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- /*************************************************************************/
- /* audio_stream_player_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_stream_player_2d.h"
- #include "core/engine.h"
- #include "scene/2d/area_2d.h"
- #include "scene/main/viewport.h"
- void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid() || !active.is_set() ||
- (stream_paused && !stream_paused_fade_out)) {
- return;
- }
- if (setseek.get() >= 0.0) {
- stream_playback->start(setseek.get());
- setseek.set(-1.0); //reset seek
- }
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
- if (stream_paused_fade_out) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
- stream_playback->mix(buffer, pitch_scale, buffer_size);
- //write all outputs
- int oc = output_count.get();
- for (int i = 0; i < oc; i++) {
- Output current = outputs[i];
- //see if current output exists, to keep volume ramp
- bool found = false;
- for (int j = i; j < prev_output_count; j++) {
- if (prev_outputs[j].viewport == current.viewport) {
- if (j != i) {
- SWAP(prev_outputs[j], prev_outputs[i]);
- }
- found = true;
- break;
- }
- }
- if (!found) {
- //create new if was not used before
- if (prev_output_count < MAX_OUTPUTS) {
- prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
- prev_output_count++;
- }
- prev_outputs[i] = current;
- }
- //mix!
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
- AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = vol_prev;
- int cc = AudioServer::get_singleton()->get_channel_count();
- if (cc == 1) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0))
- continue; //may have been removed
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
- for (int j = 0; j < buffer_size; j++) {
- target[j] += buffer[j] * vol;
- vol += vol_inc;
- }
- } else {
- AudioFrame *targets[4];
- bool valid = true;
- for (int k = 0; k < cc; k++) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
- valid = false; //may have been removed
- break;
- }
- targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
- }
- if (!valid)
- continue;
- for (int j = 0; j < buffer_size; j++) {
- AudioFrame frame = buffer[j] * vol;
- for (int k = 0; k < cc; k++) {
- targets[k][j] += frame;
- }
- vol += vol_inc;
- }
- }
- prev_outputs[i] = current;
- }
- prev_output_count = oc;
- //stream is no longer active, disable this.
- if (!stream_playback->is_playing()) {
- active.clear();
- }
- output_ready.clear();
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
- }
- void AudioStreamPlayer2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- AudioServer::get_singleton()->add_callback(_mix_audios, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- AudioServer::get_singleton()->remove_callback(_mix_audios, this);
- }
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- if (!output_ready.is_set()) {
- List<Viewport *> viewports;
- Ref<World2D> world_2d = get_world_2d();
- ERR_FAIL_COND(world_2d.is_null());
- int new_output_count = 0;
- Vector2 global_pos = get_global_position();
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- //check if any area is diverting sound into a bus
- Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space());
- Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
- for (int i = 0; i < areas; i++) {
- Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
- if (!area2d)
- continue;
- if (!area2d->is_overriding_audio_bus())
- continue;
- StringName bus_name = area2d->get_audio_bus_name();
- bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
- break;
- }
- world_2d->get_viewport_list(&viewports);
- for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
- Viewport *vp = E->get();
- if (vp->is_audio_listener_2d()) {
- //compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
- Vector2 screen_size = vp->get_visible_rect().size;
- //screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
- if (dist > max_distance)
- continue; //can't hear this sound in this viewport
- float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
- multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
- float l = 1.0 - pan;
- float r = pan;
- outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
- outputs[new_output_count].bus_index = bus_index;
- outputs[new_output_count].viewport = vp; //keep pointer only for reference
- new_output_count++;
- if (new_output_count == MAX_OUTPUTS)
- break;
- }
- }
- output_count.set(new_output_count);
- output_ready.set();
- }
- //start playing if requested
- if (setplay.get() >= 0.0) {
- setseek.set(setplay.get());
- active.set();
- setplay.set(-1);
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
- }
- //stop playing if no longer active
- if (!active.is_set()) {
- set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
- emit_signal("finished");
- }
- }
- }
- void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- AudioServer::get_singleton()->lock();
- mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
- if (stream_playback.is_valid()) {
- stream_playback.unref();
- stream.unref();
- active.clear();
- setseek.set(-1);
- }
- if (p_stream.is_valid()) {
