api.cpp 3.1 KB

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  1. /*************************************************************************/
  2. /* api.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "api.h"
  31. #include "core/engine.h"
  32. #include "javascript_eval.h"
  33. static JavaScript *javascript_eval;
  34. void register_javascript_api() {
  35. ClassDB::register_virtual_class<JavaScript>();
  36. javascript_eval = memnew(JavaScript);
  37. Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
  38. }
  39. void unregister_javascript_api() {
  40. memdelete(javascript_eval);
  41. }
  42. JavaScript *JavaScript::singleton = NULL;
  43. JavaScript *JavaScript::get_singleton() {
  44. return singleton;
  45. }
  46. JavaScript::JavaScript() {
  47. ERR_FAIL_COND_MSG(singleton != NULL, "JavaScript singleton already exist.");
  48. singleton = this;
  49. }
  50. JavaScript::~JavaScript() {}
  51. void JavaScript::_bind_methods() {
  52. ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
  53. }
  54. #if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
  55. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  56. return Variant();
  57. }
  58. #endif