_fadeout) {
  83. _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
  84. use_fadeout = false;
  85. }
  86. if (!stream_playback.is_valid() || !active.is_set() ||
  87. (stream_paused && !stream_paused_fade)) {
  88. return;
  89. }
  90. if (stream_paused) {
  91. if (stream_paused_fade && stream_playback->is_playing()) {
  92. _mix_internal(true);
  93. stream_paused_fade = false;
  94. }
  95. return;
  96. }
  97. if (setstop.is_set()) {
  98. _mix_internal(true);
  99. stream_playback->stop();
  100. setstop.clear();
  101. }
  102. if (setseek.get() >= 0.0 && !stop_has_priority.is_set()) {
  103. if (stream_playback->is_playing()) {
  104. //fade out to avoid pops
  105. _mix_internal(true);
  106. }
  107. stream_playback->start(setseek.get());
  108. setseek.set(-1.0); //reset seek
  109. mix_volume_db = volume_db; //reset ramp
  110. }
  111. stop_has_priority.clear();
  112. _mix_internal(false);
  113. }
  114. void AudioStreamPlayer::_notification(int p_what) {
  115. if (p_what == NOTIFICATION_ENTER_TREE) {
  116. AudioServer::get_singleton()->add_callback(_mix_audios, this);
  117. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  118. play();
  119. }
  120. }
  121. if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
  122. if (!active.is_set() || (setseek.get() < 0 && !stream_playback->is_playing())) {
  123. active.clear();
  124. set_process_internal(false);
  125. emit_signal("finished");
  126. }
  127. }
  128. if (p_what == NOTIFICATION_EXIT_TREE) {
  129. AudioServer::get_singleton()->remove_callback(_mix_audios, this);
  130. }
  131. if (p_what == NOTIFICATION_PAUSED) {
  132. if (!can_process()) {
  133. // Node can't process so we start fading out to silence
  134. set_stream_paused(true);
  135. }
  136. }
  137. if (p_what == NOTIFICATION_UNPAUSED) {
  138. set_stream_paused(false);
  139. }
  140. }
  141. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  142. AudioServer::get_singleton()->lock();
  143. if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
  144. //changing streams out of the blue is not a great idea, but at least
  145. //lets try to somehow avoid a click
  146. AudioFrame *buffer = fadeout_buffer.ptrw();
  147. int buffer_size = fadeout_buffer.size();
  148. stream_playback->mix(buffer, pitch_scale, buffer_size);
  149. //multiply volume interpolating to avoid clicks if this changes
  150. float target_volume = -80.0;
  151. float vol = Math::db2linear(mix_volume_db);
  152. float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
  153. for (int i = 0; i < buffer_size; i++) {
  154. buffer[i] *= vol;
  155. vol += vol_inc;
  156. }
  157. use_fadeout = true;
  158. }
  159. mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
  160. if (stream_playback.is_valid()) {
  161. stream_playback.unref();
  162. stream.unref();
  163. active.clear();
  164. setseek.set(-1);
  165. setstop.clear();
  166. }
  167. if (p_stream.is_valid()) {
  168. stream = p_stream;
  169. stream_playback = p_stream->instance_playback();
  170. }
  171. AudioServer::get_singleton()->unlock();
  172. if (p_stream.is_valid() && stream_playback.is_null()) {
  173. stream.unref();
  174. }
  175. }
  176. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  177. return stream;
  178. }
  179. void AudioStreamPlayer::set_volume_db(float p_volume) {
  180. volume_db = p_volume;
  181. }
  182. float AudioStreamPlayer::get_volume_db() const {
  183. return volume_db;
  184. }
  185. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  186. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  187. pitch_scale = p_pitch_scale;
  188. }
  189. float AudioStreamPlayer::get_pitch_scale() const {
  190. return pitch_scale;
  191. }
  192. void AudioStreamPlayer::play(float p_from_pos) {
  193. if (stream_playback.is_valid()) {
  194. //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
  195. setseek.set(p_from_pos);
  196. stop_has_priority.clear();
  197. active.set();
  198. set_process_internal(true);
  199. }
  200. }
  201. void AudioStreamPlayer::seek(float p_seconds) {
  202. if (stream_playback.is_valid()) {
  203. setseek.set(p_seconds);
  204. }
  205. }
  206. void AudioStreamPlayer::stop() {
  207. if (stream_playback.is_valid() && active.is_set()) {
  208. setstop.set();
  209. stop_has_priority.set();
  210. }
  211. }
  212. bool AudioStreamPlayer::is_playing() const {
  213. if (stream_playback.is_valid()) {
  214. return active.is_set() && !setstop.is_set(); //&& stream_playback->is_playing();
  215. }
  216. return false;
  217. }
  218. float AudioStreamPlayer::get_playback_position() {
  219. if (stream_playback.is_valid()) {
  220. float ss = setseek.get();
  221. if (ss >= 0.0) {
  222. return ss;
  223. }
  224. return stream_playback->get_playback_position();
  225. }
  226. return 0;
  227. }
  228. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  229. //if audio is active, must lock this
  230. AudioServer::get_singleton()->lock();
  231. bus = p_bus;
  232. AudioServer::get_singleton()->unlock();
  233. }
  234. StringName AudioStreamPlayer::get_bus() const {
  235. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  236. if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
  237. return bus;
  238. }
  239. }
  240. return "Master";
  241. }
  242. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  243. autoplay = p_enable;
  244. }
  245. bool AudioStreamPlayer::is_autoplay_enabled() {
  246. return autoplay;
  247. }
  248. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  249. mix_target = p_target;
  250. }
  251. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  252. return mix_target;
  253. }
  254. void AudioStreamPlayer::_set_playing(bool p_enable) {
  255. if (p_enable)
  256. play();
  257. else
  258. stop();
  259. }
  260. bool AudioStreamPlayer::_is_active() const {
  261. return active.is_set();
  262. }
  263. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  264. if (p_pause != stream_paused) {
  265. stream_paused = p_pause;
  266. stream_paused_fade = p_pause;
  267. }
  268. }
  269. bool AudioStreamPlayer::get_stream_paused() const {
  270. return stream_paused;
  271. }
  272. void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
  273. if (property.name == "bus") {
  274. String options;
  275. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  276. if (i > 0)
  277. options += ",";
  278. String name = AudioServer::get_singleton()->get_bus_name(i);
  279. options += name;
  280. }
  281. property.hint_string = options;
  282. }
  283. }
  284. void AudioStreamPlayer::_bus_layout_changed() {
  285. _change_notify();
  286. }
  287. Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
  288. return stream_playback;
  289. }
  290. void AudioStreamPlayer::_bind_methods() {
  291. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  292. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  293. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  294. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  295. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  296. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  297. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  298. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  299. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  300. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  301. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  302. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  303. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  304. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  305. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  306. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  307. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  308. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  309. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  310. ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
  311. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  312. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  313. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
  314. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  315. ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
  316. ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  317. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  318. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  319. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  320. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  321. ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  322. ADD_SIGNAL(MethodInfo("finished"));
  323. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  324. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  325. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  326. }
  327. AudioStreamPlayer::AudioStreamPlayer() {
  328. mix_volume_db = 0;
  329. pitch_scale = 1.0;
  330. volume_db = 0;
  331. autoplay = false;
  332. setseek.set(-1);
  333. stream_paused = false;
  334. stream_paused_fade = false;
  335. mix_target = MIX_TARGET_STEREO;
  336. fadeout_buffer.resize(512);
  337. use_fadeout = false;
  338. AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
  339. }
  340. AudioStreamPlayer::~AudioStreamPlayer() {
  341. }