- stream = p_stream;
- stream_playback = p_stream->instance_playback();
- }
- AudioServer::get_singleton()->unlock();
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
- }
- Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
- return stream;
- }
- void AudioStreamPlayer2D::set_volume_db(float p_volume) {
- volume_db = p_volume;
- }
- float AudioStreamPlayer2D::get_volume_db() const {
- return volume_db;
- }
- void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(p_pitch_scale <= 0.0);
- pitch_scale = p_pitch_scale;
- }
- float AudioStreamPlayer2D::get_pitch_scale() const {
- return pitch_scale;
- }
- void AudioStreamPlayer2D::play(float p_from_pos) {
- if (!is_playing()) {
- // Reset the prev_output_count if the stream is stopped
- prev_output_count = 0;
- }
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- output_ready.clear();
- set_physics_process_internal(true);
- }
- }
- void AudioStreamPlayer2D::seek(float p_seconds) {
- if (stream_playback.is_valid()) {
- setseek.set(p_seconds);
- }
- }
- void AudioStreamPlayer2D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- set_physics_process_internal(false);
- setplay.set(-1);
- }
- }
- bool AudioStreamPlayer2D::is_playing() const {
- if (stream_playback.is_valid()) {
- return active.is_set() || setplay.get() >= 0;
- }
- return false;
- }
- float AudioStreamPlayer2D::get_playback_position() {
- if (stream_playback.is_valid()) {
- float ss = setseek.get();
- if (ss >= 0.0) {
- return ss;
- }
- return stream_playback->get_playback_position();
- }
- return 0;
- }
- void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
- AudioServer::get_singleton()->lock();
- bus = p_bus;
- AudioServer::get_singleton()->unlock();
- }
- StringName AudioStreamPlayer2D::get_bus() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
- return bus;
- }
- }
- return "Master";
- }
- void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
- autoplay = p_enable;
- }
- bool AudioStreamPlayer2D::is_autoplay_enabled() {
- return autoplay;
- }
- void AudioStreamPlayer2D::_set_playing(bool p_enable) {
- if (p_enable)
- play();
- else
- stop();
- }
- bool AudioStreamPlayer2D::_is_active() const {
- return active.is_set();
- }
- void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0)
- options += ",";
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
- property.hint_string = options;
- }
- }
- void AudioStreamPlayer2D::_bus_layout_changed() {
- _change_notify();
- }
- void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
- ERR_FAIL_COND(p_pixels <= 0.0);
- max_distance = p_pixels;
- }
- float AudioStreamPlayer2D::get_max_distance() const {
- return max_distance;
- }
- void AudioStreamPlayer2D::set_attenuation(float p_curve) {
- attenuation = p_curve;
- }
- float AudioStreamPlayer2D::get_attenuation() const {
- return attenuation;
- }
- void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
- area_mask = p_mask;
- }
- uint32_t AudioStreamPlayer2D::get_area_mask() const {
- return area_mask;
- }
- void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- if (p_pause != stream_paused) {
- stream_paused = p_pause;
- stream_paused_fade_in = !p_pause;
- stream_paused_fade_out = p_pause;
- }
- }
- bool AudioStreamPlayer2D::get_stream_paused() const {
- return stream_paused;
- }
- Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- return stream_playback;
- }
- void AudioStreamPlayer2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
- ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
- ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
- ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale);
- ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek);
- ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
- ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position);
- ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
- ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
- ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
- ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
- ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
- ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
- ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
- ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
- ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
- ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
- ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
- ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
- ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
- ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
- ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
- ADD_SIGNAL(MethodInfo("finished"));
- }
- AudioStreamPlayer2D::AudioStreamPlayer2D() {
- volume_db = 0;
- pitch_scale = 1.0;
- autoplay = false;
- setseek.set(-1);
- prev_output_count = 0;
- max_distance = 2000;
- attenuation = 1;
- setplay.set(-1);
- area_mask = 1;
- stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
- AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
- }
- AudioStreamPlayer2D::~AudioStreamPlayer2D() {
- }
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