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- /*************************************************************************/
- /* groups_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GROUPS_EDITOR_H
- #define GROUPS_EDITOR_H
- #include "core/undo_redo.h"
- #include "editor/scene_tree_editor.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- class GroupDialog : public WindowDialog {
- GDCLASS(GroupDialog, WindowDialog);
- ConfirmationDialog *error;
- SceneTree *scene_tree;
- TreeItem *groups_root;
- LineEdit *add_group_text;
- Tree *groups;
- Tree *nodes_to_add;
- TreeItem *add_node_root;
- LineEdit *add_filter;
- Tree *nodes_to_remove;
- TreeItem *remove_node_root;
- LineEdit *remove_filter;
- Label *group_empty;
- ToolButton *add_button;
- ToolButton *remove_button;
- String selected_group;
- UndoRedo *undo_redo;
- void _group_selected();
- void _remove_filter_changed(const String &p_filter);
- void _add_filter_changed(const String &p_filter);
- void _add_pressed();
- void _removed_pressed();
- void _add_group_pressed(const String &p_name);
- void _group_renamed();
- void _rename_group_item(const String &p_old_name, const String &p_new_name);
- void _add_group(String p_name);
- void _delete_group_pressed(Object *p_item, int p_column, int p_id);
- void _delete_group_item(const String &p_name);
- bool _can_edit(Node *p_node, String p_group);
- void _load_groups(Node *p_current);
- void _load_nodes(Node *p_current);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void edit();
- void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
- GroupDialog();
- };
- class GroupsEditor : public VBoxContainer {
- GDCLASS(GroupsEditor, VBoxContainer);
- Node *node;
- GroupDialog *group_dialog;
- LineEdit *group_name;
- Button *add;
- Tree *tree;
- UndoRedo *undo_redo;
- void update_tree();
- void _add_group(const String &p_group = "");
- void _remove_group(Object *p_item, int p_column, int p_id);
- void _close();
- void _show_group_dialog();
- protected:
- static void _bind_methods();
- public:
- void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
- void set_current(Node *p_node);
- GroupsEditor();
- ~GroupsEditor();
- };
- #endif
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