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- /*************************************************************************/
- /* reference.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef REFERENCE_H
- #define REFERENCE_H
- #include "core/class_db.h"
- #include "core/object.h"
- #include "core/ref_ptr.h"
- #include "core/safe_refcount.h"
- class Reference : public Object {
- GDCLASS(Reference, Object);
- friend class RefBase;
- SafeRefCount refcount;
- SafeRefCount refcount_init;
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; }
- bool init_ref();
- bool reference(); // returns false if refcount is at zero and didn't get increased
- bool unreference();
- int reference_get_count() const;
- Reference();
- ~Reference();
- };
- template <class T>
- class Ref {
- T *reference;
- void ref(const Ref &p_from) {
- if (p_from.reference == reference)
- return;
- unref();
- reference = p_from.reference;
- if (reference)
- reference->reference();
- }
- void ref_pointer(T *p_ref) {
- ERR_FAIL_COND(!p_ref);
- if (p_ref->init_ref())
- reference = p_ref;
- }
- //virtual Reference * get_reference() const { return reference; }
- public:
- _FORCE_INLINE_ bool operator==(const T *p_ptr) const {
- return reference == p_ptr;
- }
- _FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
- return reference != p_ptr;
- }
- _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
- return reference < p_r.reference;
- }
- _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
- return reference == p_r.reference;
- }
- _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
- return reference != p_r.reference;
- }
- _FORCE_INLINE_ T *operator->() {
- return reference;
- }
- _FORCE_INLINE_ T *operator*() {
- return reference;
- }
- _FORCE_INLINE_ const T *operator->() const {
- return reference;
- }
- _FORCE_INLINE_ const T *ptr() const {
- return reference;
- }
- _FORCE_INLINE_ T *ptr() {
- return reference;
- }
- _FORCE_INLINE_ const T *operator*() const {
- return reference;
- }
- RefPtr get_ref_ptr() const {
- RefPtr refptr;
- Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(refptr.get_data());
- *irr = *this;
- return refptr;
- };
- operator Variant() const {
- return Variant(get_ref_ptr());
- }
- void operator=(const Ref &p_from) {
- ref(p_from);
- }
- template <class T_Other>
- void operator=(const Ref<T_Other> &p_from) {
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = NULL;
- }
- void operator=(const RefPtr &p_refptr) {
- Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(p_refptr.get_data());
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = NULL;
- }
- void operator=(const Variant &p_variant) {
- RefPtr refptr = p_variant;
- Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(refptr.get_data());
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = NULL;
- }
- template <class T_Other>
- void reference_ptr(T_Other *p_ptr) {
- if (reference == p_ptr) {
- return;
- }
- unref();
- T *r = Object::cast_to<T>(p_ptr);
- if (r) {
- ref_pointer(r);
- }
- }
- Ref(const Ref &p_from) {
- reference = NULL;
- ref(p_from);
- }
- template <class T_Other>
- Ref(const Ref<T_Other> &p_from) {
- reference = NULL;
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = NULL;
- }
- Ref(T *p_reference) {
- reference = NULL;
- if (p_reference)
- ref_pointer(p_reference);
- }
- Ref(const Variant &p_variant) {
- RefPtr refptr = p_variant;
- Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(refptr.get_data());
- reference = NULL;
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = NULL;
- }
- Ref(const RefPtr &p_refptr) {
- Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(p_refptr.get_data());
- reference = NULL;
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = NULL;
- }
- inline bool is_valid() const { return reference != NULL; }
- inline bool is_null() const { return reference == NULL; }
- void unref() {
- //TODO this should be moved to mutexes, since this engine does not really
- // do a lot of referencing on references and stuff
- // mutexes will avoid more crashes?
- if (reference && reference->unreference()) {
- memdelete(reference);
- }
- reference = NULL;
- }
- void instance() {
- ref(memnew(T));
- }
- Ref() {
- reference = NULL;
- }
- ~Ref() {
- unref();
- }
- };
- typedef Ref<Reference> REF;
- class WeakRef : public Reference {
- GDCLASS(WeakRef, Reference);
- ObjectID ref;
- protected:
- static void _bind_methods();
- public:
- Variant get_ref() const;
- void set_obj(Object *p_object);
- void set_ref(const REF &p_ref);
- WeakRef();
- };
- #ifdef PTRCALL_ENABLED
- template <class T>
- struct PtrToArg<Ref<T> > {
- _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr)));
- }
- _FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
- *(Ref<Reference> *)p_ptr = p_val;
- }
- };
- template <class T>
- struct PtrToArg<const Ref<T> &> {
- _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- return Ref<T>((T *)p_ptr);
- }
- };
- //this is for RefPtr
- template <>
- struct PtrToArg<RefPtr> {
- _FORCE_INLINE_ static RefPtr convert(const void *p_ptr) {
- return Ref<Reference>(const_cast<Reference *>(reinterpret_cast<const Reference *>(p_ptr))).get_ref_ptr();
- }
- _FORCE_INLINE_ static void encode(RefPtr p_val, const void *p_ptr) {
- Ref<Reference> r = p_val;
- *(Ref<Reference> *)p_ptr = r;
- }
- };
- template <>
- struct PtrToArg<const RefPtr &> {
- _FORCE_INLINE_ static RefPtr convert(const void *p_ptr) {
- return Ref<Reference>(const_cast<Reference *>(reinterpret_cast<const Reference *>(p_ptr))).get_ref_ptr();
- }
- };
- #endif // PTRCALL_ENABLED
- #ifdef DEBUG_METHODS_ENABLED
- template <class T>
- struct GetTypeInfo<Ref<T> > {
- static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
- static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
- static inline PropertyInfo get_class_info() {
- return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
- }
- };
- template <class T>
- struct GetTypeInfo<const Ref<T> &> {
- static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
- static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
- static inline PropertyInfo get_class_info() {
- return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
- }
- };
- #endif // DEBUG_METHODS_ENABLED
- #endif // REFERENCE_H
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