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- #!/usr/bin/env python
- Import("env")
- env.scene_sources = []
- # Godot source files
- env.add_source_files(env.scene_sources, "*.cpp")
- # Chain load SCsubs
- SConscript("main/SCsub")
- SConscript("gui/SCsub")
- SConscript("3d/SCsub")
- SConscript("2d/SCsub")
- SConscript("animation/SCsub")
- SConscript("audio/SCsub")
- SConscript("resources/SCsub")
- SConscript("debugger/SCsub")
- # Build it all as a library
- lib = env.add_library("scene", env.scene_sources)
- env.Prepend(LIBS=[lib])
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