editor_settings.h 7.7 KB

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  1. /*************************************************************************/
  2. /* editor_settings.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_SETTINGS_H
  31. #define EDITOR_SETTINGS_H
  32. #include "core/object.h"
  33. #include "core/io/config_file.h"
  34. #include "core/os/thread_safe.h"
  35. #include "core/resource.h"
  36. #include "core/translation.h"
  37. #include "scene/gui/shortcut.h"
  38. class EditorPlugin;
  39. class EditorSettings : public Resource {
  40. GDCLASS(EditorSettings, Resource);
  41. private:
  42. _THREAD_SAFE_CLASS_
  43. public:
  44. struct Plugin {
  45. EditorPlugin *instance;
  46. String path;
  47. String name;
  48. String author;
  49. String version;
  50. String description;
  51. bool installs;
  52. String script;
  53. Vector<String> install_files;
  54. };
  55. private:
  56. struct VariantContainer {
  57. int order;
  58. Variant variant;
  59. Variant initial;
  60. bool has_default_value;
  61. bool hide_from_editor;
  62. bool save;
  63. bool restart_if_changed;
  64. VariantContainer() :
  65. order(0),
  66. has_default_value(false),
  67. hide_from_editor(false),
  68. save(false),
  69. restart_if_changed(false) {
  70. }
  71. VariantContainer(const Variant &p_variant, int p_order) :
  72. order(p_order),
  73. variant(p_variant),
  74. has_default_value(false),
  75. hide_from_editor(false),
  76. save(false),
  77. restart_if_changed(false) {
  78. }
  79. };
  80. static Ref<EditorSettings> singleton;
  81. HashMap<String, PropertyInfo> hints;
  82. HashMap<String, VariantContainer> props;
  83. int last_order;
  84. Ref<Resource> clipboard;
  85. Map<String, Ref<ShortCut> > shortcuts;
  86. String resource_path;
  87. String settings_dir;
  88. String data_dir;
  89. String cache_dir;
  90. String config_file_path;
  91. String project_config_dir;
  92. Vector<String> favorites;
  93. Vector<String> recent_dirs;
  94. bool save_changed_setting;
  95. bool optimize_save; //do not save stuff that came from config but was not set from engine
  96. bool _set(const StringName &p_name, const Variant &p_value);
  97. bool _set_only(const StringName &p_name, const Variant &p_value);
  98. bool _get(const StringName &p_name, Variant &r_ret) const;
  99. void _initial_set(const StringName &p_name, const Variant &p_value);
  100. void _get_property_list(List<PropertyInfo> *p_list) const;
  101. void _add_property_info_bind(const Dictionary &p_info);
  102. void _load_defaults(Ref<ConfigFile> p_extra_config = NULL);
  103. void _load_default_text_editor_theme();
  104. bool _save_text_editor_theme(String p_file);
  105. bool _is_default_text_editor_theme(String p_theme_name);
  106. protected:
  107. static void _bind_methods();
  108. public:
  109. enum {
  110. NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000
  111. };
  112. static EditorSettings *get_singleton();
  113. static void create();
  114. void setup_language();
  115. void setup_network();
  116. static void save();
  117. static void destroy();
  118. void set_optimize_save(bool p_optimize);
  119. bool has_default_value(const String &p_setting) const;
  120. void set_setting(const String &p_setting, const Variant &p_value);
  121. Variant get_setting(const String &p_setting) const;
  122. bool has_setting(const String &p_setting) const;
  123. void erase(const String &p_setting);
  124. void raise_order(const String &p_setting);
  125. void set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current = false);
  126. void set_restart_if_changed(const StringName &p_setting, bool p_restart);
  127. void set_manually(const StringName &p_setting, const Variant &p_value, bool p_emit_signal = false) {
  128. if (p_emit_signal)
  129. _set(p_setting, p_value);
  130. else
  131. _set_only(p_setting, p_value);
  132. }
  133. bool property_can_revert(const String &p_setting);
  134. Variant property_get_revert(const String &p_setting);
  135. void add_property_hint(const PropertyInfo &p_hint);
  136. void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; }
  137. Ref<Resource> get_resource_clipboard() const { return clipboard; }
  138. String get_data_dir() const;
  139. String get_templates_dir() const;
  140. String get_settings_dir() const;
  141. String get_project_settings_dir() const;
  142. String get_text_editor_themes_dir() const;
  143. String get_script_templates_dir() const;
  144. String get_project_script_templates_dir() const;
  145. String get_cache_dir() const;
  146. String get_feature_profiles_dir() const;
  147. void set_project_metadata(const String &p_section, const String &p_key, Variant p_data);
  148. Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const;
  149. void set_favorites(const Vector<String> &p_favorites);
  150. Vector<String> get_favorites() const;
  151. void set_recent_dirs(const Vector<String> &p_recent_dirs);
  152. Vector<String> get_recent_dirs() const;
  153. void load_favorites();
  154. bool is_dark_theme();
  155. void list_text_editor_themes();
  156. void load_text_editor_theme();
  157. bool import_text_editor_theme(String p_file);
  158. bool save_text_editor_theme();
  159. bool save_text_editor_theme_as(String p_file);
  160. bool is_default_text_editor_theme();
  161. Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
  162. String get_editor_layouts_config() const;
  163. void add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut);
  164. bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
  165. Ref<ShortCut> get_shortcut(const String &p_name) const;
  166. void get_shortcut_list(List<String> *r_shortcuts);
  167. void notify_changes();
  168. EditorSettings();
  169. ~EditorSettings();
  170. };
  171. //not a macro any longer
  172. #define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
  173. #define EDITOR_DEF_RST(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val), true)
  174. Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed = false);
  175. #define EDITOR_GET(m_var) _EDITOR_GET(m_var)
  176. Variant _EDITOR_GET(const String &p_setting);
  177. #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
  178. Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
  179. Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path);
  180. #endif // EDITOR_SETTINGS_H