collision_shape_2d.h 3.2 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef COLLISION_SHAPE_2D_H
  31. #define COLLISION_SHAPE_2D_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/resources/shape_2d.h"
  34. class CollisionObject2D;
  35. class CollisionShape2D : public Node2D {
  36. GDCLASS(CollisionShape2D, Node2D);
  37. Ref<Shape2D> shape;
  38. Rect2 rect;
  39. uint32_t owner_id;
  40. CollisionObject2D *parent;
  41. void _shape_changed();
  42. bool disabled;
  43. bool one_way_collision;
  44. float one_way_collision_margin;
  45. void _update_in_shape_owner(bool p_xform_only = false);
  46. protected:
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. public:
  50. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
  51. void set_shape(const Ref<Shape2D> &p_shape);
  52. Ref<Shape2D> get_shape() const;
  53. void set_disabled(bool p_disabled);
  54. bool is_disabled() const;
  55. void set_one_way_collision(bool p_enable);
  56. bool is_one_way_collision_enabled() const;
  57. void set_one_way_collision_margin(float p_margin);
  58. float get_one_way_collision_margin() const;
  59. virtual String get_configuration_warning() const;
  60. CollisionShape2D();
  61. };
  62. #endif // COLLISION_SHAPE_2D_H