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- /*************************************************************************/
- /* progress_dialog.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROGRESS_DIALOG_H
- #define PROGRESS_DIALOG_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/label.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/progress_bar.h"
- class BackgroundProgress : public HBoxContainer {
- GDCLASS(BackgroundProgress, HBoxContainer);
- _THREAD_SAFE_CLASS_
- struct Task {
- HBoxContainer *hb;
- ProgressBar *progress;
- };
- Map<String, Task> tasks;
- Map<String, int> updates;
- void _update();
- protected:
- void _add_task(const String &p_task, const String &p_label, int p_steps);
- void _task_step(const String &p_task, int p_step = -1);
- void _end_task(const String &p_task);
- static void _bind_methods();
- public:
- void add_task(const String &p_task, const String &p_label, int p_steps);
- void task_step(const String &p_task, int p_step = -1);
- void end_task(const String &p_task);
- BackgroundProgress() {}
- };
- class ProgressDialog : public Popup {
- GDCLASS(ProgressDialog, Popup);
- struct Task {
- String task;
- VBoxContainer *vb;
- ProgressBar *progress;
- Label *state;
- uint64_t last_progress_tick;
- };
- HBoxContainer *cancel_hb;
- Button *cancel;
- Map<String, Task> tasks;
- VBoxContainer *main;
- static ProgressDialog *singleton;
- void _popup();
- void _cancel_pressed();
- bool cancelled;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static ProgressDialog *get_singleton() { return singleton; }
- void add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
- bool task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_redraw = true);
- void end_task(const String &p_task);
- ProgressDialog();
- };
- #endif // PROGRESS_DIALOG_H
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