editor_run_native.cpp 6.6 KB

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  1. /*************************************************************************/
  2. /* editor_run_native.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_run_native.h"
  31. #include "editor_export.h"
  32. #include "editor_node.h"
  33. #include "editor_scale.h"
  34. void EditorRunNative::_notification(int p_what) {
  35. if (p_what == NOTIFICATION_ENTER_TREE) {
  36. for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
  37. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
  38. if (eep.is_null())
  39. continue;
  40. Ref<ImageTexture> icon = eep->get_run_icon();
  41. if (!icon.is_null()) {
  42. Ref<Image> im = icon->get_data();
  43. im = im->duplicate();
  44. im->clear_mipmaps();
  45. if (!im->empty()) {
  46. im->resize(16 * EDSCALE, 16 * EDSCALE);
  47. Ref<ImageTexture> small_icon;
  48. small_icon.instance();
  49. small_icon->create_from_image(im, 0);
  50. MenuButton *mb = memnew(MenuButton);
  51. mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
  52. mb->connect("pressed", this, "_run_native", varray(-1, i));
  53. mb->set_icon(small_icon);
  54. add_child(mb);
  55. menus[i] = mb;
  56. }
  57. }
  58. }
  59. }
  60. if (p_what == NOTIFICATION_PROCESS) {
  61. bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
  62. if (changed) {
  63. for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {
  64. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());
  65. MenuButton *mb = E->get();
  66. int dc = eep->get_options_count();
  67. if (dc == 0) {
  68. mb->hide();
  69. } else {
  70. mb->get_popup()->clear();
  71. mb->show();
  72. if (dc == 1) {
  73. mb->set_tooltip(eep->get_option_tooltip(0));
  74. } else {
  75. mb->set_tooltip(eep->get_options_tooltip());
  76. for (int i = 0; i < dc; i++) {
  77. mb->get_popup()->add_icon_item(eep->get_option_icon(i), eep->get_option_label(i));
  78. mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_option_tooltip(i));
  79. }
  80. }
  81. }
  82. }
  83. first = false;
  84. }
  85. }
  86. }
  87. void EditorRunNative::_run_native(int p_idx, int p_platform) {
  88. if (!EditorNode::get_singleton()->ensure_main_scene(true)) {
  89. resume_idx = p_idx;
  90. resume_platform = p_platform;
  91. return;
  92. }
  93. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform);
  94. ERR_FAIL_COND(eep.is_null());
  95. if (p_idx == -1) {
  96. if (eep->get_options_count() == 1) {
  97. menus[p_platform]->get_popup()->hide();
  98. p_idx = 0;
  99. } else {
  100. return;
  101. }
  102. }
  103. Ref<EditorExportPreset> preset;
  104. for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
  105. Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
  106. if (ep->is_runnable() && ep->get_platform() == eep) {
  107. preset = ep;
  108. break;
  109. }
  110. }
  111. if (preset.is_null()) {
  112. EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable."));
  113. return;
  114. }
  115. emit_signal("native_run");
  116. int flags = 0;
  117. if (deploy_debug_remote)
  118. flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
  119. if (deploy_dumb)
  120. flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
  121. if (debug_collisions)
  122. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
  123. if (debug_navigation)
  124. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
  125. eep->run(preset, p_idx, flags);
  126. }
  127. void EditorRunNative::resume_run_native() {
  128. _run_native(resume_idx, resume_platform);
  129. }
  130. void EditorRunNative::_bind_methods() {
  131. ClassDB::bind_method("_run_native", &EditorRunNative::_run_native);
  132. ADD_SIGNAL(MethodInfo("native_run"));
  133. }
  134. void EditorRunNative::set_deploy_dumb(bool p_enabled) {
  135. deploy_dumb = p_enabled;
  136. }
  137. bool EditorRunNative::is_deploy_dumb_enabled() const {
  138. return deploy_dumb;
  139. }
  140. void EditorRunNative::set_deploy_debug_remote(bool p_enabled) {
  141. deploy_debug_remote = p_enabled;
  142. }
  143. bool EditorRunNative::is_deploy_debug_remote_enabled() const {
  144. return deploy_debug_remote;
  145. }
  146. void EditorRunNative::set_debug_collisions(bool p_debug) {
  147. debug_collisions = p_debug;
  148. }
  149. bool EditorRunNative::get_debug_collisions() const {
  150. return debug_collisions;
  151. }
  152. void EditorRunNative::set_debug_navigation(bool p_debug) {
  153. debug_navigation = p_debug;
  154. }
  155. bool EditorRunNative::get_debug_navigation() const {
  156. return debug_navigation;
  157. }
  158. EditorRunNative::EditorRunNative() {
  159. set_process(true);
  160. first = true;
  161. deploy_dumb = false;
  162. deploy_debug_remote = false;
  163. debug_collisions = false;
  164. debug_navigation = false;
  165. resume_idx = 0;
  166. resume_platform = 0;
  167. }