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- /* -----------------------------------------------------------------------------
- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- -------------------------------------------------------------------------- */
- #include <string.h>
- #include "squish.h"
- #include "colourset.h"
- #include "maths.h"
- #include "rangefit.h"
- #include "clusterfit.h"
- #include "colourblock.h"
- #include "alpha.h"
- #include "singlecolourfit.h"
- namespace squish {
- static int FixFlags( int flags )
- {
- // grab the flag bits
- int method = flags & ( kDxt1 | kDxt3 | kDxt5 | kBc4 | kBc5 );
- int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit );
- int extra = flags & kWeightColourByAlpha;
- // set defaults
- if ( method != kDxt3
- && method != kDxt5
- && method != kBc4
- && method != kBc5 )
- {
- method = kDxt1;
- }
- if( fit != kColourRangeFit && fit != kColourIterativeClusterFit )
- fit = kColourClusterFit;
- // done
- return method | fit | extra;
- }
- void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric )
- {
- // fix any bad flags
- flags = FixFlags( flags );
- if ( ( flags & ( kBc4 | kBc5 ) ) != 0 )
- {
- u8 alpha[16*4];
- for( int i = 0; i < 16; ++i )
- {
- alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A
- }
- u8* rBlock = reinterpret_cast< u8* >( block );
- CompressAlphaDxt5( alpha, mask, rBlock );
- if ( ( flags & ( kBc5 ) ) != 0 )
- {
- for( int i = 0; i < 16; ++i )
- {
- alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A
- }
- u8* gBlock = reinterpret_cast< u8* >( block ) + 8;
- CompressAlphaDxt5( alpha, mask, gBlock );
- }
- return;
- }
- // get the block locations
- void* colourBlock = block;
- void* alphaBlock = block;
- if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
- colourBlock = reinterpret_cast< u8* >( block ) + 8;
- // create the minimal point set
- ColourSet colours( rgba, mask, flags );
- // check the compression type and compress colour
- if( colours.GetCount() == 1 )
- {
- // always do a single colour fit
- SingleColourFit fit( &colours, flags );
- fit.Compress( colourBlock );
- }
- else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 )
- {
- // do a range fit
- RangeFit fit( &colours, flags, metric );
- fit.Compress( colourBlock );
- }
- else
- {
- // default to a cluster fit (could be iterative or not)
- ClusterFit fit( &colours, flags, metric );
- fit.Compress( colourBlock );
- }
- // compress alpha separately if necessary
- if( ( flags & kDxt3 ) != 0 )
- CompressAlphaDxt3( rgba, mask, alphaBlock );
- else if( ( flags & kDxt5 ) != 0 )
- CompressAlphaDxt5( rgba, mask, alphaBlock );
- }
- void Decompress( u8* rgba, void const* block, int flags )
- {
- // fix any bad flags
- flags = FixFlags( flags );
- // get the block locations
- void const* colourBlock = block;
- void const* alphaBlock = block;
- if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
- colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
- // decompress colour
- // -- GODOT start --
- //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
- if(( flags & ( kBc5 ) ) != 0)
- DecompressColourBc5( rgba, colourBlock);
- else
- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
- // -- GODOT end --
- // decompress alpha separately if necessary
- if( ( flags & kDxt3 ) != 0 )
- DecompressAlphaDxt3( rgba, alphaBlock );
- else if( ( flags & kDxt5 ) != 0 )
- DecompressAlphaDxt5( rgba, alphaBlock );
- }
- int GetStorageRequirements( int width, int height, int flags )
- {
- // fix any bad flags
- flags = FixFlags( flags );
- // compute the storage requirements
- int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 );
- int blocksize = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
- return blockcount*blocksize;
- }
- void CopyRGBA( u8 const* source, u8* dest, int flags )
- {
- if (flags & kSourceBGRA)
- {
- // convert from bgra to rgba
- dest[0] = source[2];
- dest[1] = source[1];
- dest[2] = source[0];
- dest[3] = source[3];
- }
- else
- {
- for( int i = 0; i < 4; ++i )
- *dest++ = *source++;
- }
- }
- void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric )
- {
- // fix any bad flags
- flags = FixFlags( flags );
- // loop over blocks
- #ifdef SQUISH_USE_OPENMP
- # pragma omp parallel for
- #endif
- for( int y = 0; y < height; y += 4 )
- {
- // initialise the block output
- u8* targetBlock = reinterpret_cast< u8* >( blocks );
- int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
- targetBlock += ( (y / 4) * ( (width + 3) / 4) ) * bytesPerBlock;
- for( int x = 0; x < width; x += 4 )
- {
- // build the 4x4 block of pixels
- u8 sourceRgba[16*4];
- u8* targetPixel = sourceRgba;
- int mask = 0;
- for( int py = 0; py < 4; ++py )
- {
- for( int px = 0; px < 4; ++px )
- {
- // get the source pixel in the image
- int sx = x + px;
- int sy = y + py;
- // enable if we're in the image
- if( sx < width && sy < height )
- {
- // copy the rgba value
- u8 const* sourcePixel = rgba + pitch*sy + 4*sx;
- CopyRGBA(sourcePixel, targetPixel, flags);
- // enable this pixel
- mask |= ( 1 << ( 4*py + px ) );
- }
- // advance to the next pixel
- targetPixel += 4;
- }
- }
