gdscript_function.h 10.0 KB

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  1. /*************************************************************************/
  2. /* gdscript_function.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_FUNCTION_H
  31. #define GDSCRIPT_FUNCTION_H
  32. #include "core/os/thread.h"
  33. #include "core/pair.h"
  34. #include "core/reference.h"
  35. #include "core/script_language.h"
  36. #include "core/self_list.h"
  37. #include "core/string_name.h"
  38. #include "core/variant.h"
  39. class GDScriptInstance;
  40. class GDScript;
  41. struct GDScriptDataType {
  42. bool has_type;
  43. enum {
  44. UNINITIALIZED,
  45. BUILTIN,
  46. NATIVE,
  47. SCRIPT,
  48. GDSCRIPT,
  49. } kind;
  50. Variant::Type builtin_type;
  51. StringName native_type;
  52. Ref<Script> script_type;
  53. bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
  54. if (!has_type) return true; // Can't type check
  55. switch (kind) {
  56. case UNINITIALIZED:
  57. break;
  58. case BUILTIN: {
  59. Variant::Type var_type = p_variant.get_type();
  60. bool valid = builtin_type == var_type;
  61. if (!valid && p_allow_implicit_conversion) {
  62. valid = Variant::can_convert_strict(var_type, builtin_type);
  63. }
  64. return valid;
  65. } break;
  66. case NATIVE: {
  67. if (p_variant.get_type() == Variant::NIL) {
  68. return true;
  69. }
  70. if (p_variant.get_type() != Variant::OBJECT) {
  71. return false;
  72. }
  73. Object *obj = p_variant.operator Object *();
  74. if (obj) {
  75. if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
  76. // Try with underscore prefix
  77. StringName underscore_native_type = "_" + native_type;
  78. if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
  79. return false;
  80. }
  81. }
  82. }
  83. return true;
  84. } break;
  85. case SCRIPT:
  86. case GDSCRIPT: {
  87. if (p_variant.get_type() == Variant::NIL) {
  88. return true;
  89. }
  90. if (p_variant.get_type() != Variant::OBJECT) {
  91. return false;
  92. }
  93. Object *obj = p_variant.operator Object *();
  94. Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL;
  95. bool valid = false;
  96. while (base.is_valid()) {
  97. if (base == script_type) {
  98. valid = true;
  99. break;
  100. }
  101. base = base->get_base_script();
  102. }
  103. return valid;
  104. } break;
  105. }
  106. return false;
  107. }
  108. operator PropertyInfo() const {
  109. PropertyInfo info;
  110. if (has_type) {
  111. switch (kind) {
  112. case UNINITIALIZED:
  113. break;
  114. case BUILTIN: {
  115. info.type = builtin_type;
  116. } break;
  117. case NATIVE: {
  118. info.type = Variant::OBJECT;
  119. info.class_name = native_type;
  120. } break;
  121. case SCRIPT:
  122. case GDSCRIPT: {
  123. info.type = Variant::OBJECT;
  124. info.class_name = script_type->get_instance_base_type();
  125. } break;
  126. }
  127. } else {
  128. info.type = Variant::NIL;
  129. info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  130. }
  131. return info;
  132. }
  133. GDScriptDataType() :
  134. has_type(false),
  135. kind(UNINITIALIZED),
  136. builtin_type(Variant::NIL) {}
  137. };
  138. class GDScriptFunction {
  139. public:
