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- /*************************************************************************/
- /* camera_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "camera_2d.h"
- #include "core/engine.h"
- #include "core/math/math_funcs.h"
- #include "scene/scene_string_names.h"
- #include "servers/visual_server.h"
- void Camera2D::_update_scroll() {
- if (!is_inside_tree())
- return;
- if (Engine::get_singleton()->is_editor_hint()) {
- update(); //will just be drawn
- return;
- }
- if (!viewport)
- return;
- if (current) {
- ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Transform2D xform = get_camera_transform();
- viewport->set_canvas_transform(xform);
- Size2 screen_size = viewport->get_visible_rect().size;
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
- };
- }
- void Camera2D::_update_process_mode() {
- // smoothing can be enabled in the editor but will never be active
- if (process_mode == CAMERA2D_PROCESS_IDLE) {
- set_process_internal(smoothing_active);
- set_physics_process_internal(false);
- } else {
- set_process_internal(false);
- set_physics_process_internal(smoothing_active);
- }
- }
- void Camera2D::_setup_viewport() {
- // Disconnect signal on previous viewport if there's one.
- if (viewport && viewport->is_connected("size_changed", this, "_update_scroll")) {
- viewport->disconnect("size_changed", this, "_update_scroll");
- }
- if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
- viewport = custom_viewport;
- } else {
- viewport = get_viewport();
- }
- RID vp = viewport->get_viewport_rid();
- group_name = "__cameras_" + itos(vp.get_id());
- canvas_group_name = "__cameras_c" + itos(canvas.get_id());
- add_to_group(group_name);
- add_to_group(canvas_group_name);
- viewport->connect("size_changed", this, "_update_scroll");
- }
- void Camera2D::set_zoom(const Vector2 &p_zoom) {
- // Setting zoom to zero causes 'affine_invert' issues
- ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
- zoom = p_zoom;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- };
- Vector2 Camera2D::get_zoom() const {
- return zoom;
- };
- Transform2D Camera2D::get_camera_transform() {
- if (!get_tree() || !viewport)
- return Transform2D();
- ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
- Size2 screen_size = viewport->get_visible_rect().size;
- Point2 new_camera_pos = get_global_transform().get_origin();
- Point2 ret_camera_pos;
- if (!first) {
- if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
- } else {
- if (h_ofs < 0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
- } else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
- }
- h_offset_changed = false;
- }
- if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
- } else {
- if (v_ofs < 0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
- } else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
- }
- v_offset_changed = false;
- }
- } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
- camera_pos = new_camera_pos;
- }
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
- if (limit_smoothing_enabled) {
- if (screen_rect.position.x < limit[MARGIN_LEFT])
- camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
- if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[MARGIN_RIGHT];
- if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
- if (screen_rect.position.y < limit[MARGIN_TOP])
- camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
- }
- if (smoothing_active) {
- float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
- smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
- ret_camera_pos = smoothed_camera_pos;
- } else {
- ret_camera_pos = smoothed_camera_pos = camera_pos;
- }
- } else {
- ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos;
- first = false;
- }
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- float angle = get_global_transform().get_rotation();
- if (rotating) {
- screen_offset = screen_offset.rotated(angle);
- }
- Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.position.x < limit[MARGIN_LEFT])
- screen_rect.position.x = limit[MARGIN_LEFT];
- if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
- if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
- if (screen_rect.position.y < limit[MARGIN_TOP])
- screen_rect.position.y = limit[MARGIN_TOP];
- if (offset != Vector2())
- screen_rect.position += offset;
- camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
- Transform2D xform;
- xform.scale_basis(zoom);
- if (rotating) {
- xform.set_rotation(angle);
- }
- xform.set_origin(screen_rect.position);
- return (xform).affine_inverse();
- }
- void Camera2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS:
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- _update_scroll();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!smoothing_active) {
- _update_scroll();
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- canvas = get_canvas();
- _setup_viewport();
- _update_process_mode();
- _update_scroll();
- first = true;
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (is_current()) {
- if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
- viewport->set_canvas_transform(Transform2D());
- }
- }
- if (viewport) {
- viewport->disconnect("size_changed", this, "_update_scroll");
- }
- remove_from_group(group_name);
- remove_from_group(canvas_group_name);
- viewport = NULL;
- } break;
- #ifdef TOOLS_ENABLED
- case NOTIFICATION_DRAW: {
- if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint())
- break;
- if (screen_drawing_enabled) {
- Color area_axis_color(0.5, 0.42, 0.87, 0.63);
- float area_axis_width = 1;
- if (is_current()) {
- area_axis_width = 3;
- area_axis_color.a = 0.83;
- }
- Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
- Vector2 screen_endpoints[4] = {
- inv_camera_transform.xform(Vector2(0, 0)),
- inv_camera_transform.xform(Vector2(screen_size.width, 0)),
- inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)),
- inv_camera_transform.xform(Vector2(0, screen_size.height))
- };
- Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
- for (int i = 0; i < 4; i++) {
- draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width);
