reference_rect.cpp 3.5 KB

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  1. /*************************************************************************/
  2. /* reference_rect.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "reference_rect.h"
  31. #include "core/engine.h"
  32. void ReferenceRect::_notification(int p_what) {
  33. if (p_what == NOTIFICATION_DRAW) {
  34. if (!is_inside_tree())
  35. return;
  36. if (Engine::get_singleton()->is_editor_hint() || !editor_only)
  37. draw_rect(Rect2(Point2(), get_size()), border_color, false);
  38. }
  39. }
  40. void ReferenceRect::set_border_color(const Color &p_color) {
  41. border_color = p_color;
  42. update();
  43. }
  44. Color ReferenceRect::get_border_color() const {
  45. return border_color;
  46. }
  47. void ReferenceRect::set_editor_only(const bool &p_enabled) {
  48. editor_only = p_enabled;
  49. update();
  50. }
  51. bool ReferenceRect::get_editor_only() const {
  52. return editor_only;
  53. }
  54. void ReferenceRect::_bind_methods() {
  55. ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
  56. ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
  57. ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
  58. ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
  59. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
  60. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
  61. }
  62. ReferenceRect::ReferenceRect() {
  63. border_color = Color(1, 0, 0);
  64. editor_only = true;
  65. }