  140. enum Opcode {
  141. OPCODE_OPERATOR,
  142. OPCODE_EXTENDS_TEST,
  143. OPCODE_IS_BUILTIN,
  144. OPCODE_SET,
  145. OPCODE_GET,
  146. OPCODE_SET_NAMED,
  147. OPCODE_GET_NAMED,
  148. OPCODE_SET_MEMBER,
  149. OPCODE_GET_MEMBER,
  150. OPCODE_ASSIGN,
  151. OPCODE_ASSIGN_TRUE,
  152. OPCODE_ASSIGN_FALSE,
  153. OPCODE_ASSIGN_TYPED_BUILTIN,
  154. OPCODE_ASSIGN_TYPED_NATIVE,
  155. OPCODE_ASSIGN_TYPED_SCRIPT,
  156. OPCODE_CAST_TO_BUILTIN,
  157. OPCODE_CAST_TO_NATIVE,
  158. OPCODE_CAST_TO_SCRIPT,
  159. OPCODE_CONSTRUCT, //only for basic types!!
  160. OPCODE_CONSTRUCT_ARRAY,
  161. OPCODE_CONSTRUCT_DICTIONARY,
  162. OPCODE_CALL,
  163. OPCODE_CALL_RETURN,
  164. OPCODE_CALL_BUILT_IN,
  165. OPCODE_CALL_SELF,
  166. OPCODE_CALL_SELF_BASE,
  167. OPCODE_YIELD,
  168. OPCODE_YIELD_SIGNAL,
  169. OPCODE_YIELD_RESUME,
  170. OPCODE_JUMP,
  171. OPCODE_JUMP_IF,
  172. OPCODE_JUMP_IF_NOT,
  173. OPCODE_JUMP_TO_DEF_ARGUMENT,
  174. OPCODE_RETURN,
  175. OPCODE_ITERATE_BEGIN,
  176. OPCODE_ITERATE,
  177. OPCODE_ASSERT,
  178. OPCODE_BREAKPOINT,
  179. OPCODE_LINE,
  180. OPCODE_END
  181. };
  182. enum Address {
  183. ADDR_BITS = 24,
  184. ADDR_MASK = ((1 << ADDR_BITS) - 1),
  185. ADDR_TYPE_MASK = ~ADDR_MASK,
  186. ADDR_TYPE_SELF = 0,
  187. ADDR_TYPE_CLASS = 1,
  188. ADDR_TYPE_MEMBER = 2,
  189. ADDR_TYPE_CLASS_CONSTANT = 3,
  190. ADDR_TYPE_LOCAL_CONSTANT = 4,
  191. ADDR_TYPE_STACK = 5,
  192. ADDR_TYPE_STACK_VARIABLE = 6,
  193. ADDR_TYPE_GLOBAL = 7,
  194. ADDR_TYPE_NAMED_GLOBAL = 8,
  195. ADDR_TYPE_NIL = 9
  196. };
  197. struct StackDebug {
  198. int line;
  199. int pos;
  200. bool added;
  201. StringName identifier;
  202. };
  203. private:
  204. friend class GDScriptCompiler;
  205. StringName source;
  206. mutable Variant nil;
  207. mutable Variant *_constants_ptr;
  208. int _constant_count;
  209. const StringName *_global_names_ptr;
  210. int _global_names_count;
  211. #ifdef TOOLS_ENABLED
  212. const StringName *_named_globals_ptr;
  213. int _named_globals_count;
  214. #endif
  215. const int *_default_arg_ptr;
  216. int _default_arg_count;
  217. const int *_code_ptr;
  218. int _code_size;
  219. int _argument_count;
  220. int _stack_size;
  221. int _call_size;
  222. int _initial_line;
  223. bool _static;
  224. MultiplayerAPI::RPCMode rpc_mode;
  225. GDScript *_script;
  226. StringName name;
  227. Vector<Variant> constants;
  228. Vector<StringName> global_names;
  229. #ifdef TOOLS_ENABLED
  230. Vector<StringName> named_globals;
  231. #endif
  232. Vector<int> default_arguments;
  233. Vector<int> code;
  234. Vector<GDScriptDataType> argument_types;
  235. GDScriptDataType return_type;
  236. #ifdef TOOLS_ENABLED
  237. Vector<StringName> arg_names;
  238. #endif
  239. List<StackDebug> stack_debug;
  240. _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const;
  241. _FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const;
  242. friend class GDScriptLanguage;
  243. SelfList<GDScriptFunction> function_list;
  244. #ifdef DEBUG_ENABLED
  245. CharString func_cname;
  246. const char *_func_cname;
  247. struct Profile {
  248. StringName signature;
  249. uint64_t call_count;
  250. uint64_t self_time;
  251. uint64_t total_time;
  252. uint64_t frame_call_count;
  253. uint64_t frame_self_time;
  254. uint64_t frame_total_time;
  255. uint64_t last_frame_call_count;
  256. uint64_t last_frame_self_time;
  257. uint64_t last_frame_total_time;
  258. } profile;
  259. #endif
  260. public:
  261. struct CallState {
  262. ObjectID instance_id;
  263. GDScriptInstance *instance;
  264. Vector<uint8_t> stack;
  265. int stack_size;
  266. Variant self;
  267. uint32_t alloca_size;
  268. Ref<GDScript> script;
  269. int ip;
  270. int line;
  271. int defarg;
  272. Variant result;
  273. };
  274. _FORCE_INLINE_ bool is_static() const { return _static; }
  275. const int *get_code() const; //used for debug
  276. int get_code_size() const;
  277. Variant get_constant(int p_idx) const;
  278. StringName get_global_name(int p_idx) const;
  279. StringName get_name() const;
  280. int get_max_stack_size() const;
  281. int get_default_argument_count() const;
  282. int get_default_argument_addr(int p_idx) const;
  283. GDScriptDataType get_return_type() const;
  284. GDScriptDataType get_argument_type(int p_idx) const;
  285. GDScript *get_script() const { return _script; }
  286. StringName get_source() const { return source; }
  287. void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
  288. _FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
  289. int get_argument_count() const { return _argument_count; }
  290. StringName get_argument_name(int p_idx) const {
  291. #ifdef TOOLS_ENABLED
  292. ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());
  293. return arg_names[p_idx];
  294. #else
  295. return StringName();
  296. #endif
  297. }
  298. Variant get_default_argument(int p_idx) const {
  299. ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
  300. return default_arguments[p_idx];
  301. }
  302. Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
  303. _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
  304. GDScriptFunction();
  305. ~GDScriptFunction();
  306. };
  307. class GDScriptFunctionState : public Reference {
  308. GDCLASS(GDScriptFunctionState, Reference);
  309. friend class GDScriptFunction;
  310. GDScriptFunction *function;
  311. GDScriptFunction::CallState state;
  312. Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  313. Ref<GDScriptFunctionState> first_state;
  314. protected:
  315. static void _bind_methods();
  316. public:
  317. bool is_valid(bool p_extended_check = false) const;
  318. Variant resume(const Variant &p_arg = Variant());
  319. GDScriptFunctionState();
  320. ~GDScriptFunctionState();
  321. };
  322. #endif // GDSCRIPT_FUNCTION_H