- }
- }
- if (limit_drawing_enabled) {
- Color limit_drawing_color(1, 1, 0, 0.63);
- float limit_drawing_width = 1;
- if (is_current()) {
- limit_drawing_color.a = 0.83;
- limit_drawing_width = 3;
- }
- Vector2 camera_origin = get_global_transform().get_origin();
- Vector2 camera_scale = get_global_transform().get_scale().abs();
- Vector2 limit_points[4] = {
- (Vector2(limit[MARGIN_LEFT], limit[MARGIN_TOP]) - camera_origin) / camera_scale,
- (Vector2(limit[MARGIN_RIGHT], limit[MARGIN_TOP]) - camera_origin) / camera_scale,
- (Vector2(limit[MARGIN_RIGHT], limit[MARGIN_BOTTOM]) - camera_origin) / camera_scale,
- (Vector2(limit[MARGIN_LEFT], limit[MARGIN_BOTTOM]) - camera_origin) / camera_scale
- };
- for (int i = 0; i < 4; i++) {
- draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width);
- }
- }
- if (margin_drawing_enabled) {
- Color margin_drawing_color(0, 1, 1, 0.63);
- float margin_drawing_width = 1;
- if (is_current()) {
- margin_drawing_width = 3;
- margin_drawing_color.a = 0.83;
- }
- Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
- Vector2 margin_endpoints[4] = {
- inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[MARGIN_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[MARGIN_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[MARGIN_BOTTOM]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[MARGIN_BOTTOM])))
- };
- Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
- for (int i = 0; i < 4; i++) {
- draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
- }
- }
- } break;
- #endif
- }
- }
- void Camera2D::set_offset(const Vector2 &p_offset) {
- offset = p_offset;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- Vector2 Camera2D::get_offset() const {
- return offset;
- }
- void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
- anchor_mode = p_anchor_mode;
- _update_scroll();
- }
- Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
- return anchor_mode;
- }
- void Camera2D::set_rotating(bool p_rotating) {
- rotating = p_rotating;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- bool Camera2D::is_rotating() const {
- return rotating;
- }
- void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
- if (process_mode == p_mode)
- return;
- process_mode = p_mode;
- _update_process_mode();
- }
- Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
- return process_mode;
- }
- void Camera2D::_make_current(Object *p_which) {
- if (p_which == this) {
- current = true;
- } else {
- current = false;
- }
- }
- void Camera2D::_set_current(bool p_current) {
- if (p_current)
- make_current();
- current = p_current;
- update();
- }
- bool Camera2D::is_current() const {
- return current;
- }
- void Camera2D::make_current() {
- if (!is_inside_tree()) {
- current = true;
- } else {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
- }
- _update_scroll();
- }
- void Camera2D::clear_current() {
- current = false;
- if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)(NULL));
- }
- }
- void Camera2D::set_limit(Margin p_margin, int p_limit) {
- ERR_FAIL_INDEX((int)p_margin, 4);
- limit[p_margin] = p_limit;
- update();
- }
- int Camera2D::get_limit(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
- return limit[p_margin];
- }
- void Camera2D::set_limit_smoothing_enabled(bool enable) {
- limit_smoothing_enabled = enable;
- _update_scroll();
- }
- bool Camera2D::is_limit_smoothing_enabled() const {
- return limit_smoothing_enabled;
- }
- void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
- ERR_FAIL_INDEX((int)p_margin, 4);
- drag_margin[p_margin] = p_drag_margin;
- update();
- }
- float Camera2D::get_drag_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
- return drag_margin[p_margin];
- }
- Vector2 Camera2D::get_camera_position() const {
- return camera_pos;
- }
- void Camera2D::force_update_scroll() {
- _update_scroll();
- }
- void Camera2D::reset_smoothing() {
- smoothed_camera_pos = camera_pos;
- _update_scroll();
- }
- void Camera2D::align() {
- ERR_FAIL_COND(!is_inside_tree() || !viewport);
- ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Size2 screen_size = viewport->get_visible_rect().size;
- Point2 current_camera_pos = get_global_transform().get_origin();
- if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_ofs < 0) {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
- } else {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
- }
- if (v_ofs < 0) {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
- } else {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
- }
- } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
- camera_pos = current_camera_pos;
- }
- _update_scroll();
- }
- void Camera2D::set_follow_smoothing(float p_speed) {
- smoothing = p_speed;
- }
- float Camera2D::get_follow_smoothing() const {
- return smoothing;
- }
- Point2 Camera2D::get_camera_screen_center() const {
- return camera_screen_center;
- }
- void Camera2D::set_h_drag_enabled(bool p_enabled) {
- h_drag_enabled = p_enabled;
- }
- bool Camera2D::is_h_drag_enabled() const {
- return h_drag_enabled;
- }
- void Camera2D::set_v_drag_enabled(bool p_enabled) {
- v_drag_enabled = p_enabled;
- }
- bool Camera2D::is_v_drag_enabled() const {
- return v_drag_enabled;
- }
- void Camera2D::set_v_offset(float p_offset) {
- v_ofs = p_offset;
- v_offset_changed = true;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- float Camera2D::get_v_offset() const {
- return v_ofs;
- }
- void Camera2D::set_h_offset(float p_offset) {
- h_ofs = p_offset;
- h_offset_changed = true;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- float Camera2D::get_h_offset() const {
- return h_ofs;
- }
- void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
- // watch for situation where an pre-enabled camera is added to the tree
- // processing must be resumed and bypass this noop check
- // (this currently works but is a possible future bug)
- if (smoothing_enabled == p_enabled) {
- return;
- }
- // Separate the logic between enabled and active, because the smoothing
- // cannot be active in the editor. This can be done without a separate flag
- // but is bug prone so this approach is easier to follow.
