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- /*************************************************************************/
- /* method_ptrcall.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef METHOD_PTRCALL_H
- #define METHOD_PTRCALL_H
- #include "core/math/transform_2d.h"
- #include "core/typedefs.h"
- #include "core/variant.h"
- #ifdef PTRCALL_ENABLED
- template <class T>
- struct PtrToArg {
- };
- #define MAKE_PTRARG(m_type) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *((m_type *)p_ptr) = p_val; \
- } \
- }; \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *((m_type *)p_ptr) = p_val; \
- } \
- }
- #define MAKE_PTRARGCONV(m_type, m_conv) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
- } \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
- } \
- }; \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
- } \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
- } \
- }
- #define MAKE_PTRARG_BY_REFERENCE(m_type) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
- *((m_type *)p_ptr) = p_val; \
- } \
- }; \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
- *((m_type *)p_ptr) = p_val; \
- } \
- }
- MAKE_PTRARG(bool);
- MAKE_PTRARGCONV(uint8_t, int64_t);
- MAKE_PTRARGCONV(int8_t, int64_t);
- MAKE_PTRARGCONV(uint16_t, int64_t);
- MAKE_PTRARGCONV(int16_t, int64_t);
- MAKE_PTRARGCONV(uint32_t, int64_t);
- MAKE_PTRARGCONV(int32_t, int64_t);
- MAKE_PTRARG(int64_t);
- MAKE_PTRARG(uint64_t);
- MAKE_PTRARGCONV(float, double);
- MAKE_PTRARG(double);
- MAKE_PTRARG(String);
- MAKE_PTRARG(Vector2);
- MAKE_PTRARG(Rect2);
- MAKE_PTRARG_BY_REFERENCE(Vector3);
- MAKE_PTRARG(Transform2D);
- MAKE_PTRARG_BY_REFERENCE(Plane);
- MAKE_PTRARG(Quat);
- MAKE_PTRARG_BY_REFERENCE(AABB);
- MAKE_PTRARG_BY_REFERENCE(Basis);
- MAKE_PTRARG_BY_REFERENCE(Transform);
- MAKE_PTRARG_BY_REFERENCE(Color);
- MAKE_PTRARG(NodePath);
- MAKE_PTRARG(RID);
- MAKE_PTRARG(Dictionary);
- MAKE_PTRARG(Array);
- MAKE_PTRARG(PoolByteArray);
- MAKE_PTRARG(PoolIntArray);
- MAKE_PTRARG(PoolRealArray);
- MAKE_PTRARG(PoolStringArray);
- MAKE_PTRARG(PoolVector2Array);
- MAKE_PTRARG(PoolVector3Array);
- MAKE_PTRARG(PoolColorArray);
- MAKE_PTRARG_BY_REFERENCE(Variant);
- //this is for Object
- template <class T>
- struct PtrToArg<T *> {
- _FORCE_INLINE_ static T *convert(const void *p_ptr) {
- return const_cast<T *>(reinterpret_cast<const T *>(p_ptr));
- }
- _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
- *((T **)p_ptr) = p_var;
- }
- };
- template <class T>
- struct PtrToArg<const T *> {
- _FORCE_INLINE_ static const T *convert(const void *p_ptr) {
- return reinterpret_cast<const T *>(p_ptr);
- }
- _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
- *((T **)p_ptr) = p_var;
- }
- };
- //this is for the special cases used by Variant
- #define MAKE_VECARG(m_type) \
- template <> \
- struct PtrToArg<Vector<m_type> > { \
- _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
- PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
- int len = p_vec.size(); \
- dv->resize(len); \
- { \
- PoolVector<m_type>::Write w = dv->write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = p_vec[i]; \
- } \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const Vector<m_type> &> { \
- _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
- }
- #define MAKE_VECARG_ALT(m_type, m_type_alt) \
- template <> \
- struct PtrToArg<Vector<m_type_alt> > { \
- _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type_alt> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
- PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
- int len = p_vec.size(); \
- dv->resize(len); \
- { \
- PoolVector<m_type>::Write w = dv->write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = p_vec[i]; \
- } \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const Vector<m_type_alt> &> { \
- _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
- const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
- Vector<m_type_alt> ret; \
- int len = dvs->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Read r = dvs->read(); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = r[i]; \
- } \
- } \
- return ret; \
- } \
- }
- MAKE_VECARG(String);
- MAKE_VECARG(uint8_t);
- MAKE_VECARG(int);
- MAKE_VECARG(float);
- MAKE_VECARG(Vector2);
- MAKE_VECARG(Vector3);
- MAKE_VECARG(Color);
- MAKE_VECARG_ALT(String, StringName);
- //for stuff that gets converted to Array vectors
- #define MAKE_VECARR(m_type) \
- template <> \
- struct PtrToArg<Vector<m_type> > { \
- _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
- const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