- // compress it into the output
- CompressMasked( sourceRgba, mask, targetBlock, flags, metric );
- // advance
- targetBlock += bytesPerBlock;
- }
- }
- }
- void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric )
- {
- CompressImage(rgba, width, height, width*4, blocks, flags, metric);
- }
- void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags )
- {
- // fix any bad flags
- flags = FixFlags( flags );
- // loop over blocks
- #ifdef SQUISH_USE_OPENMP
- # pragma omp parallel for
- #endif
- for( int y = 0; y < height; y += 4 )
- {
- // initialise the block input
- u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks );
- int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
- sourceBlock += ( (y / 4) * ( (width + 3) / 4) ) * bytesPerBlock;
- for( int x = 0; x < width; x += 4 )
- {
- // decompress the block
- u8 targetRgba[4*16];
- Decompress( targetRgba, sourceBlock, flags );
- // write the decompressed pixels to the correct image locations
- u8 const* sourcePixel = targetRgba;
- for( int py = 0; py < 4; ++py )
- {
- for( int px = 0; px < 4; ++px )
- {
- // get the target location
- int sx = x + px;
- int sy = y + py;
- // write if we're in the image
- if( sx < width && sy < height )
- {
- // copy the rgba value
- u8* targetPixel = rgba + pitch*sy + 4*sx;
- CopyRGBA(sourcePixel, targetPixel, flags);
- }
- // advance to the next pixel
- sourcePixel += 4;
- }
- }
- // advance
- sourceBlock += bytesPerBlock;
- }
- }
- }
- void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags )
- {
- DecompressImage( rgba, width, height, width*4, blocks, flags );
- }
- static double ErrorSq(double x, double y)
- {
- return (x - y) * (x - y);
- }
- static void ComputeBlockWMSE(u8 const *original, u8 const *compressed, unsigned int w, unsigned int h, double &cmse, double &amse)
- {
- // Computes the MSE for the block and weights it by the variance of the original block.
- // If the variance of the original block is less than 4 (i.e. a standard deviation of 1 per channel)
- // then the block is close to being a single colour. Quantisation errors in single colour blocks
- // are easier to see than similar errors in blocks that contain more colours, particularly when there
- // are many such blocks in a large area (eg a blue sky background) as they cause banding. Given that
- // banding is easier to see than small errors in "complex" blocks, we weight the errors by a factor
- // of 5. This implies that images with large, single colour areas will have a higher potential WMSE
- // than images with lots of detail.
- cmse = amse = 0;
- unsigned int sum_p[4]; // per channel sum of pixels
- unsigned int sum_p2[4]; // per channel sum of pixels squared
- memset(sum_p, 0, sizeof(sum_p));
- memset(sum_p2, 0, sizeof(sum_p2));
- for( unsigned int py = 0; py < 4; ++py )
- {
- for( unsigned int px = 0; px < 4; ++px )
- {
- if( px < w && py < h )
- {
- double pixelCMSE = 0;
- for( int i = 0; i < 3; ++i )
- {
- pixelCMSE += ErrorSq(original[i], compressed[i]);
- sum_p[i] += original[i];
- sum_p2[i] += (unsigned int)original[i]*original[i];
- }
- if( original[3] == 0 && compressed[3] == 0 )
- pixelCMSE = 0; // transparent in both, so colour is inconsequential
- amse += ErrorSq(original[3], compressed[3]);
- cmse += pixelCMSE;
- sum_p[3] += original[3];
- sum_p2[3] += (unsigned int)original[3]*original[3];
- }
- original += 4;
- compressed += 4;
- }
- }
- unsigned int variance = 0;
- for( int i = 0; i < 4; ++i )
- variance += w*h*sum_p2[i] - sum_p[i]*sum_p[i];
- if( variance < 4 * w * w * h * h )
- {
- amse *= 5;
- cmse *= 5;
- }
- }
- void ComputeMSE( u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE )
- {
- // fix any bad flags
- flags = FixFlags( flags );
- colourMSE = alphaMSE = 0;
- // initialise the block input
- squish::u8 const* sourceBlock = dxt;
- int bytesPerBlock = ( ( flags & squish::kDxt1 ) != 0 ) ? 8 : 16;
- // loop over blocks
- for( int y = 0; y < height; y += 4 )
- {
- for( int x = 0; x < width; x += 4 )
- {
- // decompress the block
- u8 targetRgba[4*16];
- Decompress( targetRgba, sourceBlock, flags );
- u8 const* sourcePixel = targetRgba;
- // copy across to a similar pixel block
- u8 originalRgba[4*16];
- u8* originalPixel = originalRgba;
- for( int py = 0; py < 4; ++py )
- {
- for( int px = 0; px < 4; ++px )
- {
- int sx = x + px;
- int sy = y + py;
- if( sx < width && sy < height )
- {
- u8 const* targetPixel = rgba + pitch*sy + 4*sx;
- CopyRGBA(targetPixel, originalPixel, flags);
- }
- sourcePixel += 4;
- originalPixel += 4;
- }
- }
- // compute the weighted MSE of the block
- double blockCMSE, blockAMSE;
- ComputeBlockWMSE(originalRgba, targetRgba, std::min(4, width - x), std::min(4, height - y), blockCMSE, blockAMSE);
- colourMSE += blockCMSE;
- alphaMSE += blockAMSE;
- // advance
- sourceBlock += bytesPerBlock;
- }
- }
- colourMSE /= (width * height * 3);
- alphaMSE /= (width * height);
- }
- void ComputeMSE( u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE )
- {
- ComputeMSE(rgba, width, height, width*4, dxt, flags, colourMSE, alphaMSE);
- }
- } // namespace squish
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