- smoothing_enabled = p_enabled;
- smoothing_active = smoothing_enabled && !Engine::get_singleton()->is_editor_hint();
- // keep the processing up to date after each change
- _update_process_mode();
- }
- bool Camera2D::is_follow_smoothing_enabled() const {
- return smoothing_enabled;
- }
- void Camera2D::set_custom_viewport(Node *p_viewport) {
- ERR_FAIL_NULL(p_viewport);
- if (is_inside_tree()) {
- remove_from_group(group_name);
- remove_from_group(canvas_group_name);
- }
- custom_viewport = Object::cast_to<Viewport>(p_viewport);
- if (custom_viewport) {
- custom_viewport_id = custom_viewport->get_instance_id();
- } else {
- custom_viewport_id = 0;
- }
- if (is_inside_tree()) {
- _setup_viewport();
- }
- }
- Node *Camera2D::get_custom_viewport() const {
- return custom_viewport;
- }
- void Camera2D::set_screen_drawing_enabled(bool enable) {
- screen_drawing_enabled = enable;
- #ifdef TOOLS_ENABLED
- update();
- #endif
- }
- bool Camera2D::is_screen_drawing_enabled() const {
- return screen_drawing_enabled;
- }
- void Camera2D::set_limit_drawing_enabled(bool enable) {
- limit_drawing_enabled = enable;
- #ifdef TOOLS_ENABLED
- update();
- #endif
- }
- bool Camera2D::is_limit_drawing_enabled() const {
- return limit_drawing_enabled;
- }
- void Camera2D::set_margin_drawing_enabled(bool enable) {
- margin_drawing_enabled = enable;
- #ifdef TOOLS_ENABLED
- update();
- #endif
- }
- bool Camera2D::is_margin_drawing_enabled() const {
- return margin_drawing_enabled;
- }
- void Camera2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
- ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
- ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
- ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
- ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current);
- ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
- ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
- ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
- ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
- ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
- ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled);
- ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled);
- ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled);
- ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset);
- ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset);
- ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset);
- ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
- ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
- ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
- ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
- ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing);
- ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing);
- ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
- ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
- ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
- ClassDB::bind_method(D_METHOD("align"), &Camera2D::align);
- ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled", "screen_drawing_enabled"), &Camera2D::set_screen_drawing_enabled);
- ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled"), &Camera2D::is_screen_drawing_enabled);
- ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled", "limit_drawing_enabled"), &Camera2D::set_limit_drawing_enabled);
- ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled"), &Camera2D::is_limit_drawing_enabled);
- ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
- ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
- ADD_GROUP("Limit", "limit_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", MARGIN_BOTTOM);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
- ADD_GROUP("Draw Margin", "draw_margin_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled");
- ADD_GROUP("Smoothing", "smoothing_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
- ADD_GROUP("Offset", "offset_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
- ADD_GROUP("Drag Margin", "drag_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_BOTTOM);
- ADD_GROUP("Editor", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
- BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
- BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
- BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
- }
- Camera2D::Camera2D() {
- anchor_mode = ANCHOR_MODE_DRAG_CENTER;
- rotating = false;
- current = false;
- limit[MARGIN_LEFT] = -10000000;
- limit[MARGIN_TOP] = -10000000;
- limit[MARGIN_RIGHT] = 10000000;
- limit[MARGIN_BOTTOM] = 10000000;
- drag_margin[MARGIN_LEFT] = 0.2;
- drag_margin[MARGIN_TOP] = 0.2;
- drag_margin[MARGIN_RIGHT] = 0.2;
- drag_margin[MARGIN_BOTTOM] = 0.2;
- camera_pos = Vector2();
- first = true;
- smoothing_enabled = false;
- smoothing_active = false;
- limit_smoothing_enabled = false;
- viewport = NULL;
- custom_viewport = NULL;
- custom_viewport_id = 0;
- process_mode = CAMERA2D_PROCESS_IDLE;
- smoothing = 5.0;
- zoom = Vector2(1, 1);
- screen_drawing_enabled = true;
- limit_drawing_enabled = false;
- margin_drawing_enabled = false;
- h_drag_enabled = false;
- v_drag_enabled = false;
- h_ofs = 0;
- v_ofs = 0;
- h_offset_changed = false;
- v_offset_changed = false;
- set_notify_transform(true);
- }
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