- Vector<m_type> ret; \
- int len = arr->size(); \
- ret.resize(len); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = (*arr)[i]; \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
- Array *arr = reinterpret_cast<Array *>(p_ptr); \
- int len = p_vec.size(); \
- arr->resize(len); \
- for (int i = 0; i < len; i++) { \
- (*arr)[i] = p_vec[i]; \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const Vector<m_type> &> { \
- _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
- const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
- Vector<m_type> ret; \
- int len = arr->size(); \
- ret.resize(len); \
- for (int i = 0; i < len; i++) { \
- ret.write[i] = (*arr)[i]; \
- } \
- return ret; \
- } \
- }
- MAKE_VECARR(Variant);
- MAKE_VECARR(RID);
- MAKE_VECARR(Plane);
- #define MAKE_DVECARR(m_type) \
- template <> \
- struct PtrToArg<PoolVector<m_type> > { \
- _FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \
- const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
- PoolVector<m_type> ret; \
- int len = arr->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Write w = ret.write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = (*arr)[i]; \
- } \
- } \
- return ret; \
- } \
- _FORCE_INLINE_ static void encode(PoolVector<m_type> p_vec, void *p_ptr) { \
- Array *arr = reinterpret_cast<Array *>(p_ptr); \
- int len = p_vec.size(); \
- arr->resize(len); \
- { \
- PoolVector<m_type>::Read r = p_vec.read(); \
- for (int i = 0; i < len; i++) { \
- (*arr)[i] = r[i]; \
- } \
- } \
- } \
- }; \
- template <> \
- struct PtrToArg<const PoolVector<m_type> &> { \
- _FORCE_INLINE_ static PoolVector<m_type> convert(const void *p_ptr) { \
- const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
- PoolVector<m_type> ret; \
- int len = arr->size(); \
- ret.resize(len); \
- { \
- PoolVector<m_type>::Write w = ret.write(); \
- for (int i = 0; i < len; i++) { \
- w[i] = (*arr)[i]; \
- } \
- } \
- return ret; \
- } \
- }
- MAKE_DVECARR(Plane);
- //for special case StringName
- #define MAKE_STRINGCONV(m_type) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- m_type s = *reinterpret_cast<const String *>(p_ptr); \
- return s; \
- } \
- _FORCE_INLINE_ static void encode(m_type p_vec, void *p_ptr) { \
- String *arr = reinterpret_cast<String *>(p_ptr); \
- *arr = p_vec; \
- } \
- }; \
- \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- m_type s = *reinterpret_cast<const String *>(p_ptr); \
- return s; \
- } \
- }
- #define MAKE_STRINGCONV_BY_REFERENCE(m_type) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- m_type s = *reinterpret_cast<const String *>(p_ptr); \
- return s; \
- } \
- _FORCE_INLINE_ static void encode(const m_type &p_vec, void *p_ptr) { \
- String *arr = reinterpret_cast<String *>(p_ptr); \
- *arr = p_vec; \
- } \
- }; \
- \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- m_type s = *reinterpret_cast<const String *>(p_ptr); \
- return s; \
- } \
- }
- MAKE_STRINGCONV(StringName);
- MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
- template <>
- struct PtrToArg<PoolVector<Face3> > {
- _FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) {
- const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
- PoolVector<Face3> ret;
- int len = dvs->size() / 3;
- ret.resize(len);
- {
- PoolVector<Vector3>::Read r = dvs->read();
- PoolVector<Face3>::Write w = ret.write();
- for (int i = 0; i < len; i++) {
- w[i].vertex[0] = r[i * 3 + 0];
- w[i].vertex[1] = r[i * 3 + 1];
- w[i].vertex[2] = r[i * 3 + 2];
- }
- }
- return ret;
- }
- _FORCE_INLINE_ static void encode(PoolVector<Face3> p_vec, void *p_ptr) {
- PoolVector<Vector3> *arr = reinterpret_cast<PoolVector<Vector3> *>(p_ptr);
- int len = p_vec.size();
- arr->resize(len * 3);
- {
- PoolVector<Face3>::Read r = p_vec.read();
- PoolVector<Vector3>::Write w = arr->write();
- for (int i = 0; i < len; i++) {
- w[i * 3 + 0] = r[i].vertex[0];
- w[i * 3 + 1] = r[i].vertex[1];
- w[i * 3 + 2] = r[i].vertex[2];
- }
- }
- }
- };
- template <>
- struct PtrToArg<const PoolVector<Face3> &> {
- _FORCE_INLINE_ static PoolVector<Face3> convert(const void *p_ptr) {
- const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
- PoolVector<Face3> ret;
- int len = dvs->size() / 3;
- ret.resize(len);
- {
- PoolVector<Vector3>::Read r = dvs->read();
- PoolVector<Face3>::Write w = ret.write();
- for (int i = 0; i < len; i++) {
- w[i].vertex[0] = r[i * 3 + 0];
- w[i].vertex[1] = r[i * 3 + 1];
- w[i].vertex[2] = r[i * 3 + 2];
- }
- }
- return ret;
- }
- };
- #endif // METHOD_PTRCALL_H
- #endif
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