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- /*************************************************************************/
- /* node_path.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NODE_PATH_H
- #define NODE_PATH_H
- #include "core/string_name.h"
- #include "core/ustring.h"
- class NodePath {
- struct Data {
- SafeRefCount refcount;
- Vector<StringName> path;
- Vector<StringName> subpath;
- StringName concatenated_subpath;
- bool absolute;
- bool has_slashes;
- mutable bool hash_cache_valid;
- mutable uint32_t hash_cache;
- };
- mutable Data *data;
- void unref();
- void _update_hash_cache() const;
- public:
- _FORCE_INLINE_ StringName get_sname() const {
- if (data && data->path.size() == 1 && data->subpath.empty()) {
- return data->path[0];
- } else {
- return operator String();
- }
- }
- bool is_absolute() const;
- int get_name_count() const;
- StringName get_name(int p_idx) const;
- int get_subname_count() const;
- StringName get_subname(int p_idx) const;
- Vector<StringName> get_names() const;
- Vector<StringName> get_subnames() const;
- StringName get_concatenated_subnames() const;
- NodePath rel_path_to(const NodePath &p_np) const;
- NodePath get_as_property_path() const;
- void prepend_period();
- NodePath get_parent() const;
- _FORCE_INLINE_ uint32_t hash() const {
- if (!data)
- return 0;
- if (!data->hash_cache_valid) {
- _update_hash_cache();
- }
- return data->hash_cache;
- }
- operator String() const;
- bool is_empty() const;
- bool operator==(const NodePath &p_path) const;
- bool operator!=(const NodePath &p_path) const;
- void operator=(const NodePath &p_path);
- void simplify();
- NodePath simplified() const;
- NodePath(const Vector<StringName> &p_path, bool p_absolute);
- NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);
- NodePath(const NodePath &p_path);
- NodePath(const String &p_path);
- NodePath();
- ~NodePath();
- };
- #endif
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